The most brutal post
Started playing Grin Dawn last night
Clicking on things is fun
aw man don’t starve is neat. there’s lots of cool stuff that can happen. you don’t need to read shit to have a good time with that game
addendum to this (though I’m sure I’ve already said it here): the expansion to invisible inc is worth it. the base game’s biggest flaw is that, being as tight as it is, it doesn’t really afford you too many opportunities to feel really powerful and you’ll see a pretty significant chunk of the same content on any given playthrough. the expansion adds a bunch of toys and whatnot that make the game much more fun to take a run at without playing to win, and they manage not to compromise the difficulty; it’s a lot of low-odds one-off roguelike powerups.
also, the difficulty one up from beginner (the one that constrains your rewinds and doesn’t allow restarting missions) is by far the best until you get really really good at the game. beginner’s near-unlimited rewinds break a really smart mechanic, and anything beyond the second difficulty is extremely tough.
I just got really bored in like an hour of playing and nothing in it kept me going. And then a friend insisted we play multiplayer at a LAN, and it was similarly a half hour of boring, in which I died and then he played on trying to resurrect me and I just quit and played something that was actually enjoyable. I mean, it’s cool it people enjoy that, I guess. But the game having the only goal of keeping playing the game when I am not enjoying playing the game is not much for keeping me going.
Also I cringed a lot at the style of the game (the Science Machine, for example, provoked an audible UGH).
that doesn’t sound like a great introduction to the game. it’s a pretty chill game that imo is best when you just explore it and let rare things happen. it creates interesting stories and it has interesting events. the moment-to-moment play is meh, but the obfuscation and discovery is great
I seem to have found a fairly borked party for DarkDung - Joker, Joker, Shurrg-At-Arms, Nun/Dr Strange
You can debuff the baddies’ aim so horribly and quickly they basically can’t hit you, while taking care of healing, stress reduction, stuns and mean crits at something like one’s leisure. It’s not quick, but it’s safe as fuck
I’m interested to see how far I can get with these OP ruffians
[quote=“Hojulas, post:3871, topic:68, full:true”]
Just gotten around to this though I haven’t finished, and while I get what you’re saying in regards to both the length and the boss issues I think they both still work pretty good in relation to each other. Bosses aren’t quite the gatekeepers they are in most metrovanias, so if you run into one that you find a real pain you can just explore other places[/quote]
The only boss I found difficult in Momodora RutM was Pardoner (and that was difficult in a good way), my problem with the bosses is mostly the opposite actually – their design is slack, their patterns don’t fill space and time in a way that pressures the player. I honestly thought Derelict was a minor midboss at first, and I felt the pyromaniac and the hunter/knight duo were also a missed opportunity.
That said, it’s a pretty minor criticism. It’s a perhaps accidental return to the game design of Demon’s Souls, which is also about environment with mostly slack bosses and a handful of hard ones. There’s something to be said for not having every boss in the game uniformly give you this sinking feeling of brick wall, making the difficult ones notable as such. It’s likely no coincidence that Pardoner plays a bigger role in the game’s lore than the other bosses.
In comparison, the minor mobs in RutM all have a sharp edge to them. They come in tricky combinations, dodge, have crazy range or damage, and even the basic clubbers have a little dash that can catch you by surprise. That’s my frame of comparison for saying the bosses are a bit lacking (also, I have as a reference point the gold standard of boss design in an indie platformer, Wings of Vi) – I think its bosses are still much better than Axiom Verge’s, for instance.
Yeah, the game is pretty clever in placing cat form where you’re likely to pick it up in the late game, without guarding it with multiple bosses. You have to either take two detours in Subterranean Cavern to get the garden key and unlock the door, or you have to climb up from the cinder level and then use an AoE spell against the obstruction if you have acquired one. They are both just inconvenient enough that you’re likely not to bust into the garden right away unless you know what you’re doing, and there’s also something really satisfying about the looping around.
The pyro demon boss fight was coolest just because of the surprise of a boss fight already in progress suddenly bursting through the wall
Pardoner was certainly the best/most satisfying though.
most of the bosses felt like they had too much HP, that was my main issue.
I think that’s a consequence of the overpowered attack buff items. If you don’t use them, the bosses can seem like damage sponges, but if you do use them, they can die in a flash albeit at high risk to yourself. I kind of liked the attack buffs, especially how all of them restore like Estus, but they could’ve stood to be a bit weaker or more situational.
Did you folks go get the real true ending or whatever? Because once I got the Bad End I sorta realized I didn’t care enough to go through the steps to get it, though the environments were fun to look at.
Oh, yeah. it only took an extra 10 minutes or so.
I overcame a v. difficult boss fight in Divinity only for my entire party to immediately be consumed by flames and poison as they traversed the not-quite-cleared hellscape that was the former battlefield to reform into a polite group.
gj divinity
THUG is probably my favorite Tony Hawk tbh
I think it was the last one I played other than the DS one. I remember the combos being way too long and the walking being real janky but it pretty much worked. I think there’s a late game level where you shoot fireballs when you do a kickflip.
Now I’m fighting explosive robot rats.
man original sin is great
Someone I know irl didnt like how jokey the game is. I dont get that, more rpgs should strive to be not boring by being 60% dumb jokes.
The Ghoul That Used To Guard The Lighthouse
That’s always the criticism. Well, kind of. It’s not that the combos are too long (especially compared to the DS game which is super forgiving and can have like 5-10 minute combos), but that really long combo lines are very obvious and internationally placed.
I have never agreed with this because going for score in Tony Hawk has only ever been finding ways to tie different lines together and all it does is remove some of that learning curve, but it’s slightly less charming to learn where they are compared to some of the other games.
THUG has the best exaggerated cartoon terrariums of real cities of the series, which it really lost moving forward. It has a hilariously stupid story which is fully voiced for both male and female player characters which is the peak of Tony Hawk narrative.
It’s also the first game I ever made a female character in, and I went on to replicate that character in every game with with a character creator for a very long time and 13 years later I transitioned and dyed my hair red.
lol