Games You Played Today The Nonbiri Express '09 (Galaxie ((500×2)−1)) 9小時9人9ゲーム LOOK I MADE IT LONGER: The Power of One

I started playing Deus Ex: Mankind Divided earlier this week because why not (right before it got announced as Epic’s free game for next week). Turns out I remembered almost nothing of the prior game based on the 12 minute catch-up vid you can watch.

I only mention it as I was going for a bit of a pacifist/avoiding violence run via putting all my stats into hacking stuff and it was going well until when messing around with a security computer I accidentally killed an entire floor’s worth of people. Went “oops” and basically set all the security robots in said bank to go on killing sprees, explored thoroughly and… I think this actually wasn’t a side thing I did on my own but a future story mission location that I can’t actually see through without it being properly triggered (I know this as I checked afterwards) so kinda curious what it’ll be like when I get back to it proper.

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Gotten to the extra dungeons in Shiren 6, and the merchant training dungeon is just MEAN if you go in bare, and merely sadistic if you don’t.

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I have equipped a much gayer outfit for Lincoln. This isn’t canonical, but

CIA guy out here doing exercises while smoking. I think he’s having fun, in his goon cave.

“Two Dicks” Peralta

I am still grinding on this game. Its easier than Helldivers 2 or Pacific Drive. It’s pretty mindless. I keep meaning to go through firefights the smart way: using the back door and picking people off. It seems like using a silent pistol to pick people off and not aggroing everyone. I did manage to find a sniper rifle pickup positioned perfectly for me to shoot the target from far away and not really get involved in killing a dozen guys.

Well regardless, there’s a bit where you have to rescue a guy, and you bring him to the priest and you’re like “i appreciate this” and the priest just gives you A Look. They really use the facial animation tech to just Do Subtle Stuff.

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first Dragon Quest for me and uh Dragon Quest. RPGs J or otherwise ain’t exactly my forte but so far so charming, ready to grind, I think

trim.99116843-E1E4-492F-BF97-1CB5A41586D7-ezgif.com-optimize

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devil crash '90 or devil crash md which one is better do we think. personally i think the soundtrack is a little stronger on tg16 and the graphics are a little better on sega but the soundtrack is also quite good.


is demon’s tilt a good game and is it good on switch…

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TG16 version definitely.

Demon’s Tilt is pretty good, though the follow up Xeno Tilt is more fun for me. I’ve heard the switch version of DT lacks some of the visual effects of the PC version, which is why I haven’t picked it up.

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I wrote “the guide” to demon’s tilt and can confirm its hella good.

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devil crash '90 new personal best

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i fired up the metal gear solid vr missions bc its been a while since i played the game proper… as someone who feels increasingly ambivalent about the second analogue stick + controller button arms race in general it was kind of delightful to find all the little things they crammed into there to like, balance out the looseness of 3d space with a sense of precision without the luxury of simultaneous movement + camera control. things like the pistol letting you sight and lock on when you hold down the button while the machinegun just sprays immediately, the way you have to change your sense of positioning for each, all the little camera modes where none feels quite universally helpful. it’s cool but a little melancholy in the same was as something like Jumping Flash, where it feels like a luxury now for a 3d game to be so specific and bespoke in how it handles the basics.

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a

Sonic The Hedgehog SMS-GG Final Demo (PC)

b

Played through the first half of this free Sonic fan game, a 16-bit-style “new adventure” based on the world of the 8-bit Sonic. It’s downloadable from

https://gamejolt.com/games/sonicthehedgehod8bita16bits/450017

c

Jeez I guess 16-bit-style games based on the 8-bit games are my Sonic mega-jam. = oo ^ D^

d

Stage select cheat code: from “PRESS START” title screen (not the menu one you’re at after pressing START, or after backing out of the OPTIONS screen), do Up, Down, Left, Right, then press the Jump button. (It’s a version of the original Sonic the Hedgehog on Genesis stage select code.)

e

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Finding out Balatro has a 4x speed option has changed my life.

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oh no

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i was playing the TG16 version recently and while it does rule, i think i prefer the MD version in both regards. maybe it’s because i played that version first, but the MD soundtrack feels more metal to me

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Semi-relevantly, i started this day out by trying “Ottifanten pinball” which is a gba game based on a (i guess) german(?) comic/cartoon w/ elephants.

Rly boring, would it be unkind to say ‘too German’? Ball smooth but just too slow, nothing really knocks it out of control, multiple times I hit bumpers and the ball ended up resting on it and slowly rolling off as it spammed the bumper noise. You can press up 2 nudge out of draining & set up a center post for safety. The whole time there’s a grating circus-style german folk song looping.

Some good stuff, the camera is very smooth, physics let u do tricks, two tables that r different enough, the camera is zoomed out enough to not be annoying, tables are visually instructive so no language gap besides selecting “ja” or “nein” if you hit the optional “minispielin” (breakout).

Possiblr there’s more to Ottifanten Pinball I did not experience, did not start a multiball and who knows what modes I missed. Would love if someone with an iron focus and/or deep depression played it for hours & shared lessons learned.

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Do you know with the nightly of the xbox 360 emulator you can play Muchi Muchi Pork and Nin Nin Jump? Hell yeah!

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so I hit the 'ol random button in my emulation station arcade game section on my fancy new steam deck and I ended up with a truly insane data east rag time (?) steam punk (?) semi-shmup thing called BOOGIE WINGS that really needs to be played to be understood in the slightest. it pretends to be a shmup. you start in a biplane, you fly around fighting an assortment of miyazaki-ish flying vehicles, but also many many human beings parachuting around, jumping out of planes, running around on the ground, piling out of cars, jumping out of buildings, doing weird shit in the background, operating machinery, delivering presents, robbing banks. idk, it’s pretty weird. there are a great deal of destructable environments, things exploding everywhere, things dropping presents that drop coins that bounce around. all of these things exist because the thing that you think is the central gimmick of the game is the hook swinging around your biplane, which can be used to grab any of the things thus far mentioned, including any of the people running around doing any of the things they like to do. these things can then be thrown at other things, or dragged along the ground murdering whoever, or, uhh, unlocking doors or destroying barriers or whatever I missed. tons of sight gags in this one, like a metal slug or some high end beat 'em up

but there is more metal slug in here! the hook, it turns out, is not the central gimmick of the game. the central gimmick of the game is what happens when you get hit twice in your biplane. the plane dies! only you do not! you run around playing a run 'n gun! only it’s still forced scrolling, because it’s still a shmup. sometimes a level might have parts only accessible while on foot! sometimes these parts are like a platformer! sometimes they’re like a weird forced horizontal scrolling version of elevator action! sometimes you end up in castlevania sort of! sometimes you are in…a natural history museum throwing a t rex head at a literal trojan horse. yeah, most of the shit your hook on the biplane can pick up can still be picked up on foot. you just kinda chuck it around. while you’re on foot, you can enter other vehicles! there are a lot of these! sometimes they’re a little motorcycle, sometimes they’re a mech thing that fires homing missiles, sometimes a car with a giant angled rail thing that you use to destroy a giant robot santa that keeps saying MERRY CHRISTMAS while shooting you with a pistol while rag time christmas music plays in the background.

one of the levels starts out with the spruce goose flying in from off screen. the level takes you under it, then up and around it fighting off whatever, then your plane dies like like stage 5 of sonic 2 and you’re on top of the spruce goose! then you go inside of it, running around playing a kind of platformer trying to get to the front! then you get to the cargo hold and the plane starts crashing! then you’re in zero gravity navigating and destroying the floating cargo! then a war elephant pops out of the cargo and now you’re on a war elephant in the plane! sure!

the levels are like this. one of them is a christmas level that takes you underground below, I guess chicago, chasing a giant tunneling train thing that throws other cars at you. one of them is coney island. yes, you launch a ferris wheel and then chase after it on a roller coaster? at the end of the game you have a conversation with the bad guy, who tells you that he’s a time traveling scientist trying to save the world. he wants you to hear him out. if you do, he sends you back in time to do one of the levels again? then you fight him anyway? then the credits are interactive?

this game was something else, I dunno. exactly the kind of thing emulation exists for. I feel like this is a game I should’ve heard of at one point in the last thirty years. it’s got too much going on to just disappear. maybe it’s secretly well known and I just missed it, who knows.

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a

Sonic The Hedgehog SMS-GG Final Demo (PC)

b

Finished playing through. If only these games weren’t obsessed with having airship stages at the end. ; D

c

Drop dash and regular dash default to OFF; drop dash on is on a second button, I wonder if that was a limitation incurred by the engine the author was using.

d

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e

Sonic SMS Remake (PC)

Another free fan game, an 8-bit-style widescreen game based on the 8-bit Sonic. It’s downloadable from

The dev also made the smooth engine it uses, “Open Sonic SMS.”

Stage select cheat code: highlight version number at bottom of main menu, press Jump four times to hear a confirm, then up, up, down, down, up, down & pick CLASSIC MODE (maybe others?) to get stage select screen (cheat listed on “CHEATS” page of their site).

