Indika is really something. Steam’s algorithm said it was similar to SOMA, and in a way that’s not inaccurate. Though while SOMA’s philosophical ideas are part of the structure of the story this one is more about theological discussions between characters.
The game suffers a little from Bloober Team syndrome, where they might have been better off keeping it a walking simulator instead of adding occasional “challenges” that are kind of annoying. (But fortunately more interesting and nowhere near as frustrating as what you find in Observer, for example.)
I’m glad I knew next to nothing going in, though depending on your temperament it might be worth mentioning that (as with SOMA) the themes get pretty bleak.
I like that the surrealism isn’t constant or overt (except occasionally when it is).
Here’s a random screenshot that doesn’t spoil anything: