Two addendums (addenda?) to my Mighty Gunvolt Burst (MGB?) post:
One of the rewards you can choose for clearing the opening stage is an armor upgrade chip. Take it (or replay the stage) unless you want to go through the rest of the game with everything hitting you like a truck (like I foolishly/unknowingly did).
By pressing Y on the stage select menu, you can get a complete list of loot for each particular stage, along with a description of their various functions.
I mention these things because they substantially improved my opinion of the game.
I feel like tumbleseed went some seriously strange and unintended places during its design and I donât think it has much of an audience but I like it a lot. itâs more in line with downwell than necrodancer or nuclear throne (i.e., itâs more of a mobile-scope roguelike) but itâs up there.
I tried playing Brigador (thanks @CourierRice) with a controller and itâs a flippin nightmare. But itâs hard to play mouse/keyboard games while Iâm in conference calls because theyâre so loud
Also, donât tell anyone I play Brigador during conference calls please thanks
Iâm finding it⌠obviously sub-optimal but workable? Itâs most intuitive controlling a hovercar, but the extra sludge of moving your aim arc around with a stick isnât ideal with crafts that canât soak up many hits. ÂŻ_(ă)_/ÂŻ
Just played the demo of Stories Untold. It was a cool twist on the horror text adventure. The text game is framed by a first person view of the computer youâre playing it on and the room youâre in. Stuff that happens in the text game affects the room youâre in. It does some nifty meta stuff. It didnât blow my mind, but I enjoyed it enough to drop 5 bucks on the full game.
I just played 90 minutes of Darksiders. This is a video game ass video game that drops you in the middle and says try to keep up with our idiotic story. Every hit is like taking a chainsaw to a head of lettuce for the 20th time. Then I got a double jump. Then to get to the first dungeon that are supposedly zelda-esque I had to do 4 arena fights. After the second I felt that I had seen the game. Playing anymore would be saying to the world I have nothing better to do.
The missus has been playing tons of stardew valley and loving it. She is clearly better at being social in a videogame (and irl) than myself. My hermit fisherwoman wasnât doing so great so I gave up for the time being.
Also, I re-re-re-bought Resi 4 on sale for reasons I canât honestly fathom and played it for a while. Weirdly, the camera is making me more motion sick than it ever had before.
This Dead Cells game is some pretty hot shit. Still early access, so I never wouldâve gotten it but my idiot friend gifted it to me. Killer pixel art. It obviously draws inspiration from Souls, and strikes the same balance of every time I die, I can see itâs my fault.
Unlike Souls however instead of being ponderous itâs a fast paced 2D thing and it turns out I have no reflexes for that sort of thing in my senescence so Iâm finding it really hard.
Its most direct inspiration is Rogue Legacy. I like it a lot better than that because: it looks better; the permanent upgrades are more satisfying yet less necessary; you never get cursed with a âhilariousâ bad loadout for a run; and perhaps its most innovative feature, the levels are only semi-randomized, such that the individual tiny details of enemy encounters are always different, but overall level layouts are always roughly similar.
It is Very Good. If you buy stuff in early access, highly recommended.
glad to hear itâs actually good, I was holding off because basic action games generally need a hook other than âitâs really hard!â for me to care nowadays, but I was tempted
The worst thing about Dead Cells is that once you unlock the thing that allows you to do the functional thing with the slimepiles you can no longer tickle the slimepiles.
Been at Persona PSP. Using a fan-made music patch that replaces the obnoxious JPOP of the remake with the PSX soundtrack, albeit in a limited fashion, since the PSP version has half the number of songs. Not perfect, but works alright. Love how fast the PSP version is compared to PSX. Itâs very dungeon crawlery but it works. Lot of different spells, status effects, guns etc. Encounters are well designed and the contact system really shines here. Since it doesnât utilize the press-turn system, swapping Personas to exploit enemiesâ specific weaknesses is not as effective nor efficient. Besides, personas gain new skills by using their abilities. So sometimes you may have a lot of Fire using personas active, for example. But then you have an encounter where a fire repelling pack of enemies is in front of the ones who are vulnerable to them. So what you can easily do is negotiate with the fire repelling enemies and get them to leave, allowing you to easily take care of the rest. Are you ambushed and party is almost wiped out? No worries, talk to the demons and scare them away! It really works well, and thanks to PSP versions speed improvements, encounters can be over real quick and theyâre fun!
A local arcade has a cabinet of 18 Wheeler: American Pro Trucker. Itâs⌠a lot harder than playing on Dreamcast with a controller. The weel is super huge and loose (you gotta spin the hell out of it to move at all) and I had a blast playing even though I was veering all over the place constantly. Iâd managed to beat the DC version (Easy routes) with a lot of practice, but couldnât even crack the first level of this one, and I got sweaty throwing my whole body weight at the wheel on hard corners, 10/10 will play again