Street Fighter 6 (PC/Steam)
With Jamie Siu you have to do a move (down, down, punch) to chug a âdrinkâ to raise your drink meter thingy by one point; higher drink meter levels unlock more moves he can do. Not really into this sort of additional complication and feeling like Iâm starting out underpoweredâalthough itâs not as bad as w/ Shun Di in VF who also needs his meter to raise his base damage. But like, Jamie canât even do his dive kick w/o 1 drink.
Jamie also moves in a kind of dance step rhythm which probably takes some getting used to for its involuntary motion, or the feeling of such, anyway; between that and accidentally swigging drinks after moves (some of them also trigger a follow-up chug automatically), I felt a bit out of control. On the other hand, if you can get in the flow, heâs got some very fluid and easy combos. But in the end I found I was skipping his drinking mechanic entirely because I didnât know when I could get away with a swig without getting hit, and didnât like having to worry about chugging all the time anyway.
Luke is Jamieâs boss, too! Argh! â ;D
You can swap commentatorsâEnglish or Japanese-language, two each for both âPlay by Playâ and âColorâ commentatorsâby hitting Y on the Play by Play option in Story mode set-upâbut only after youâve cleared the Story mode per character. : P Same with options to turn off the Story junk and the Bonus Stages; so I do the 5-stage Story for a character, then do their 12-stage Story w/ Japanese commentators (fav combo so far is ARU & H.E.DEMON KAKKA), w/o Story & Bonus Stagesâwhich makes it 12 fights, rather than 10 fights and 2 silly truck wrecking / ball parrying bitsâvery long Arcade mode!
I ran into Rashid in Arcade mode! A DLC character I havenât bought! So thatâs kind of cool.
By the way I was wrong about Super Turbo the other dayâI donât think thereâs a big input problem with uppercuts. Tried it again in SF6 (after recording) & in MAME, and it was OK. But that session kind of made me want to get into ST. I tried my old World Warrior & it just felt too slow. & Hyper Fighting was like, well, I could be playing ST. Even though the difficulty in the usual US version of ST (& the one I extracted from 30th Anniversary to play in MAME) IS busted & on ridiculous difficulty no matter what difficulty setting you set. That kind of makes it, like, epic, in a way.
The arcade games in Battle Hub rotate on a timed schedule; when I went into BH to check ST, the game told me ST was going away soon; you can see the schedule on its info page, it was there for two daysâso of course what it wants to get you to do is buy the monthly Premium Fighting Pass for ~$5, whose 1st Kudos-based unlock is one of the arcade games, which you can then launch directly from the Gallery mode. This would be a silly thing to do of course since theyâve released these games in other, less expensive things like the Capcom Arcade Stadium collections, with more configurable options. But Iâm dumb & am tempted to do it anyway because for some weird reason I want to have the option to launch ST while Iâm hanging out in SF6, even if itâs a worse experience than playing the 30th one I extracted in MAME.
The ONLY things Iâm interested in in the regular & Premium Fighting Pass are the first things: in regular, the RENTAL tickets that let you play an hour of a DLC character you donât own, & in Premium, the arcade games; the rest is pretty much stickers and avatar stuff, etc. : PP
Repeating a Story playthrough for a character keeps earning Kudos, which at first I thought was nice but since thereâs almost nothing I really want with Kudos I guess I donât really care all that much about it; I mean I guess I can keep racking up RENTAL tickets each month. : P
Unlocked two more pieces of 2000s Shinkiro art, & a new one, of Jamie, but itâs somewhat cartoonish, & blurrily and boringly coloredâprobably one Shinkiro knocked out real quick; the other two are book covers that he probably would have been paid a lot more to spend more time on; theyâre the hardcover and softcover cover illustrations to the 2005 Street Fighter Eternal Challenge art book.