This is the Metroidvaniamer talking exclusively about Metroidvania
F.I.S.T. Forged in Shadow Torch
I have beaten the game and I’m sorry to say there’s no shadow torch anywhere. The title is just nonsense. or secret lore…?
The game is fine. Very standard, aside from the main character being an edgy grizzled rabbit who’s hunting down an edgier, more grizzled rabbit in a vaguely steampunk society.
Many gigantic detailed rooms that you only get a glimpse at by travelling from left to right. I love when 2.5D does this.
Combos go way too deep for a game like this, which is very apparent in the hardest part of the game (the training area that teaches combos)
Souldiers
Eh. There are great ideas here, the big issue is all the dead space. The levels are gigantic but breathe too much. They need to be half the size, with the same amount of enemies.
The Faustian pact the devs made to have this pixel art also includes having the game crash during save. The second time this happened, right after a boss, I uninstalled.
The main character being a random nameless featureless soldier is interesting, though this and the military theme seem vaguely facist-adjacent. There’s also a nice town that’s obviously going to be obliterated later because the mayor is too much of a pacifist
Cathedral
Oh boy this is supposed to look like a NES game, but it feels more like a C- tier Megadrive eurojank game, real James Pond vibes. Some sickos would like this but I am instantly repulsed forever. The main character moves their sword around like it’s inflatable
Vision Soft Reset
One of these Majora’s mask-like with 20 minutes to beat the game and the ability to go back in time, with permanent rewards to unlock. Cool game.
Movement is very quick, which is obviously great, but also kind of a curse in this type of game because it makes memorizing places harder. When it came to the Last Perfect Run, running around the map to get most non-permanent upgrades before fighting the final boss, I got screwed over by a random timed door I forgot about, and had to restart the entire thing. I gave up instead.
The ability to rewind in battle is cool and not that powerful! It’s just like how save scumming in action games can be difficult, because your attention is divided between playing the actual game and managing your saves
Vernal Edge
Best one yet. Phenomenal sound design and movement. Sometimes it feels like that’s all I need? Levels are all scattered mini-Metroidvanias maps (accessible via a low poly 3D Skies of Arcadia world map), and are very varied in terms of challenge and look. There’s a real sense of exploration and mystery here. Enemies feel too durable but combat almost only happens in « combat arenas » that don’t respawn. Healing is weird: You have to throw a burst of energy at an enemy that will stick to them, then you can use a few moves that will cost drain HP from that enemy back to you, some riskier than others. This costs points that are won back by hitting enemies with your sword
The story is slight but should have been minimalist IMO. I also wish this had no character portaits. Small complaints