To be an asshole, do I need to play it or would watching it get the same experience?
I’d recommend playing over watching. In places, just messing around with the controls is part of the appeal. And although the puzzles are simple, some of them are clever. That said, I suppose you could get almost the same experience by watching someone play. Especially in person, as opposed to a recorded video.
Started up a game of Dragon’s Dogma too. I think I liked it as soon as I realised I could climb on the chimera and hack off its tale.
Also really liked the character creation. Made a gnarly, muscular, middle-aged woman covered in some kind of ritualistic looking white pigment.
I played Dark Souls for 5 minutes yesterday and realized I was at peace with how far I got into the game, and I think the need is gone.
I’ve been streaming The Elder Scrolls: Legends for 2 hours on Saturdays and I’m getting pretty into it. Godawful at it but it’s fun.
My attempts at playing Demon’s Souls, Dark Souls and Bloodborne have all been abortive. Something about them makes failure deflate me very rapidly.
Now on the other hand, I’m playing Lords of the Fallen since it was one of the PS+ freebies this month, and getting killed by a boss doesn’t make me want to go lay down for a month. I can’t quite articulate what the difference is, at least not yet. And so much of this game is so artless and kind of laughably AAA Western Game in stark contrast with From’s output. Yet here I am, kind of feeling it. I might actually get a decent amount of the way through this game before my creeping videogame ennui makes me drop it in favor of something more novel.
- replaced my broken 3DS with a New one since there’s a ShinMegaTen on the way
- playing Smash Bros for 3DS in the meantime, working on some single player goals
- tempt myself into trying the multiplayer
- haven’t played online since it was ok to Bowser-grab people off a cliff
- do all right, for a while
- try some different mans
- fall into a slump
- ragequit
- deactivate the StreetPass for the game (I’m serious!)
This game demands skills that don’t make sense to me in the context of a fighting game. It’s the complete antithesis. Glad I got out before I was suckered into buying DLC.
I actually have played about 30 hours! But I hit a wall and just slowly gave up on it. I got past the wall in my 5 minutes of playing only to realize there was a door that I could only unlock through hours of “figuring out what the hell is going on.” I was just okay with not doing it anymore. I’ve gotten what I want to out of it, and I’m happy with it.
EDIT: Not to say your experience was invalid! I can imagine not gelling with this game at all, honestly. I’m surprised it’s as popular as it is.
I mean pretty much but I absolutely want to abuse that shield bash now if it hasn’t been patched out
I played a little more redout and I’m starting to figure out why I don’t think it’s quite as good as f-zero or wipeout at their best – it doesn’t have that punch in its best moments. the track design is kind of limp (despite the really really nice visuals), the powerups don’t do much (and they’re based on boring loadouts), the collisions rarely have the intended effect, the drifting is too fiddly (such that you can still win a race after dumping into several banking corners).
it’s still really good but given how easy it is these days to emulate f-zero GX or PSP wipeout (in 4k if you want) – and by the way ask me if you want a complete collection of the wipeout DLC that works in ppsspp because it was kind of a pain to curate – I don’t think it’s quite competitive.
We’ve actually had a pretty decent amount of scifi racers this generation, especially compared to last which was a wasteland, but none of them have really been amazing. Or even worth talking about, honestly.
yes please!
dump that into your ppsspp folder, it includes my savegame but you can ignore that
Fuckin’ champion! Is this for Pure or Pulse?
The first one
So items were killing my FPS, and I guess it’s because the software was actually trying to limit it (I assume because it was needed on the PSP).
If you want to fix this, you enable cheats in ppsspp, run the game, then navigate to the \memstick\PSP\Cheats\UCUS98612.ini and paste this in, then restart ppsspp. This forces 60fps in all modes and seems to fix the item fps problem too.
_S UCUS-98612
_G WipEout Pure [USA][v2/Greatest Hits]
_C0 60 FPS
_L 0x200652A8 0x00000000
_C0 60 FPS [Ingame only]
_L 0xE0010001 0x0028E390
_L 0x200652A8 0x00000000
_L 0xE0010000 0x0028E390
_L 0x200652A8 0x1480FFFB
_C0 30 FPS [Default]
_L 0x200652A8 0x1480FFFB
the new F2P unreal tournament feels like a total wreck with confusingly awful netcode that no one at epic actually wants to work on but if you want to drop in to a facing worlds CTF game and be the best player there you can do that whenever you want, which is more than I expected in 2016
jeezo the first scripted appearance of a gryphon in D-Dogma is hysterical
You rush forward to save an ox caravan from goblins, and it drops out of fucking nowhere, wrecking the collective shit of everything around it, and carries the ox away. magnificent.
Also i defeated a cyclops by blinding it and tricking it into stumbling off a waterfall. Game owns.
me on the right pawn on the left (she is based on an OC, and was the first character i made for this game before i decided i wanted to play a fat chick). Trying to headcanon away the troubling implications of a lady of color being the near-mindless servant of a white lady :s she’s my cool mercenery friend ok
my pawns have all learned to run at top speed almost everywhere and usually charge yards ahead of me into danger, it’s excellent
Saurians are still the cutest <3
i played shiren 5 last night. (jp ver, but it was released in english on the vita back in july) when you clear any of the postgame dungeons, they become 99 floors on the next time you attempt them. which is nice, you get a lot of different things you can do that way! i had been trying to clear the 99f version of the prehistoric tunnel for, uh, several months now, off and on. i think the official name for it is ‘primordial cleft’? it’s the daytime only dungeon.
finally pulled it off at like 3am last night. barely. i’m pretty sure if the rng didn’t like me on any of the last 3 floors i would have straight up died.
i have decided that i really like this game’s design, and consider it a high water mark for roguelikes, under the caveat that there’s some really dumb things it needs to jettison and move on. like any sort of item farming.
the game’s difficulty curve is very clean, and progressively makes recovering your most important resource, your health, increasingly more challenging and forcing you to fight more and more ‘unfairly,’ or just not fight at all if the option presents itself. the enemies similarly ramp up in unfairness in a way that most roguelikes wouldn’t try.
there is, theoretically, a build that can nullify just about everything that is a serious threat, but you are unlikely to find more than 60% of a run and probably unable to hold more than 40% of it in your inventory, so you have to continuously weigh what is an immediate concern vs the long term game, and be very wary of what you can’t nullify. you might pick up an item on the 5th floor with no intention of using it until the 70th, because you have A Plan to deal with it.
so you’re constantly making micro and macro decisions about your ‘build’ for a given run, which can change dynamically to adapt with what you find, or what condition you have to deal with. it really makes you think about every choice you make and will happily penalize you for falling asleep at the wheel.
i’d like to make a roguelike that works like this, i think. a lot of western roguelikes i’ve played are too focused on building the kit and not enough on being adaptive.
I’m honestly really really happy with how you’re enjoying dragon’s dogma