soon you’ll have total distortion on that list… soon
i’ve been thinking about it all day tbh
playing the SFC Ganbare Goemon games has been a good salve in the same way. joy and unpredictability, like a little kid telling you a story
Im onto GG3 and it is a direct predecessor to Mystical Ninja Starring Goemon, in that it is unabashedly a take off of Zelda down to dungeons with a map/compass and maneki nekos being used as heart pieces (instead of temporary weapon powerups as in the other games). When you eventually get a map it looks almost exactly like the Link to the Past map, i have to assume this is deliberate homage
It has a good “zany console RPG plot” that takes a couple surprising turns i didnt expect going to the future to be a point of no return/act shift! you dont actually spend much time in feudal Edo and throws in the kind of weird variety you want from both that genre and Goemon. There is a mech you get thats actionably an FF6 magitek armor and multiple scenes that are a direct lift from the opening credits of that game, with the mecha trudging across a mode 7 landscape except here its a fun minigame where you have to help the characters dodge an enemy thats pursuing them
The dungeons are really cool, since they mashup the sensibilities of the Goemon “action stages” with olde Zelda dungeons that ask you to consider them as a whole space and look for secrets hidden between rooms. There is also a “front map/back map” division straight out of Goonies 2! all you Goonies 2 heads take note
like in the N64 games Yae gets the power to become a mermaid. When you try to use it on land, this happens
can someone please help her
Disclaimer I’ve never actually played Goat Simulator
Oh yeah I’ve also played this Korean VN called Buried Stars and don’t recommend it in English. The rushed, unnatural translation is a dealbreaker
I like Katamari Damacy because it’s a black comedy about hidden gods instrumentalizing humanity and all its works for alien purposes. It’s cosmic horror in a delightfully cute package. Maybe this is how joyful the end of the world feels from the point of view of Cthulhu
goat simulator is a ten minute game katamari is actually replayable. none of us are ever gonna revisit goat simulator unless it’s to show someone with no taste that hasn’t seen it before
120% true. i got goat simulator on 360 in a sale years ago, played it once and never even thought about it again. first played an import copy of the first katamari damacy (because it inexplicably didn’t come to europe, even though it was on an official sony europe trailer reel once), have gone back to it every few years since.
i think Goat Simulator is the ur-Unity Asset Store exploitation product you find cluttering steam searches and in the shape of, like, “hitler portland oregon weed dispensary 2023”
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I bounced off of Katamari years ago. At the time I was trying to work through a pile of all the big deal PS2 games late in that console generation (after trading in my Gamecube for a PS2 slim). Granted I bounced off of a lot of the games in that pile. It could have all been a symptom of the fact I was trying to sample a lot of this stack of (borrowed) games in a short period of time.
I liked Noby Noby Boy more, at least I spent more time with it.
I feel like a significant number of games have moved me from liking them to hating them by putting a bunch of necessary feeling stuff past the credits, but there are also some where I went from “that was alrightish” to “okay this is actually pretty swell” by doing the same thing.
I do think early credits on occasion do serve as a nice “eject button” option, but I feel games are more likely to try and guilt you into playing more even when it is intended as a stepping away point than just say “yeah, you can stop now”.
If im going to play a post game it has to have a pretty good hook. Like, you already hooked me and then you let me go, fool me twice shame on me.
The only game that got me to do that is Dragons Dogma, and that postgame isnt really good its just copy paste dungeon crawling and some alright boss fights. But the true ending is so strangely poignant/bugnuts insane that it was worth playing to get to. And you always have Bitterblack if you want more Dragons Dogma but better
TIL there is a adaptation of the boardgame Blokus to the PSP, that’s a crossover with Steambot Chronicles? It’s… not very good.
https://www.mobygames.com/game/59534/blokus-portable-steambot-championship/
decided to put a few hours into ultima 1 and wizardry 1 over the last week or so and am now pretty much stunned by how sophisticated wizardry is
Zone of the Enders: The 2nd Runner M∀RS feels like watching a show starting with the 6th ep with an awful dub.
People talk extremely quickly and bring up a new plot element every 2 lines. The lead’s VO is just awful. Here is a game, whose memory is preserved and supported entirely by mech designs, and not even all of those are that good. For me, the strongest memory was of Ken Marinaris posing bust-outwardly in a game magazine back in 2003.
End it all! I couldn’t play beyond chapter 4 even though it’s allegedly very short. You just dash laser, melee, dash laser, melee, dash laser, melee, dash laser, melee, dash laser, melee, dash laser, melee, dash laser, melee, dash laser, melee, dash laser, melee, dash laser, melee, and then if you’re feeling spirited, break a shield with the charge orb and then continue to dash laser, melee, dash laser, melee, dash laser, melee, dash laser, melee, dash laser, melee, dash laser, melee until all the enemies are dead and the next waypoint comes up.
