slowly playing lost kingdom still. ive only put about 5 hours into it, but there’s so many stages it feels a lot longer. i really like the visual designs so i feel a bit annoyed the camera doesn’t really accomodate me getting a closer look. a lot of stuff looks vaguely cool and interesting but its hard to tell exactly whats going on sometimes.
Beatmania IIDX on a 30 FPS cab is rough.
How to spot hardcore Dancerush Stardom players. It might be hard to see but they also have a handheld dyson vacuum and cleaning sprays between the machines, and off camera was gallon jugs of water or cleaning fluid. This looks like it would really help though. I was playing before them and it was very difficult to slide my feet due to how rough/sticky the mat was. I wanted to learn how to do the running man…
The best thing about the Jaguar benig nigh perfectly emulated now is that we can see how shitty all the games are, specifically the ones Jag fans said “no it’s good actually!!”
Like Alien VS. Predator. Okay, it has some really interesting ideas such as cocooning marines for extra lives as the alien, but in practice it’s tedious as hell because all the levels are giant mazes that look the same, so when I die I take 30 minutes just to remember how to get back to where I was because I last cocooned someone three levels ago. Also it’s slow as shiiittt. Also the aliens leave behind acid when you kill them as a marine which is awesome because most of the game is tight corridors that you can’t move around. this game suuccckkksss. better off just playing jag wolf 3d
Also Cybermorph controls like aaasssssssss
As a complete Jag nubbins I was actually shocked by how awful the Jaguar games in Atari 50 were! ^ _^
Fight for Life, b’gad!
(I guess some folks like the Minter game but it’s seemingly designed specifically to destroy my stupid eyeballs so I have to avoid that one. … Also the little I tried didn’t really sweep me off my feet. I played Llamatron back in the day. : P)
Tempest 2000 is good actually!!!
well make sure you setup analog controls for it, it’s really not great without them
minter also did Defender 2000, though I remember him not being as happy with that one (make sure you play PLUS mode which is the secret good mode)
let loose. not that hard a concept.
FOR SOME PEOPLE MAYBE
Well, as I said, 2000 didn’t grab me and is not friendly to my battered eyeballs anyway. This was on PS4 and I was just using the DS4 probably.
~
Pinball FX
Was wondering if oh no did I screw up getting Pinball FX table DLC on PS4 when my laptop can probably run the Steam version okay–this 2020 mid-range gaming laptop crushes the game’s min spec but doesn’t quite reach the reccy spec.
Compared using 60 fps cell phone footage and a plugged-in DualShock 4 and counted about 4 fps input delay in the PS4 version and 6-7 fps delay in the PC / Steam version.
I was surprised by this.
I tried setting the graphic detail as low as possible in the PC version but it made no difference. Maybe the laptop just isn’t good enough or the DS4 is cheating for Sony or I screwed something up with the PC.
Anyway, guess I can just stick with the PS4 version.
have you ever tried underwater 3d platforming it sucks.
There are a bunch of hidden items that I need a drill attachment to break through walls in order to get. the guide I’m using is like “you need the drill” and when I go to the attachment section it’s like “you need X and Y items” and doesn’t tell you where to get those, so you have to search for how to get those two items…and…ugh I don’t care.
You fight this guy, who’s buddies with the boss we fought in the Jungle ruins on the last island. He is all business and says that he “works for a living”. The boss fight isn’t bad, but everyone seems to have a ton of HP and I can’t help but wonder if I should have a higher “gear score” or whatever before going to the next island…
Anyway after you beat him, you traverse all the way back through the four levels of the map. And then… Fight him again. Once again I turned on infinite health cheat because I am so done with this. There is no save point after beating him last, so you literally have to beat him twice and traverse the dungeon…including some really bad platforming sections… without saving…
Anyway he goes out and so does his back, and his buddy teleports in and is like “whatever, we’re done”
Something about young men going to fight an old man’s war. Getting zero material support from the guy in the huge luxury ship in the form of like…money for items so I can upgrade the equipment I’m using to secure these four keys?
Off to…the desert biome
I enjoy these different islands, but these are a lot less fleshed out than the one island of Mega Man Legends 1. They are prettier and have these nice open areas, but not as dense as Kattalox island. It felt like a real lived in place by the game’s end. This corner of Mega Man Legend’s world feels sparsely populated despite…good places to live? Maybe it’s all the pirates.
Gunbird 2 (PC / Steam)
Trying Gunbird 2–a game I loved briefly and hotly back on DC–after all these years because I noticed in watching the promo video of the Steam version that the flashing effects on bullet hits were remarkably mild for a shmup. I think they did something to them!
The Steam version is from City Connection; the flashing in Steam intro videos for their other shmups is harsh, unlike this game’s video, so whatever this reduced flash effect is, it doesn’t appear to be something they’ve put in their other conversions–but I haven’t bought those so I can’t say for sure.
Unlike what I can see from YouTube videos of the arcade and Dreamcast versions of Gunbird 2, in which big things getting hit flash bright, solid white and/or red, the hit flashes in this Steam version are sort of muted transparencies, so it isn’t nearly as bad on my eyeballs and I think I can play it without excessive risk of migraine. Coool! = D
I love the atmosphere of this game, it’s so adorable, with personality and outstanding sprite animation; and I guess it’s the right balance of action for me: not nearly as bullet-hellish as Cave shooters but still very active and creative in the threats it comes up with from enemy shots.
