trying really hard to not say anything about Code of Princess so as to not seem overly negative and slowly failing
i bought code of princess because i was desperate for a handheld beat em up in like 2013 or whenever
mad stalker is also part of the same family as panzer bandit and phantom breaker battlegrounds.
i think Panzer Bandit is the most successful out of all of these Guardian-Heroes-likes mentioned, but it’s way too easy, sadly
i think Guardian Heroes is cool, but it’s not my favorite Treasure game, at all. it’s kind of a mess, and it’s definitely one of those things that benefited from being cooler than pretty much anything else of its ilk available at the time of its release, but since then i think it’s real easy to see the seams and the cracks.
reminder that the penultimate stage in PBBG is a maze that scales in length on difficulty selected
p sure the one time I played through arcade on the hardest difficulty that the maze took 45+ minutes
as someone who loves IGS games, I
been playing this game and it’s the first survival crafter i’ve liked… maybe ever?
part of it is definitely the premise - what if half-life 1 happened and instead of being gordon you were the science team. but part of it is also that it doesn’t really focus on things like “material tiers” (copper, iron, etc) or automation or building huge decorative buildings or whatever. the survival-crafter part is there because you’re just a wimpy little science guy and all you can do is use your brains to solve problems. you make crafting benches and repurpose couches into beds and cook alien meat into “bad soup”.
my friend described it as “cozy” and i think that’s apt. it also reminds me of the scientist parts of MDK2, how you’re basically doing adventure-game item combinations to figure stuff out. that’s literally how the “invention” process works, actually; when you interact with items you get “ideas” and then you go into your mind palace to pick out which things the invention might use to learn the recipe.
there’s also portal worlds to explore that reset periodically. so far we’ve been to a xen-style one and a silent hill-style one. really looking forward to getting deeper into the game
Finished the Diablo 4 campaign a year late in preparation for season 4. Of course it just leads into endless live service expansions.
hm…
guardian heroes failed me, but you know what game has never failed me and is currently not failing me in my seemingly 1000th playthrough? alpha protocol.
a while back when he had a moment i wasn’t sucking his dick, my boyfriend upgraded my computer with parts he just happened to have sitting around—so i have more recently been playing select larger-than-itch.io games made within the last decade.
mostly ones that i happen to star in for some reason.
capcom’s editor, that they seem to use a version of in everything now, is superb at capturing my weird bone structure.
even if it falls down completely in reflecting my boner structure.
seriously that boy is like a yogurt firehose
games that indulge my fantasy of walking freely
Forgot the ending of Death Stranding goes on forever. That I did not joke when I said it was 5 hours long, 4 years ago.
my computer can barely handle this fucker, but in its strain it kind of gives the vibes of a ps2 game that’s pushing the hardware.
and actually, based on like two hours of “leaf-shooting” around the starting area (speaking of resident evil engines), the controls and prince of persia like animations and the tone and styling and climbiness and gratuitous freedom of exploration and monomania for the color brown recall me strongly of shadow of the colossus.
except, less sparse. and with more azure in it.
since i’m sure there are some similarities i’m missing, no i still haven’t played a souls game; i’m starting to treat any recommendation the way i do when people act all weird that i’ve never really listened to radiohead and demand that i do right then and there. which is basically why it’s been 25 years and if anything i’ve only gotten more stubborn about it.
seriously dragon’s dogma 2 uses the same engine as street fighter 6, only runs a little worse on my system, and looks so so much prettier.
i ain’t even got like 90% of the graphical features turned on! compared to most of them in sf6. and that game only came out last summer—the last “big thing” before baldur’s gate 3, which (after fiddling with my boyfriend’s copy of yakuza zero, which really feels like a dreamcast game of the modern era) was the first big “recent” game i threw myself into—on launch date, no less. and absolutely fucking fell for, in the way that i do about twice a decade with things that speak to my soul. not quite steven universe levels, but it’s in that emotional neighborhood.
601 hours in (nearly all in the first two months, before my health made it difficult to sit in a chair), and not even done with act three, i think i just realized because i don’t want it to be over—even with all the replayability built in from the origin characters onward.
it’s just, i’ve invested so fucking much of myself into that game, it’s hard to imagine just starting over anytime soon.
i’m totally with larian on grabbing this unexpected major popular breakthrough and basically universal goodwill to back away from corporate ip and swing their focus to original games and worlds and characters that they can do with as they like—but i’d also be all over a story expansion that added origin quests for the “other four” companions beyond the core six.
jaheira especially, i would so love to follow the sequence of events that led her to the last light in. dialogue fills in the highlights, but girl really got a new lease on life from meeting tav and company—and it would be so neat to have a solo, largely stealth-based, first act from her perspective where we get her reactions when one damned thing after another goes wrong until hope is all but gone.
…
god that game is everything. i really should be finishing it up right now instead of fucking with dragon’s dogma 2.
but i want to meet that sphinx. she’s the reason i finally sighed and picked the game up. I only occasionally feel so seen, feel such a kinship with a fictional character. i tellya what, bub, that sphinx basically is just me.
People told me not to play Bioshock Infinite and I should have listened. Upon inserting the disc into my 360, it had to update the firmware of the console in order to play. My charming UI of old has been replaced by Microsoft’s “Metro” bullshit. it sucks so much. I already regret my decision.
It looks good. I have had 2 “press X to do thing” moments and there’s a lot of “Environmental Storytelling”. There has been a lot of walking around and zero shooting yet.
no, the game gets better once the racism kicks in
Nothing about Bioshock Infinite “gets better”. It is a long slide down from boring into more boring into terminally boring.
Hey now, Bioshock Infinite helped a lot of people, like uhhh the now long-gone tweet where the bathroom disparity made Adam Sessler cry.