Kaze Kiri 風霧
this has already been written about at some length in the PCE thread, but i picked up a repro of this game and have been playing it. i feel like, in some regards, Naxat Soft is one of the unsung-hero companies of the 80s and 90s. a lot of people know their greatest hits (Recca, Alien/Devil Crush, Spriggan), and those often go for quite a bit of money in the resale market, but generally speaking, whenever i see their name at the start of loading up a new title, i know i’m in for an at-least-pretty-good time.
Kaze Kiri is not necessarily as great as it could be, but what is there is really cool, and it shows more cinematic flare and restraint than most modern games. the entire intro animation is beautiful, and mostly-silent - no dialogue. this wasn’t a technological restraint, either. in a time where dialogue was getting pumped into anything on a CD-ROM format, they chose to specifically have the opening cinematic create the game’s context purely through sprite-based animation and facial expressions.
the game itself starts off really easy, to a point where i was a little concerned about what i had just bought; however, within a few stages, the difficulty ramps up, and you are given a reason to use the large array of moves at Kaze’s disposal (unusual to have so many, at the time, really). the game feels somewhere between a beat’em up, a fighting game, and a Shinobi game.
the graphics are beautiful and the majority of music follows the Samurai Shodown style of using mostly-authentic-sounding traditional Japanese music, with some modern pieces here and there.
around stage six or seven, robots appear! i…didn’t expect that!
i am quitting the game and playing something else whenever i die, so it will take me a while to play all the way through.