Games You Played Today The Nonbiri Express '09 (Galaxie ((500×2)−1)) 9小時9人9ゲーム LOOK I MADE IT LONGER: The Power of One

I continue to be unable to finish a dang thing I start, so let’s see…

Blasphemous: Some day I’ll come back to you, some day…

Shin Megami Tensei 3 Nocturne HD: Same thing with this one. Made it to Ginza, still very gunshy about fusing my demons. My Shikigami (?) has maxed out its skills, but they’re all really good buffs and debuffs…gonna need those…

Also glad the internet was way ahead of me on this one.

Monster World IV: On the Switch. “Wait, which one?” you ask, to which: both!

I started with the 3D one and then booted up the Genesis one that comes with it. The 3D version isn’t…bad, I guess, but it does feel entirely unnecessary. The 2D Mega Drive version is very cute. To be fair to ArtDink, they mostly carry everything over to 3D, and make good use of the extra buttons and whatnot, but there’s a charm to the 2D that just doesn’t make it across. Maybe it’s the gulf between “very good, peak of Genesis 2D” and “fine, serviceable 3D.”

Anyway, it’s a fun game. I’ll come back to it, but I gotta make myself finish, I dunno, literally anything else before I do.

Fallout New Vegas: Continues to dominate my time, now 40 hours in, which is at least 10 times what I put into 3 each time before bailing.

The Legion Assassins suck and are a bad time, but everything else…pretty good, pretty good.

Wild to think there was a time where I dismissed this one as a “side-game asset-flip also-ran.” So naive! So ignorant! I didn’t know! I didn’t know!!

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I got really excited when the game cut from first person to over-the-shoulder cam for…whatever the player character’s name is. I just beat this game 5 minutes ago and I’ve already forgotten it. But yeah for a split second there I thought the game was going to turn into a Time & Eternity-like, which should be an entire genre, there should be more games that look like this (but aren’t anime).

But naw, that doesn’t happen, no one’s that brave I guess. Like you said it’s just slightly fancier VN presentation, with these 4 frame animations that play at the start of every line. But their lips don’t move so it’s just this awkward, kinda immersion breaking shit. That’s right! I said it! My immersion was broken by this. Shoulda just done it like every fuckin’ Ren’py game out there, just use still portraits. They’re fine! Just let me read the text and listen to the voices and I can fill in the gaps with my imagination without being constantly reminded of your game’s long, troubled production.

Like it’s not the biggest deal, I actually had a pleasant time playing this thing, but yeesh I couldn’t stop thinking “why not just do the thing that’s probably less work and looks and feels way better.” But I may be projecting my own troubles onto this…maybe…

I also kept internally screaming for the mother to keep her eyes on the fucking road, whenever it cut to this viewpoint I felt like I was in one of my recurring nightmares where no one has control of the car, it is not good!! Also Opal isn’t the daughter’s name, right. It’s the mom? That lady is something, she is divorced and packing up her dead mom’s dusty shit and driving cross country and is about to lose her home yet she never stops dressing like Carmen Sandiego minus the hat. I have never known someone so dedicated to fashion, in my experience most folks spend such sad sad times wearing soiled sweatpants 24-7. Good for her, I hope I can keep it that together should I ever experience a midlife crisis or yet another shocking revelation about my paternity.

The kid was fine, bit too squeaky clean, like I think 16 year olds are still prone to going full I Said I Wanna Watch Cartoons mode and I’m suspect of anything that doesn’t depict them as frequently awkward or monstrous but I get that you are not gonna see any wild meltdowns in an Annapurna-published followup to Gone Home. So I guess it’s good that this kid was so boring I kept forgetting she was a teenager. But someone must have made a period piece about rifling through your parents’ drawers in search of pills and pornography, right. Like, other than Class of '09? Link if you got it folks link if you go it.

Anyway Open Roads was fine, a pleasant enough 90 minutes of snooping, the multiple locations kinda made it seem way skimpier than my memory of Gone Home but heck you’re in and out real quick so I ain’t complaining. Definitely in the top 3 prestige adventure games I’ve played ever since I tricked Game Pass into thinking I’m Turkish. Which is good. But I am not gonna remember a fuckin’ thing about this in a week. Yet you better believe that “Oldboy-style twist” from 12 Minutes or that piano scene from that one game whose name I can never remember…those are gonna stick with me for the rest of my fuckin’ life.