So much for going against the grain with AC6, I clearly bet on the wrong mech horse.
been playing modern warfare 2019 with my sister cause we prefer the war crime flavoring of it over the ongoing fortnitification of mw2 (3 is going to have a zombie mode which was previous only in the black ops ones and I think season six is some crossover with diablo iv), also it has a couple co-op modes.
Finished playing through Arcade (story) mode for all 44 characters in Ultra Street Fighter IV (PC/Steam). The stories are almost all as slight/cheesy as heck, the hitbox interaction feels fluky, and some of the characters I just hated trying to play / play against–but far fewer than I’d anticipated. And I kept going so I guess on the whole I was enjoying myself. ^ _^
Doesn’t hurt that it runs real fast
although hm I think it didn’t have a framerate limiter with vsync off so it was always running hot. Also the slow task switching really gave me an appreciation for the borderless windowed mode that’s all the rage now, which this doesn’t have.
Favorite memories:
Dan and Blanka hanging out on a boat in Sakura’s story (for some reason!)
, Poison forming a glam rock band guest starring Ken & Ryu on fireball special FX
, and the glory that is the Mecha Zangief costume (oh yeah that was the final complaint on the tip of my tongue, that most of the DLC costumes are terrible ; )
. Don’t think I’ll feel any need to go back to it any time soon but I can’t say I didn’t get my money’s worth out of it. 45 hours, says Steam. = o
And that and me getting into watching Daigo play Ken in SF6 on Twitch and @Ymer mentioning there’s a SF6 Benchmark app
This is the first game in a while that I’ve seen has had a PC benchmark released for it: https://www.streetfighter.com/6/benchmark/en/ Convinced me that I actually can run this game at a solid 60 FPS if I turn the graphics settings down to the absolute lowest and 720p even with my 960M in this gaming laptop.
I gave that a shot (just to see, I lied to myself), and to my surprise
my four-year-old mid-range gaming laptop kind of crushes it. Sooo then I thought I’d try the PC demo, months after bouncing hard off the PS4 demo
and well I managed to persuade myself to buy the game, so I guess SF6 will be happening. It’s still a really bad demo though, in that you can’t even play a single player’s Arcade mode! But I actually sat through the Beginner Tutorials this time to get a slight grasp on the Drive Meter stuff, and I found myself having some goofy fun in Ryu vs CPU Ryu action in the uh Bull Drive or whatever gimmick match mode and VS CPU mode (this time CPU level 7 seemed pretty challenging, and lvl 6 pretty chill), so right there I’m already getting about as much out of it as I do out of 3rd Strike, so what the heck.
I played For the Frog the Bell Tolls. I had it in my head that it was a Zelda clone, but it was more interesting than I anticipated!
It has all these elements that resemble combat, puzzles and resource management, but it’s all just theatrics. The game itself is simply using what you have at your disposal to find the correct route through the world. A silly little story unfolds. It’s got top-down and side-on sections? Not too long? What a perfect videogame. Well, almost perfect. Some of the dungeons lean too far into actual platformer or puzzle platformer and those are the worst bits.
Favourite Track: Pudding Town
Playing this also reminded me I haven’t read any Ernest Hemingway outside of his stint writing advertising copy for baby shoes.
Played a pathfinding puzzle game from the second giant itch charity bundle named Limiter! with the gimmick being that you move via jumping two tiles over and have to step on every arranged tile. What this means is you have to figure out how and when to say jump into a wall to knock you from jumping on the “odd” tiles to the “even” ones.
Anyways it started good but when I try to enter the third zone from the overworld map I fall into a neverending void and have to exit the game. I checked the game folder and there is no data for anything beyond the first two worlds. I check the Steam page and it comes with a demo containing you guessed it, the first two worlds. I can’t tell whether when the game went final the upload on the itch version got messed up or if the itch version is just supposed to be a prototype/demo version of the game (which given it is still on sale for the same price as the Steam version… feels unlikely?).
Regardless I sent a message on the webpage the dev has up that I assume is rarely if ever checked as they seem to have no itch presence either, maybe at some point in the future they will see it and I’ll find out what’s up. Kinda crazy as like… surely I can’t be the first person to play the itch version beyond the second area, again it was in a giant charity bundle and it’s presentation doesn’t look absurdly cheap?
Clearly that’s not high budget but it’s all clean and neat with a small degree of polish, someone other than me had to have clicked on this… which likely means the dev knows about it and doesn’t care. I’m never gonna find out what’s in the third zone :\
There’s lots of things one could say about Red Dead Redemption 2, but I’ll start with this one: I’ve seen games half as pretty run twice as shitty on my computer. I don’t know how they do it.