yeah! YEAH!
I bet you could work up some good hate on Tunic
yeah! YEAH!
I bet you could work up some good hate on Tunic
As much as I love Hollow Knight I gotta agree with you that Rain World is on another level. One of those games that I know I will never finish, and it just looms like a monolith in my mind regardless. I only played it for 6 hours or so but it left a huge imprint on me.
Reminds me of Hyper Demon in a way - feels like it dropped out of another dimension where video games took a different path.
i like Hollow Knight but itās not Rain World. it does make me sad how Hollow Knight and Celeste and a few other games like that have become hugely popular known ācanonical gamesā esp with younger folks and have superseded basically any other indie game in their mind, to the point where itās just assumed that you will accept those things as āclassicsā or whatever. whereas stuff like Rain World that goes a lot further is ignored. also iām down for the Tunic hate as well
thereās no way I could get my kids interested in Rain World. menacing enemies in nihilistic setting with weak player character & precise/fiddly controls is a hard sell. plus they hate the anxiety-inducing pressure to perform when the rain comes
yes I know Celeste also has challenging jumps, but itās cute (and you can turn on assist settings)
Hollow Knight is so boring tho
i donāt wanna derail the Rain World convo but i cannot stand Celeste. so many people got upset about me complaining about the game being a boring platformer that i ended up buying it and still had to put it down because i was so bored. i really donāt see how itās different from other platformers of the ilk, but iām also tired of having that convo with other people. itās another one of the games i have to put in the āi feel like iām in a different universe from other people when they talk about itā pile, along with Journey.
love rain world, like tunic, hate hollow knight
Rain World
Celeste
Hollow Knight
Tunic
the rain world / celeste / hollow knight / tunic matrix: step to one quartile(?)
iāve said this here before so sorry if iām repeating myself again. but what Rain World captured to me when it originally came out and got 5/10s and 6/10s is that you cannot rely on the popular perception/discourse when it comes to what are the most interesting/artistically worthwhile indie games in particular at all. of course this is always true to some extent with all games (like with many classicly beloved SB games of the PS2/360 era), but itās extra true with contemporary indie. so much stuff either doesnāt get reviewed or get broader coverage at all, or when it does reviewers just have some kind of weird expectation that has nothing to do with what the thing is. indie games are given so little time and respect and considered more disposable than a given console game was back then. sometimes games overlap between artistic achievements and broader acceptance, but that is reasonably rare.
so after a certain point i just stopped ignoring any indie game that got good reviews or was talked about as a classic by other people that i didnāt have much interest in. which is cool, and i did discover plenty of things i was actually interested in because of that. but it also means i feel like iām occupying a different planet from other people when i come back into the mainstream conversation and find out that What Remains of Edith Finch or whatever is supposedly one of the best games of all time according to a bunch of people. i donāt even know how you can definitively declare those things when so many people wonāt even spend much time engaging with a lot of the stuff that comes into the space. but here we are.
Rain World TBD
Celeste
Tunic
Hollow Knight
I like Journey, Hollow Knight, and Celeste a lot. (I think that in all three cases, the music probably blinds me to any shortcomings. (Other than the tedious difficulty of the bosses in Hollow Knight, which I couldnāt help noticing.)) I admire Rain World and would like to see more games like it but I was hopeless at actually playing it. Havenāt played Tunic.
But what I actually came to this thread to say is that I played some of Humanity last night and itās great, just as others have said. My first instinct was to be sure not a single person was lost, but the game soon taught me that this was not the point. I can imagine the puzzles will become quite difficult later on, as even some of the early ones require some thought.
I mean, just listen to the āactionā version of the City of Tears theme, which you barely hear at all in the game and which isnāt even in any of the published soundtrack collections. (Kind of like how my favorite song in Beyond Good and Evil isnāt in the official soundtrack.)
some poking around caused me to note that there are a few trophies related to doing this on specific stages. i actually love how messy and chaotic the game can get as you and people bump into each other. little anomalous paths taken due to weird collisions.
i really need to make a humanity thread
Rain World: A mysterious landmark in a blasted wasteland, looms large in memory
Celeste: A little on the nose but a better successor to Jumper than Meat Boy ever was, and less gross.
Hollow Knight: It let me play through most of the game with the starter sword, huge props for letting me fail and be a dumbass
Tunic: I bet Iād like it but I dunno
trying to sum up some feelings iām having about trying to compare these games that serve wildly different niches, but itās all coming across as subtweeting and that horrible comic thatās like āLET PEOPLE ENJOY THINGSā
which is not how i actually feel, iām glad people dislike stuff i like because it means we have different brains. iām glad we can be critical of things that are otherwise popular.
anyway something something who cares about the popularity contest something i dunno
I wonder if and when the ambitious followup games from the Celeste and Hollow Knight devs deliver on their promises, it might become mainstream to take this point of view that their previous games were missing something, just like the sudden change of attitude re: BotW
you have the beautiful heart of a child
Hollow Knightās movement and combat options (imho) feel pretty rote and uninteresting for a game of its scope, so I would not be surprised if it gets a critical reappraisal post-Silksong.
Yes, I also like hearing opinions critical of games, regardless of whether I happen to like those games.
I was trying to think of a popular āindieā game that I particularly dislike, and nothing immediately comes to mind. I guess Iām generally pretty confident that Iām going to enjoy one before I bother playing it.
imo all these indie sweethearts are boring. Humanity too. I did get to the the first puzzle where the naĆÆve obvious approach + the next didnāt immediately work (the second optional wonder challenge, as I wonder how to make a second branch line without using branch commands)
Havenāt played Rain World yet but these are my exact feelings on the other 3 games.
Tunic is the worst, just trash
Iāve been slowly chipping away at Gran Turismo 4 over the past two to three years. Iāve played the early game of GT4 so many times that this time I decided to approach it as a B-spec only run. (For non GT-heads, B-spec is a mode where you coach an AI driver instead of controlling the race directly.)
Today, I finally beat the game for the first time on my second attempt of the Gran Turismo World Championship. My Mazda 787B had been trading back and forth with the Toyota Minolta race car throughout the championship. I thought I had lost the whole thing on race 9/10 when my driver lost control on the last lap, coming in 3rd, leaving us at an even 70-70 points. The final race is a 4-lap race on Circuit de la Sarthe, which is short enough that opponents wonāt pit, meaning it is much harder to cheese them by managing your tire wear. Inexplicably, in the third lap, the Toyota Minolta decided to pit for no apparent reason, handing me the win for free. I came in 3rd, and they came in 4th, 1.2km behind me.
A true rollercoaster of emotions. I love Gran Turismo.