Also if you don’t care about stealth Assault Rifles and Shotguns will just destroy everything. Everything.
I honestly don’t know how a person could hate Sands of Time but then I haven’t played it in years. Its framing as a very explicit intentional callback to 1001 Arabian Nights is pretty great.
Yeah the grenade launcher kind of sucks and in my experience is entirely redundant with the superior electric mortar. Go RPG instead.
Also I thought the last energy weapon, the homing shot or whatever it’s called, sounded really lame and I never invested in it til the end of the game when I got everything else I wanted, but it’s actually really really good. Does more damage than it seems like it should.
I have slowly been making my way through the first Witcher game. It’s similar to other Euro-RPGs that have come before and after it – combat is janky, visuals are highly uneven in quality and a majority of the quests are mild variations on simple fetching and killing, with a few novel ideas occasionally thrown in.
Basically, it’s not a very good game game, but… there is something seriously compelling about the writing. Geralt is probably one of the most normal characters I have ever encountered in any fantasy setting (note: not really an expert on that), while the characters around him range from similarly down-to-earth to the comically weird. And the more off a character is, the more Geralt starts to point it out, usually by mocking them. Subtly at first, and then not so subtly. Your optional responses tend to range from mildy sarcastic to “cut the shit and tell me what I need to know.”
You get the feeling that he is impatient, easy to anger and doesn’t really have the time for any bullshit. Much like an actual person playing a game of this type. So you get that nice, fourth-wall breaking connection with him.
I’d say maybe play the second one, because the Dahaka chase sequences actually force you to do some of the platforming under pressure which injects some excitement into the proceedings. The third, I guess you can play if you get really into the story.
After PoP (2008) I don’t know if I can ever look back. That game was a letdown.
Playing Shantae Risky’s Revenge, is not bad but god dame those fetch quest and nothing really represent a menace, you can tank pretty much everything as I played so far. Game has to do something more 'couse I’m getting bored, but the boss fight was good.
played Gungeon, it sucks, the game it’s way too action based to have such an unfair RNG, it could be good, but scaling healt for enemies as you go on, principal weapon is shit save for the marine, and a lot of items and guns that are a bit better if not worse than the main weapon, random thing in shops, you wanted ammo, armor? sorry we just have healt, but check out those awesome cigarretes, they damage you and do nothing really and just for 30 cases. I played 14 minutes and I was about to end the second floor in the last run until boredome hits me and made me give up. Really…even if it get good for the fourth level I ahve to play the drag that are the first 2 levels.
After Overwatch and not having the game 'couse I am stingy even for a game that I will problably play for like 500 hours. I am playing TF2 again and men I am kicking some serious asses out there. after some changes, now the pyro fire and axe doesn’t work anymore I switched for the backburner, and duuuuuuude nothing feels better than burning 5 dumasses that doesn’t look back.
I got inspired by both the euro and the copa and now I’m playing football manager 14
I’m trying to do a brian phillips pro vercelli thing and take a languishing team in one of the lowest-skilled leagues in the game and turn them into premier league champions! I have fake players and fake fixtures on so it’s as far away from irl as possible
right now I have histon in a 4-2-3-1 because the team that got generated for me is composed of a mediocre back line and keeper and an amazing midfield and we’re doing well so far
but my center attacking midfielder is being very complacent and he’s kind of the lynchpin to the whole formation so we gotta figure that out
so far my games have been half amazing attacking moves by my wide attacking midfielders turning into goals and half messing up a throw-in and having the guy that my team accidentally threw it to run it all the way down the field for a goal
played the doom demo. pretty underwhelmed. combat is brisk and fun. level design sucks. sound design sucks even more. does it get better after the first level?
you get to run in more varied circles. true murderheads add epicycles to their orbits
if this sounds good to you go for it (I think it’s lovely and PUMPING)
I like the function of the kills but I wish it involved slightly more risk and was more fluid: charge up a charge to slide 10 ft through stunned demon-bros (leave a trail of blood)
seems like multiplayer would be pretty fun but it otherwise feels just like a 2003 era fps to me (ie clunky and not very fun)
there is so much lame physics shit like getting stuck on corners and not being able to climb up a climbable ledge bc of some finicky positioning that kinda ruins it for me. the audio is muddy and overcompressed. all the sfx are limp and lack punch. the soundtrack is murky BS. the visual design is washy and indistinct. part of what made doom so great was how distinct everything was. you could see every item and creature type from a mile away, even in super busy scenarios you could immediately process everything that was happening visually and sonically. idk I just think it sucks
I will say aesthetically this game is pretty good and “feels” right, and there were a few moments in the demo where I was like “yeah this is what a post doom 2 game should feel like” but overall I’m not impressed
They definitely are stuck in an odd half-space visually, torn between candy-colored signifiers and monsters, and layered, source-driven lighting. Monster designs in particular are real sad, with one foot in Transformers-esque overcomplex detailing, one foot in fleshy horror, and one foot in cartoony character, they run out of feet and wriggle on the ground.
That said I think the visual differentiation is adequate at the speeds the player moves; you pick it up pretty quickly and it works for the quarter-second you should be using to scan each monster. That the gun fire spreads are so large goes a long way to support half-sloppy shotgunning while doing pirouettes, which is an achievement after how hard players have been trained to go for pinhead shots.
I’d welcome an audio swap. There’s a Giant Bomb preview where they called us on using the Doom super shotgun sound; I told them, what else would you use? (this is after rejecting our sound designer’s first two passes because NOT DOOM)
I thought that having your truck jump (or leaving the asphalt) was impossible with Truck Simulator physics but my last delivery in American Truck simulator ended with me running too fast in a lone road full of slopes and flying straight into a tree. Really spectacular crash that rendered my truck inoperable in one single hit. Other thing that I thought was impossible: reaching 100% damage in cargo. Punishment for such an awful delivery job was not as harsh as I expected, though.
Need For Speed the newest one is pretty and kind of clunky but I am enjoying just driving around in perpetual dusk. I did have to turn off the soundtrack immediately and use the makeshift PS4 music player. But driving around to Streets of Desolation is pretty good.
Danganronpa Ultra Despair Girls has the worst cutscene-to-gameplay ratio of any game I have ever played.