Games You Played Today The Nonbiri Express '09 (Galaxie ((500×2)−1)) 9小時9人9ゲーム LOOK I MADE IT LONGER: The Power of One

Final Fight

Extracted from the Steam “Capcom Beam 'Em Up Bundle” with game-extraction-toolbox, and running in MAME 0.262.

The other games in the Bundle are either too flashy (Battle Circuit) or just too kind of slow and boring for me at the moment (besides which the extracted Warriors of Fate ROM doesn’t run in MAME); I was prepared to feel that way about Final Fight as well, but it’s so fast and responsive I can’t help continuing to bash the buttons, repetitive as the mass onslaughts of enemies are.

It’ll probably get to me a bit before the end, though; it DOES rather go on for a while. ; ) But I optimistically made a taskbar icon.

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a

Sonic 3 & Knuckles - in Sonic Origins (PC/Steam)

Lava Reef Zone, Hidden Palace Zone, Sky Sanctuary Zone, and Death Egg Zone Act 1

b

Lava Reef Zone Act 2 is really gorgeous with the color-cycling crystals and all.

sonic3_swing

Some pretty good stages in here, really–big improvement over last session. ^ _^ Nice stuff!

c

Ohh right, “Death Egg” as in Eggman “Death Star.” : P

d

4 Likes

Bloody Roar (PSX)

DAMN fine fighting game! Sad I never played this as a kid. Oh well I played it for 45 minutes at age 36.

4 Likes

old mate was playing The Long Dark the other night and i was like “i love how your guys falls in ice water or gets mauled by a bear and kind of just shrugs it off as long as they can treat their injuries” and he was like “literally what else can you do”

5 Likes

I’ve killed Goku 2x in fortnite solos but have yet to get the #1. In solos you don’t have other people to talk to, but because I can set the pace for encounters and traversal I feel a lot less rushed. Matches tend to fall apart when I overextend myself, and I only have enough gas in me to do one or two before I run out of patience with everything. You can’t play this game intoxicated either.

The last time I got close it was just me and one other guy. I was in the SUV and thought “whats the funniest thing I can do right now?” and that was to circle the guy in the SUV while honking my horn. (I did this with another match, chasing someone in a car while in a car, honking the whole time, because neither of us can really do anything in that conflict. He never honked back!)

Well he gets in the passenger seat and I’m like “whats the funniest thing I could do right now” and that was to drive into the storm, so that’s what I did until I realized he was healing up and then he started shooting the car. I had to turn around and the car blew up, I died shortly after because my health ran out.

I deal with losses by slamming Alt+F4, I can do about two matches a night before i need to cool down with 30 minutes of BeamNG Drive. I do get quite the thrill when I ambush someone, or take someone out in one hit. But, the problem with obsessing over something is that it makes it harder to get.

5 Likes

sometimes when i honk the horn at someone we make a truce and go to the final two together

this has only happened twice, most of the time they just shoot me

6 Likes

the guy who put piracy chips in playstations in my village let you pick a free pirated game when you got it done, and bloody roar was the game i picked.
my cousin was annoyed i didn’t get an rpg for some reason (even though i’d get plenty of them in the months to come)
i still really like it and its sequels, shame konami let it die like every other hudson series besides bomberman

remember that in the early 90s a lot of kids didn’t know star wars!

14 Likes

i have never wanted to live in a british village more

14 Likes

Tiny Arena, no walls Yugo mirror match was such a Thing among my friends in college. So many hours of this battle.

2 Likes

just got hit with huge nostalgia for the printed out times new roman lists of copied games for ps1/dreamcast my dad’s mate at work used to give out and highlighting what i wanted

and later being That Guy myself and downloading everything that came out for ps2 off usenet

better days… better days…

9 Likes

Well, Hirokazu Yasuhara sure did! ^ _^

this guy’s son is missing…

…found the corpse but can’t tell him about it, dunno if that’s for better or worse

a harp is heard further down the cave path and…


…they give me the harp in exchange


sounds great. the first level flowed very nicely, key to unlock tomb loot, dragon chalice to revive a fountain of revivification, levelling up generally (randomly returning to a certain gravestone to find it broken and a mummy wandering around which gave me the Knight’s Sword, good thing I didn’t buy one from the shopkeeper!) backing into a non-solid wall for a secret corpse by the fireplace reward… second level already menacing with laughing ghosts that can double the black fog if they hit you and beefy (I think, I ran past too fast to make sure) lizard men who shoot fireballs. feels like walking further and further into a dream, so a good bedtime game!

29 Likes

what game is this

1 Like

King’s Field! the first one that was JP only, this is the English patch running on PS2 via POPStarter

8 Likes

King’s Field is a great lil snack of a game and it goes down way more smooth than it seems like it’s gonna at first like KF2 seems like (kinda is) a straight improvement in most ways, but KF1 is still so taut and thoughtful by itself as a 3D dungeon crawl of its era, its built up rather than diminished by its successors. From got so much right on the rough draft, theyre rly good at that. (see also: armored core 1, demons souls, sekiro?)

also i :heart: the golems who scream WAAAAUGGHH whenever u damage them lol

12 Likes

Been playing some more Chinese RPGs lately, starting with:

Empire of Angels IV

Summary

Feels a bit weird playing this right after Xuan Yuan Sword III, since this game has some of the exact same music for some reason.