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I’m sorry but games can’t be Time and Eternity-likes because Time and Eternity was a Don Quixote-like

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Best Saturn game on the PS3 exclusively.

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games you played today!! so incomprehensible!!!

everyone would post in the wrong threads even if they were named perfectly tbh, it’s the nature of browsing discourse

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I mean the funniest thing about New Vegas is that from a business / Bethesda’s point of view that’s exactly what it is. They just happened to get Obsidian to design it and uh oops it’s 80 times better than the “main” games we make ourselves

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I’ve sort of had to come to grips that there will never be a game that nails the tone/feel of Homeworld no matter how much I want it. Really perfect in a way that for whatever reason seems unreproducible.

Glad to hear HW3 hits the right notes otherwise. I bounced off of Deserts of Kharak but I’ve been meaning to get back to it at some point. But your post has me interested in HW3 now too.

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i was just saying this about lady bird the other day. i guess this is lady bird for me. hmm.

in the re-up jecka does a line of a “mystery pill” that turns out to be nicole’s mom’s last beta blocker

please, ms. purna, bankroll my ideal videogame: high school delinquent stalled subdivision development trespassing simulator 2k9

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Hey I was about as non-delinquent as a teen could be and even I spent a lot of my time trespassing in stalled subdivision developments. Maybe these days they’re all patrolled by Oathkeepers with AR-15s or something though

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that’s why i specified

but that’s good, it’s an experience beloved by all

megan… :call_me_hand:

we can license “riot rhythm” by sleigh bells

find all of the snapped beer can tabs to make a bracelet

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For me it was less half-finished houses and more early construction sites… climbing on bulldozers and pressing all the buttons, swordfights with discarded rebar

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I just threw a piece of discarded rebar at veronica like three days ago

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Where I grew up there wasn’t much room for developments left so we did the woods and abandoned buildings. Which is like 65% of Mikeycore

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Yep, my childhood/teenage years in NJ was all about trespassing in abandoned buildings and infrastructure.

I once fell through the rotting floorboards of a 400 year old abandoned house, thats when I learned how important it is to test before stepping.

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At one point I resolved that I was going to make this exact game before I realized game development is too hard and just kept making documentaries.

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Sega Ages 2500 Series Vol.24: Last Bronx - Tokyo Bangaichi (PS2)

M2 put some wacky secrets codes and stuff

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There’s a GOURAUD USE setting in the unlockable secret EXTRA SETTING menu; the menu’s settings are described great detail in English on Wikipedia of all places, and numerous gaming wikis and such copied that text; however, it doesn’t actually describe HOW to pick the “gray” and “metal” gouraud-shaded colors for each character once you’ve turned the setting on.

Flailed around for a while until Google once again led me to Sega’s secrets page for the game

http://ages.sega.jp/vol24/secret.html

The Google Translate of it shows it’s where Wikipedia took their widely-swiped descriptions, pretty much verbatim–only they left out this key bit:

To use it, turn it on, then on the player select screen, move the cursor to the character you want to turn gray, press the direction key 4 times outside the screen, and if you want to turn it metal, enter the same 8 times.

a
b

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correct (mostly, thracia doesnt have any system like this iirc, and then gba titles introduced the modern support system which is way simpler and more like what sf3 seemingly has) though geneology’s version is by far the most interesting because of its overall structure and the impact that pairing up smooch-pals has on the back half of the game because it turns out marrying off nobles matters for inheritance rights. sure beats 3DS fire emblem where you get married to spawn in your magically aged up child gachapons that the player insert character can marry if you hate yourself and love anime enough

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Been playing an obviously Deadly Rooms of Death-inspired puzzle game called Leaf’s Odyssey. The game is pretty tricky; lots of clever setups, even early on. It seems to rely a lot on “machines” made of puzzle elements, which is a type of puzzle design that speaks to me. A lot of the puzzles in my ghost game also are machine-like, but I only recently put together that DROD was likely the inspiration for that, since I played a ton of it as a child.

Been recording videos of it on YouTube so if you’re vaguely interested in puzzles but don’t want to do them yourself you can experience them vicariously through me.

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I really have to figure out why every single puzzle game dev decided to release their games this months, even within this relatively small niche community a bunch are gonna fall through the cracks.

I was interested in this game so glad to get a way to peek at it.

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yeah i would also like to play sea and sky islands or whatever the fuck the rename of akurra is which comes out tomorrow. the demo was was kind of a mix of link’s awakening aesthetics + a turn based puzzle + exploration and secrets. seems like it could be really cool.

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