Games You Played Today The Nonbiri Express '09 (Galaxie ((500×2)−1)) 9小時9人9ゲーム LOOK I MADE IT LONGER: The Power of One

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how did bethesda go from the writing in this game to everything after

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it wasn’t just kirkbride, there was also ken rolston and the guy who posted in character a lot as jobasha [edit: douglas goodall]. they had a strong group of writers until the time between morrowind’s release and the development of its first expansion, then they all quit or got fired and bethesda produced nothing but shameful, subliterate trash writing for over 20 years. i know it was a rhetorical question, i’m just still pissed off about it. maybe skyrim would have done less to normalize white supremacy if it wasn’t all written as quickly as possible by generic american dumb guys

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I do think like how saving private ryan is to the global war on terror, skyrim is to casual white nationalism among young men in 202X

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i do enjoy how Pit can recruit other little angels to help him fight bosses in the dungeons, only for them to die almost instantly once you’re in the boss room

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yeah this keeps crashing on the same boss fight, according to the internet the game is really unstable even on console

maybe i’ll play suikoden 1 for the tenth time instead

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Oh i meant to mention those guys, theyre so cute and ineffectual!! and the first time you grab a harp and all enemies start turning into hammers raining from the sky is one of the most “fucking what?? excuse me???” moments in a game lol and in service of this weird almost useless mechanic. Very charming

apparently the second game makes it so you can use hammers when you’re eggplantized, which is yknow something i guess, to make those fucking wizards a tiny bit less infuriating

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Between skyrim and mass effect 2, what was with the most popular crpgs of the early 10s normalizing white supremacists and making them into protags

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power fantasy written by normie white liberal guys inevitably turns fashy who’d-a thunk it!!!

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Call of Duty

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68 posts were split to a new topic: immersion / enstrangement (ostranenie), imsims

another thing i love about Kid Icarus is that one would, by default, assume you are playing as a character named Kid Icarus. granted, Icarus himself was not an angel from Heaven, but the little wings, etc., it makes sense, right?

but no, his name is “Pit.” he is not “Kid Icarus,” although he is technically the Kid Icarus to which the title refers.

even Captain N made this mistake (not that the show was necessarily known for its canon depictions)

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What do you mean-icus?

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Dr Icarus’s monster

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my beloved Virtual Boy has finally returned to me. a few months ago, i wrote about some VB games i’d been playing after i finally fired him up (unsure if firing up would be possible), but after a few weeks, it became impossible to ignore that the ribbon cables were totally shot.

what had just a few years ago been a single line or two that would disappear when i turned the VB on and off, became major graphical distortions that made games unplayable, or playable but unenjoyable to look at. it was a real bummer, but i knew that this fate for Virtual Boy had always been inescapable.

so after debating whether to 1. try to repair him myself or 2. send him off to be be repaired, i decided to go with 3. find someone local. well, actually, first i asked a retro game shop upstate, and they recommended i contact this guy in Brooklyn (on twitter, he goes by “IFixRetro”), who was someone i had previously tried to buy a few backlit NeoGeo Pockets from, but was always too slow.

anyway, i bought some Virtual Ribbon cables and brought them over with the VB about 90 days ago, and now the VB is good as new! i mean almost - i noticed last night there is one single, black line across the very bottom of the display, which apparently means the VB has a dead pixel, which is unrepairable.

what’d i play???

Jack Bros
i think this game is pretty cool - a twin-stick shooter that utilizes both d-pads on the VB controller is really smart and feels really good. i can tell that it isn’t necessarily an amazing game, but the general concept of getting to the end of a level before time runs out (also, your life is time, and gets ticked down if you get hit) while surrounded by cute versions of SMT demons is like to candy to me. i definitely would not have known who any of these characters were had i played the game when it came out, but playing it now, it feels like it was made for me. nice 3D effects, but nothing too crazy.

Hyper Fighting
a homebrew port of Street Fighter II’: Turbo (sort of). the game uses a mix of assets (backgrounds from the Alpha series, sprites from Super Turbo, etc.), but overall it’s a pretty convincing package that really makes one wonder what else the VB could have done. only complaint is that the game seems a little glitchy and locked up on me once or twice, but it mostly plays like Street Fighter. i could nitpick about how the controls and movement are slightly different than actual SF (for example, holding back overrides anything else you press if the opponent is attacking), but i don’t think it matters that much. it would be really cool to play this against someone, but i doubt that’s going to happen anytime in the near future. maybe i should start a NYC Virtual Boy Club? wait…how do you start a club in 2024?

Bound High
this is one of those lost VB games that was basically complete but then not released (see also, Dragon Hopper), but now you can play it thanks to some kind soul and the internet. my hope is that one day we will get builds of Mario Land VB and some others, but i’m guessing some millionaire hoarder has them.

anyway, this game is kind of fun but maybe a little facile. you are a…ball? i guess? with a face, and you bounce up and down (good use of 3D!) on stages, trying to take out all the enemies on the stage by bouncing on them. later stages have floor that erodes with each bounce, and enemies that take more than one hit, so the difficulty definitely ramps up. i haven’t spent a ton of time with this, yet, but it’s got a good time-killing feel to it.

much like the Sega 32x, i think the VB is best appreciated years later, and to imagine what could have been, in a world where money didn’t matter

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friend of mine was in possession of a non relesed cart that was closer to complete and i kept telling him to dump it but it went back to the original owner. hmmm

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maybe you can…spoiler tag what it was…. ehe :sunglasses:

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I gave Prey another shot tonight because of this discussion. I went ahead and chose Easy (but not Story) difficulty this time, and I’m already past the point where I quit years ago.

The small pop-up monsters are still annoying, but I’m able to handle them so far. The first time around, I quit right after three or four of them surrounded me and quickly killed me while I tried in vain to aim at them. This time, I think that was the group I lured to a turret instead of trying to fight them.

Speaking of, I thought I was being clever by carrying the turret around with me, but apparently it takes damage every time you set it down so the effectively invulnerable fire demon guy I encountered (that I assume I’m just supposed to avoid) destroyed it in one shot. Hope I don’t need it later.

Maybe I’ll stick with the game this time.

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Started and finished (with 90% completion, anyway) Arzette: The Jewel of Faramore. The game ends with a “Arzette will return…” bit in the end credits, and…I hope so! It’s super short, yes, but I had a great time playing it.

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