Games You Played Today The Nonbiri Express '09 (Galaxie ((500×2)−1)) 9小時9人9ゲーム LOOK I MADE IT LONGER: The Power of One

Is anybody playing nu Shiren? I have the impression that it might be the most beginner friendly chapter yet… And I wrong?

2 Likes

neves

3 Likes

Oh this looks like my jam.

2 Likes

You mean Death Label, Deathtiny is the PS4 one

4 Likes

I recommend taking a closer look at this one even if it makes you nervous.

1 Like

been playing lost judgment off and on for the last couple of weeks and i think this might be where i tap out and declare 'kuza fatigue

9 Likes

I might give that distinction to 5 just for undo grass and escape scrolls being available from the start. 6’s main dungeon has a mostly gentle ramp up…special dungeons are no joke though jeez

3 Likes

I’m at a very frusting part of Contact where I’m fighting a boss that I can only hurt if I defeat all three enemies before it. These enemies periodically respawn. Also, the floor circulates between various colors; red floors hurt me, blue floors make it so I can’t attack, and green floors slow me down.

Maybe I’ll just start farming flowers so my girlfriend on the other island will like me more. That’ll lead to something, right? I can also work on cooking more recipes.

Music and sound effects are fantastic and I like the script, so I don’t want this to be the end.

Also learned the planner for this game became lead level designer on Dragon Quest XI

9 Likes

00_oooaah

King of Fighter R-1 (NGP, in Mednafen)

Orochi Yashiro, Orochi Iori, and Orochi Shermie, in Mednafen.

Plays well, if a bit slowly–plenty of dramatic pauses in the limited animation; this can get a bit funky with a supernaturally fast character such as Orochi Iori: you push up-forward to jump, there’s a pause–THEN SUDDENLY he jumps and you weren’t quite ready because of the pause and now he’s already landed from the jump before you recovered to hit jump kick.

01_claws

If I don’t end up playing this much it’s mostly because of what chased me off KOF '97, of which this is a reasonably faithful port:

  • lots of screen flashing FX (especially toward the end here)
  • three boss fights in a row (at least two more than I would like ‘p’)

02_o_eyes

Stuff I’d wondered about:

  • Only came out in J and PAL.
  • Activate Max Power Gauge: down plus AB
3 Likes

I am sure I can search and find my own post that says the same thing. I got two dungeons in I think and was shocked how bad and boring it was. They made the train stuff so boring.

4 Likes

If one minimizes their time dealing with the train at all costs then Spirit Tracks still has enough of Phantom Hourglass’s energy to be worthwhile, but it is a definite step back.

I finished up Mega Man Legends 2 and I have to say… both games have very charming characters and aesthetics but aren’t particularly, you know, good? I loved how big some of the enemies were but they sort of doubled down on the ruins while removing the central gimmick that made the ones in the original more interesting than they first appeared to be, many bosses are rather bullet spongy yet fail to ask more of the player than running around in a circle while locked on (the last one finally does, subjecting the player to the not great dodge move), really it is one of those games where it gets as much right as it gets wrong and the end result is everything sort of canceling each other out. Glad they exist, sad the third game was never made as the pieces are certainly there for something much better, until then The Misadventures of Tron Bonne is still the best in that pseudo-trilogy.

6 Likes

I think they could benefit from some advances in design, having interconnecting dungeons was a really good conceit that I wish they carried over to the next game - dungeons in MML2 were kind of one and done.

Charm does get you a long way though. I didn’t play much of Tron Bonne because I was itching to get to MML2 but maybe i’ll go back

3 Likes

I think I liked Tron Bonne more as it was basically three smaller games stapled together, on their own I don’t think either of the three would be much but it kept things fresher and moving along.

4 Likes

The self-described hardest dungeon is downright sadistic in a way I don’t remember Shiren ever being. Like, when the section in the forty-something floors that’s just tank after tank after tank is actually less challenging than what comes afterward, you know you have something special. And the mechanics really force you to waste a lot of early items in a way previous Shirens did not, I feel.

(On another note, one of my most promising runs came to an end when I discovered that monsters killing the shopkeeper does not mean you can take stuff from the store for free–or at all–without incurring the wrath of the shopkeepers union.)