The evil boss & her two goons are “based on the villanous [sic] Doronbo Gang from the Time Bokan/Yatterman series as well as sharing the same voice actors,” according to Gunbird 2 | Capcom Database | Fandom .
That Wiki gets this wrong: it says the DC version had another exclusive playable character, “Aine from Psikyo’s Samurai Aces series.” But Aine IS in this version & the arcade version: in the arcade version, according to GameFAQs: “To play as Aine, the warrior-archer, press DOWN while highlighting the Random box on the character-select screen. Aine is only available if enabled in the game’s maintenance mode.”
This Steam version doesn’t have “maintenance mode,” but you get Aine if you press down while highlighting the “?” at the right end of the character row on the character select screen.
The close range attack seems really powerful, more so than the charge-attack, and quicker to get off in a pinch; on the other hand, in the past I’ve tended to get myself shot point-blank when I try to use it too much. Charge shots & the close-range attack both use some of the meter in the lower left, which builds as you shoot enemies with regular shots.
Regular mode defaults to only 2 continues, but you can crank it to 99 or even Unlimited in Options.
Score Attack mode has no continues & fixed difficulty–that’s how you get in the online score rankings. There’s a 2P-in-1P mode that alternates lives between two selected characters; each combination of characters have unique dialogues at story points in the game, and this mode lets you see those dialogues even if you’re playing by yourself.
Almost 1cc’d Baby (1) difficulty! Not sure I love the default “Normal” (5) difficulty; killer fast bullet patterns start in about stage 3 or 4. Heck even on Baby there’s that one boss w/ insta-kill lasers, got me twice! Then I went too hard for a suckerbait power vs the final boss… (Did not expect that funky sprite!)
Maybe one thing I’ll do is work on 1cc-ing difficulties starting from Baby. ^ _^
You can turn off the default bilinear filtering. Some controls and graphics settings are set with a separate setting.exe, which is not so handy, & kind of confusing when remapping buttons, but gets the job done eventually.
No save states, no training mode, yar. There’s no Quit option; apparently that was patched into the earlier ports, before GB2 came out–so they forgot it again then on GB2? = P ^ _^ (I alt+enter to window it, then click the X close button.)
Control felt responsive–once I turned Vsync off in setting.exe. Was noticeably sludgy when on; I played all the way through with it on but yeah much better off.
It’s the version of Gunbird 2 I can play thanks to the unannounced flash reduction!
chipping away at zeldo and having to re-evaluate the switch, or at least playing games on console. lounging around with airpods in playing this thing has been very pleasant
??? there are no 30 fps cabs. there’s 60 and 120. it does sound awful though
I don’t know what was wrong with it, but there were 2 cabs and one of them was normal and one of them looked very choppy. I assumed it was configured wrong, because I’ve played on it before a while back and it used to fine. It was a full cab and everything, though while it was labeled as Resident the screen didn’t feel as vibrant as the other machine so I assume it’s a bit older.
fx is largely a downgrade from fx3. the graphics are shinier and such, but the monetization is way worse, you can’t use your collection of fx3 tables, and as you’ve experienced, the game is a mess from a technical perspective
if you can believe it, the input lag was actually worse before, and it used to affect all platforms. i think it’s been mostly ironed out on consoles now, but the PC version is known to be extremely finicky.
one suggestion i heard is disable any secondary monitors when playing, apparently this can help with input latency
select button
I want to play more…but…my tolerance for bullshit is gone.
deep cut info: resident (iidx30) is the first iidx game to run in 1080p. the 120fps cabs are new hardware, so they work fine, but the 60fps cabs are much older and are struggling with the jump from 720 to 1080. it’s bad enough that konami is requiring all 60fps cabs to buy and install a mandatory hardware upgrade kit to be able to run iidx31 when it comes out.
side note, the cost of the kit is like $4k-5k and this is causing a lot of arcades to liquidate their 60fps cabs lol
but yeah, it feels awful — when i was in japan in december i reached a point where i just refused to play on 60fps cabs. my local arcade is running iidx29 (which is 720p) on our 60fps cab and it feels totally fine. the cab owner actually ordered the upgrade kit and i talked with him and am getting him to hold off on upgrading to resident until it gets installed
Oh huh! That wouldn’t work for me since I need to be playing on my full-size monitor rather than my laptop’s screen so the game’s large enough to see it adequately.
Anyway it’s just as well, this way I don’t have to re-buy 19 gosh-darned tables AGAIN. ; )
But yeah I’d already found this was the first Zen game where I ran into sorta technical issues–worse lighting in my favorite table, Monster Bash–in a way that was startlingly reminiscent of the older, technically challenged Pinball Arcade games from FarSight; spotty input delay falls right into that same category, it’s like they for some weird reason hired FarSight devs (that would be bizarre, I don’t actually think that happened! ;).
Anyway the PS4 version is fine in that regard at least so things could be worse. ; DD And the physics are TRULY incredible now with the steeper table pitch in the Pro mode–that’s what forced me to upgrade. It plays so hot.
Been messing around with Mortal Kombat 11. Feels like my hands are gonna fall off.
Everytime it feels like I’ve gotten to where I can do basic inputs for special moves on the controller using the stick, my thumbs completely forget what the hell they’re doing.
Ironically untrue given that the persons making the statement are probably still on an internet forum = D
necromunda: hired gun is the gen-z source engine kid’s doom eternal
if ubisoft is france’s Nintendo, streum-on is france’s From (but like they’re in their shadow tower era)