Super-peppy physics, runs great! Unusually robust menus–even controller support. & saves game progress (at zone end, anyway).

f

But I can’t figure out how to get it to save Time Attack progress, & can’t figure out how to get it to let me pick a specific Zone-Act to Attack; it seems to want to Attack the whole game from start to finish. No!

A lot of the stages and bosses are very similar to the SMS-GG fan game, but in widescreen, & 8-bit rather than 16-bit-style graphics; also the physics are less quirky, & you can run up most slopes even from a dead stop–diff from Master System Sonic 1–but nice! Some added stages, too, I think.

Another game with a music copyright claim on Green Hill Zone. : P

The bonus stage bouncing was a little more manageable than in SMS-GG. ; D

On the other hand, as in Master System Sonic 1 (but unlike the SMS-GG fan game), here when hit your rings don’t scatter; a single ring pops out, but can’t be picked up–so you’re always dead if you don’t get a new ring between hits. But somehow this wasn’t a big issue–I guess the levels space the hit threats out, & I got used to leaving a ring behind JUST in case I took a hit.

g

A long vertical bit of Jungle Zone scrolls up but not down, so suddenly a slightly lower platform you were jumping to has scrolled down off-screen, you hit screen bottom, dead. D ; There’s a “free camera” cheat on their site that seems to reference this; didn’t try it but sheesh it shouldn’t’ve happened in the 1st place (haven’t played Jungle in the orig Master System version so dunno if it’s copied from that).

There’s a “Lightning” toggle in the Options screen that is mystifying until you get to the horrible electric field screen strobe in the final zone. That strobe should never have been there either, garrr.

h

AND (I did like this game but these 3 things could’a been better!) for some reason the game defaults to giving you spin dash & drop dash; you can turn Drop Dash off in Options but why is it there? Master System Sonic 1 didn’t have dash, & w/ the exception of maybe an oddly placed 1up or two, & a weird door/button in a maze in one of the last stages, dash isn’t necessary at all since Sonic can run up hills from a dead stop; all dash did for me–aside from getting those couple of weird 1ups & past that button/door thing which could have been set up differently anyway–was getting me killed once after I’d finished off a boss & then inadvertently drop-dashed to my death off the platform like a goofus! (For that matter there’s a late boss where you can land offscreen below on a tiny previous platform.)

And there’s an “Air Jump” option defaulting to On that maybe gave me an extra air jump once or twice that saved my bacon, but not normally? Confused.

And the end boss fight felt kinda broken (and easy ; D) compared to SMS-GG. And I couldn’t figure the diff between REMAKE and ORIGINAL mode.

But overall I really liked it, looking forward to trying SMS Remakes 2 & 3 as well!

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At this point playing Syndicate is somewhat difficult. Thankfully Xenia works well enough ( to a point). I got to the 3rd mission then it crashed on me. We’ll see if I have a save tomorrow. It is giving me the most errors of any game so far. I am trying not to care, because it’s high level emulation and one if my codes of honor in doing this is I cannot give a shit (good thing Xenia has like Zero settings.)

It’s pretty good because of course it is, it’s Starbreeze. It has taken me 10 years to maybe put together that the gatling gun level is maybe a “fun” play on No Russian. But you as a corporate super-soldier gunning down everyone you meet in the wake of being older and just more and more mass shootings means I can’t really take it. I do want to get to one of the outside sunny levels before I quit.

Using an emulator to play the most forgotten schlock possible is well, entirely fitting with my character. On that note I started Infinite Undiscovery, midway through the opening I went “I’ve played this, and thought it was awful.” Well it is so far, but like a lot of RPGs I don’t think it has let me play the game yet. It hadn’t sunk it that this is Tri-ace so there are a dozen systems.

And TriAce clearly played Brothers in Arms and Full Spectrum Warrior. This being a 360 near-launch game means you have to give your party members commands in real time, and enter a button combination cheat code so you can control the girl to shoot arrows at red barrels while a giant ogre destroys you because absolutely none of these systems are working correctly.

Both of these games are so full of tutorials! Syndicate makes you play a tutorial between each mission (this is where it crashed for me) and UI stops every 45 seconds to give you walls of text you will forget immediately.

Also you have to put your sword away to open chests otherwise you’ll swing and destroy the chest. Bet they thought it was really funny.

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they’d be right

bonus points if you kill npcs instead of talking to them like this too

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best part about Infinite Uncomedy is the Clinky-di-Clank’ing walking SFX, which is legendary enough that i just have to at @daphaknee

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