6 Likes

i was in disbelief at floor 40. when all i saw was like eleven tanks in a row i thought maybe it was some kind of gimmick floor thing i hadn’t seen before, it was hard to believe that’s just how it was

my one successful run was mostly down to a pair of items i got in the first 10 floors that were so strong i won’t even say what they were. still trying to do the other thing though…

i learned that shopkeeper lesson in a different hard way. ate a $20 sweet potato off the shelf and farted which drove the shopkeeper outside. there was nobody to pay for the sweet potato so i just wandered out, curious what would happen. and sure enough, it’s The Cops

12 Likes

Jak and Daxter Lost Frontiers (PSP) is now on modern Playstation consoles. I don’t think they tested the emulation too closely as 30 minutes into my session the light-bloom shader was two times too big on every light source and the sound quality kept degrading until it was just this crackling overblown bass noise that erupted every time an explosion happened (constantly).

It certainly seems like Jak for your PSP which is certainly better than the game Daxter, which is a garbage for no one. Does anyone need to emulate Jak for PSP? Certainly not, when Jak 2 is right there on most devices in the modern day.

Like all good X on your PSP you do go “Hey this is pretty impressive!”

4 Likes

dragon’s dogma update:

realized i fucked up super hard. see, i have not played this game in about ten years, so i completely forgot that new game+ involves you (should i spoil this? fuck it) switching places with your pawn. since the whole perverted appeal of telling an effeminate elf what to do would be lost at this point, i simply started the game over with a different gimmick that will last more than one playthrough: i attempted to make team rocket in the character creator. at least a medieval fantasy version of team rocket. it’s harder than it seems because jessie’s hair is not normal. probably could have done beavis and butt-head, but i am also playing pokemon crystal for the first time and that was on my mind.

12 Likes

played more dqx

some servers have a METAL SLIME INVASION event every few hours where every battle you get into will have metal slimes. you level up stupid fast and the system rewards you getting some levels in a bunch of different classes so it was fun to try a few different ones, plus think about old mmorpgs where it would take a week to gain one level.

the main story is totally dragon quest!!! and i want to rinse it, but this might just be too much of A Project to keep up with

5 Likes

05_bearfire

Donald Duck: Goin’ Quackers (GBC, in Mesen)

Tried to play through Donald Duck: Goin’ Quackers for Game Boy Color in Mesen. Stopped after staying up late, got cranky, found I never wanted to play it again.

After a bad story to explain why the levels have no connection to each other, involving the guy whose name is NOT pronounced like a Greek sandwich, you start in a forest, which seems pleasant enough. Eventually you are groped by purple tentacles that come out of the ground, and run to death by a cute squirrel. From this point the game is devoid of joy.

DD:GQ uses the platforming engine Ubisoft Milan (earlier I forgot and stupidly guessed this game was made by Ubisoft Montreal, for which I apologize to Ubisoft Montreal) developed for Rayman 2 GBC–which was kind of a big hit for them–and reused in a number of later games; but–at least as seen emulated in Mesen–it runs poorly, has a crummy 2D camera, and by 2/3rds of the way through hadn’t demonstrated a single boss fight against an actual free moving, interactive boss character.

Duckburg is a slum.

02_duckburg

Inverted walking-on-the-ceiling stages are bad enough, but for some reason these are not just ceilings, but SLIPPY-SLIDEY ceilings.

03_upside_d

Nebulous platforming with unclear edges and remarkably poorly defined powerup items.

04_nebulous

Becomes extreme breadcrumbing: get the powerup that lets Donald blow through doors for ~5 seconds. Blow through door. Get next blue coin thing. Backtrack until you find what it changed. Go that way. Repeat.

06_mirror

Donald has no reflection.

5 Likes

in the super famicom princess minerva game the villains are kidnapping women and turning them into monster girls that attack people

Princess Minerva (EPv1.02)-240330-033900

i just want to say i appreciate this evil plan. big fan. now if you could just take it a feeeew steps further… like… perhaps some extra limbs? ribs that eject out and stab people? parts that twist into more violent shapes? bug parts? you know, there’s just a lot you can do and the results can be so, so very CUTE! but this isn’t quite that type of game huh?

13 Likes