Pokken sux, pocket rumble is good
Iâm gonna post again at the end of the year for sure but I just finished the first main âworldâ of planetoid pioneers (I think the developer only shipped the game with one and now there are two, plus lots of user created levels, theyâre basically knytt stories in their own right in terms of you needing to find gear afresh each time, and they last a few hours each) and adored it the whole way through, it never stopped being indifferent to me or encouraging janky solutions or having a great sense of humour, and the whole game is incredibly well paced for something that it feels like youâre glitching your way through
definitely my underdog GOTY
a fun thing about it is that when you quit and reload, the world state gets completely reset apart from any save points and gear youâve unlocked, so bosses respawn and whatnot, and youâre always a little hesitant to do this, but the game engine slowly fills up with physics collisions over the course of play so that after an hour or 90 minutes thereâs too much slowdown to move
I adore it
I also briefly tried playing it co-op back when it came out which was a riot because whenever your allies die rather than immediately being sent back to a respawn point they can possess other objects in the environment so you can have your idiot friend zooming around following you as a plank of wood until they find a new body
also started up a new game of deadfire just for kicks because itâs my other favourite game of the year
Got my import copy of Gundam Breaker 3. While itâs not the greatest game ever, itâs certainly night-and-day with NGB. Thereâs so many quality-of-life things the NGB guys didnât do, like being able to sort your parts or mark them for later use. And the user interface is somehow way easier to use, despite your mech having a lot more powers it has to juggle. Also, I really prefer GB3âs âgot to do e-sports to save the local strip mallâ plot to NGBâs evil school council harem thing.
Well so long as your going 2006, you might as well do Nights and Billy Hatcher. Theyâre actually good!
sonic chronicles should be a no
NiGHTS should be a definite yes, that game rules. I mean, that soundtrack I sent you should be a clue, itâs an all time great.
Message from Nightopia has been my ringtone since 2008 and I will never change it.
Skip most of the Sonic games and play Billy Hatcher, NiGHTS, Burning Rangers, and download that free version of PSO Blue Burst or whatever itâs called.
Just play Sonic Team games.
i enjoyed secret rings at the time, but if youâre going through that much sonic i donât know if itâs yes level. there was some jank with the motion controls and i fear for how much youâd be able to handle at that point. i had a good time with it. but i havenât played any of the games released after it either, so i donât know if any of the later ones did itâs track thing better
there was also rodea the sky soldier from nakaâs prope. unfortunately it sounded like there was a mess involved but i wanted to try it at some point. apparently it was released as a wiiu game + an unreleased wii version and the wii version was the good one? i donât know
Never thought I ever get to this point, but Iâm spite playing a game to completion. Graveyard Keeper is supposedly macabre Stardew Valley but dropped out of early access before it was âcomplete.â It is technically complete, the worst kind to be, by cutting out end-game content and rushing development. This is evidenced by the firefighting patches they have been putting in about every single day since release and the fact that there are recipes referencing items that do not exist.
I enjoyed the early stages of the game, opening up new things and working out the tech tree. But after that, youâre struggling to make progress. Iâd suggest holding off on purchasing until it goes through another month or two of patches.
this is reminding me that the secret rings theme is hilarious >
iâm hazardously close to getting a copy of 06 and going through this bullshit again
generations is genuinely great, the first adventure is quite likable and much less janky than all of the intervening 3D sonic titles, 3 is perplexingly badly paced but has better bonus stages and music and a better final stage than knuckles, these are all of my sonic opinions
Is this person a girl with an affinity for bucket hats by any chance
If youâre going to keep making posts this awesome youâre going to have to start a thread.
Is she also a fan of DDR and Dreams Come True? And has she ever lived in Florida
Yeah, the Wii U version came with the original âintendedâ Wii version as a free bonus disc, and yes you should just play that one and pretend that the Wii U one doesnât exist as⌠the game was designed around the Wiimote and motion controls, and without it the game doesnât seem to have much of a point.
The Wii version is a fine if flawed game. You basically point at something in the environment, click on it to lock on and flick the wiimote towards it in order to fly in that direction. The closest comparison I can come up with is Gravity Rush, but even that isnât quite right. Iâd feel much better about it if not for the nightmare of a final boss (one part has you flying through a tunnel backwards and the camera is not built to handle it), but mainly it was a solid first effort that unfortunately will never get the sequel it really could have benefited from.
this is the first opinion on this thing iâve been able to find in the games circles i go through, awesome
I also played it for 45 minutes after paying for it at release⌠I did not put it together the connection with Gravity Rush.
Gravity Rush is absolutely a superior version of this thing.