Anyway, it’s basically a simplified Shining Force (or based on what I saw of the original 1993 game, more like a Farland Story clone) but all the characters are scantily clad anime girls. It has all of the stock characters you’d expect from that sort of thing, like Red Sonja Chain Mail Bikini Girl, Sorceress Lady, Cat Eared Beastwoman, Bunny Maid, Girl dressed like a Frog etc.

The setup is real basic, there’s no inventory to manage, no shops, no support convos etc. What made it engaging to me though was the varied mission objectives that require you to do stuff like complete the mission by getting to a particular tile with no more than 3 enemies defeated or control one overpowered unit who has to defeat a boss before they kill a weak unit on the other side of the map.

It’s got a weird sense of humour too. Archers shoot plungers they pull out of toilets for some reason, and the Pegasus knight has a special move called ‘Divine Intervention’ which has their steed take a huge dump on their enemy.

It’s not going to do much for major FFT or Tactics Ogre nuts, but if you like Shining Force it’s maybe worth a look.


Xuan Yuan Sword: Gate of the Firmament

Summary

This has been on my list for a few years now, but unfortunately I think I have to conclude that it’s kind of crap.

The problem really is the combat system is complete ass. It’s basically a kind of 3D version of the classic Tales Of / Star Ocean real time with cooldowns type of thing. I hate this kind of combat because it feels like really unresponsive button mashing where you either steamroll everything by pressing the same button repeatedly, or abruptly die to some minor random encounter.

Combine that with terrible party AI that wipes out all MP items in seconds and horrible gimmick bosses makes the combat an exercise in frustration. Dungeons are way too big and you run way too slowly as well.

Usually in Chinese RPGs, the stories tend to be engaging enough to make up for these kinds of shortcomings, but here it’s mostly just fine. It has some good moments, especially the first half, but eventually it feels like I’ve seen a few too many 15 minute cutscenes where Zi Qiao’s stomach is grumbling so they have to stop for a rest. I swear some of the cutscenes are over 30 minutes as well. MGS and RGG have nothing on this game.

What killed it for me though was a boss 40 hours in, past the point of no return in the final chapter, that has this stupid gimmick where it constantly changes it’s elemental affinity while healing itself for around 12,000 HP every 5 seconds where I can only deal around 750 - 1200 per attack. After several tries and respeccing all my points, I still couldn’t get it down to less than 98% health. Seriously considered trying to hack the game to give me max stats or something, but instead I will just watch the rest of the cutscenes on Youtube.

Next up I have Gujian 3, let’s find out how that one goes…

15 Likes

it’s pretty good, but i really think it doesn’t actually get that much right. if the series had ended with the first game, it’d largely be a curiosity. it’s a very interesting curiosity (and novel in context, being one of the very first full-3D RPGs), but very thin, very tedious, and very janky nonetheless.

even the combat, which never really changes again after KF2J, is notably more random and less tactical in the first game

meanwhile the second game is undiminished and realistically still hasn’t been topped - it’s simply a masterpiece.

i do like KF1J, don’t get me wrong. i just also think it is the only inessential game from both the King’s Field and Shadow Tower series

4 Likes

well sure, i maybe overstated it a bit. it’s def best (and these days, most likely) approached as a curio for someone whos already invested in King’s Field/From’s Soft. like i skipped it for KF2 the first time i dug into the series because it looked like a strictly worse KF2. and i was right about that as are you. My point’s that “worse KF2” is still actually a solidly decent dungeon crawling hack and slash game, and its nice that From’s debut is brimming with potential that they went on to repeatedly pay off; i admire the pronounced way From Software iterate & elaborate on their own ideas, and i admire KF1 specifically for being a great rough draft of those ideas though “a great rough draft” inherently cant say much on its own

Also its like 6 hours long tops and a concept proof/historical curio thats pretty fun + doesnt outstay its welcome feels like as obvious a “recommendation/play this duh” as can exist lol. That’s what i meant by it being a snack!

5 Likes

yeah, i think that’s sort of why i consider it more a mostly-successful experiment and less the true predecessor to later KF/ST/Souls design - it is pretty decent as a “hack ‘n’ slash” kind of dungeon crawler, but it is undeniably not much more than that. it’s well-scoped as a test, a feeling-out project, but the scope is sort of inherently just a bit boring and generic.

KF2J immediately goes off-script from the (quite linear) KF1J, riffing on a vastly more open, interconnected island (with no loading screens!) allowing for considerable options and angles of approach - these are the seeds of the design they’d refine and be celebrated for down the line, and it’s a very different world design approach from the first game. while the island does eventually reveal itself to effectively be a dungeon itself, the novelty of the approach and the vastly more complex design is a clear forebear for later From work, in a way that can’t quite be seen in the first game.

even what i consider the most memetic design idea from KF2J - that of walking forward at the beginning of the game and immediately dying - isn’t really present in the first game. to be fair, 3J also doesn’t do it (i guess you could fall in the river), but it just further cements the first game as an outlier to me.

i don’t necessarily dislike much of the design in the first game, but most of what i like about the second game just isn’t there

6 Likes