Replicated the experience of palworld by watching a stream of it while moving my controller, very AI although with all the americanisms I prefer ntscworld
Glad you enjoyed it, always good to see another dipping into the world of DROD. While all the official holds are somewhat trickier than Gunthro (although picking up versions with unlimited undo helps with that) there are a ton of fan made holds and smaller interstitial “smitemaster selections” that can vary in difficulty, mostly much much harder but I’m certain there has to be some more beginner friendly ones in there.
I haven’t played DROD RPG myself but it is a fairly different beast than the mainline DRODs, I’ve heard good things but I haven’t yet tried it myself.
Sonic Mania (PC/Steam)
The game’s video was freezing on me when task switching or when changing settings in its Video menu until I opened the “C:\Program Files (x86)\Steam\steamapps\common\Sonic Mania\Settings.ini” text file in Notepad (after making a backup copy!) and changed “exclusiveFS=y” to “exclusiveFS=n” on line 11. Now it’s fine and I guess running in borderless windowed mode; why there isn’t a way to set that in the game’s video options screen, I’m not sure!
There’s so much pixelated goodness in Sonic Mania–maybe a bit too much? ; D It can be exhausting trying to keep up with it! ^ ^+
The difficulty can be unpredictable; like, you’re fine for ages and ages of rampaging along, then suddenly slightly pinched between two innocuous-looking blocks and dead as a doormat. Maybe this is normal in 2D Sonics, I dunno, I’m a noob!
Speaking of which, this made-by-superfans game doesn’t explain anything, so I’m a bit lost by certain things so far, like what to do in that 3D-ish “mach” race where I just seemed to be going in circles and maybe gradually speeding up, but timed out? And the blue sphere collecting bonus game gets a tad old. : P
It’s funny having another Sonic character along with you as an AI. That Tails is always up to wacky shenanigans! ^D ^ I appreciate that there’s no control swapping or character tethering or power summoning or any of that guff, just good ol’ one-button control! Drop-dash is cool, too.
Used my arcade stick which was fine but I’ll probably go back to DS4–easier to sit with for long periods. ^ _^
went to a friend’s house and he happened to have recently picked up a copy of unholy night. it’s a fun game.
I played up to one of the first save points on Tallon IV in Metroid Prime Remastered. I don’t really wanna replay the whole thing but was nice to dip in a little. The new controls work pretty well so you can burst fire and switch out of scan without much trouble, less button presses. Everything sounds pretty nice though missiles feel a bit more like I’m literally shooting VFX than powerful explosions. Think I’d save a full playthrough for Prime 2.
playing Metroid Dread and nothing is grabbing me but I wanna at least get far enough to where it opens up a little (?) and understand its place in the series a bit… going from Metroid NES to this is like going from eating a medium rare steak with a swiss army knife to blendered hamburger meat through a straw idk it doesn’t feel like anything to move Samus around, it’s too snappy and smooth and frictionless.
interesting combo of like the more zoomed out small character NES and the tank-person-on-legs of Super (which I was thinking of beating again because it’s been since…high school but have been wanting to keep a little more current) but the levels don’t utilise the spatial play, the pressure applied by enemy movement patterns in the way NES does to build tension and reward finessing (doubly so with that game’s more limited firing directions and no crouching) and the tankiness isn’t as weird and weighty (turnaround etc.) as Super to evoke much embodiment…
hate the QTE melee stuff. another sign imo of how encounters and that spatial play has been nerfed into nothing but a series of boxes to tick and I won’t go into the obvious stuff like the goofy imo plot and all the exposition and cutscenes and UI junk (“rooms will flash when they contain a secret”) and “lady” and the apparent linearity/neutered exploration. jury’s still out on E.M.M.I.s but so far not too impressed
it’s giving “metroidvania” but not Metroid
This was what I hated about MercurySteam’s Metroid 2 remake. Was weird seeing people gush about that game when you’re basically forced to bait out attacks to stun enemies in order to get past them/kill them just kills the whole pace of that game.
They made it (much) better in Dread, but it’s still a mechanic I’d rather not have to engage with.
it made me not even want to try dread
Sonic Mania (PC/Steam)
Stage 4: Flying Battery Zone
On a basic physical level, these stages flow reasonably well, but they lack a sense of purpose; the guiding principle seems to be evoking the original Sonic games as hard as possible. It’s making me want to play those games–and I haven’t played them yet–more than I want to play this over-elaboration of them. So I think I’m gonna skip out on Mania for now and jump over to Sonic Origins.
The leaderboards only let you see the times around your own time. ; P
Ah it’s triangle/Y to boost or something in the “catch the UFO” or whatever bonus 3D race stages–won a Chaos Emerald, woo woo. And Circle/B(?) to jump. Not that the game mentioned those controls as far as I was able to notice!
Checked out the other playable characters but not particularly into their abilities; convenient I suppose that I only want to play through Sonic games as Sonic. ^ _^
Sonic Mania isn’t Sonic 5, it’s Sonic CD 2.
Also, try Sonic CD! Apparently you can’t just buy it alone anymore. Treachery!
Like all the genesis games you can get a fan-made exe that plays them better than they ever have.
Think the CD one even lets you mix the soundtracks.
You can still get CD individually on PS3. ; ) But yeah I’ll be trying it, it’s in Origins.
Finished Yuri’s Revenge. More of the same, great RA2 fun time, but the campaign isn’t quite as good and Yuri’s faction feels underbaked.
Now it’s time for…
i’ve been playing on a roblox server called tower of hell for about a month. you have 8 minutes to climb a tower assembled randomly from a pool of hundreds of unique segments. there are no checkpoints; if you fall you usually restart from the beginning.
i’m pretty decent at it at this point. it’s nice to just zone out with an album playing and do some jumping. i can beat probably 50% of towers within the time limit. i have a much lower success rate on “hard” towers which are twice as long but only give you 2 more minutes to complete them.
each player that completes the tower makes the timer deplete twice as fast. the most i’ve seen is x16.
here’s a video of me showing off some interesting segments.
i have been trying for nearly an hour to get my 3rd daily quest in fortnite. do they want me to uninstall this game again? i’m engaging in the content, where are my treats? where is my steady stream of battlepass stars? why does it take an entire hour to level up once?
idiot F2P game player here
no
did you engage in it correctly and do your chores
back at the start of the BP period
they needed a warm body for an hour
hope this clears things up
yeah clearly I need something else to do because all my friends got into this game and I got into this game because I wanted to hang out with them. Maybe I should fuck off and do something else with my life