You’re a MP3 fanatic as well? I don’t think we ever conversed about that game, have we? And that’s too bad!
I believe Japan has brought its IP laws and enforcement much closer to Western standards (please correct me if I’m wrong). It’d be very hard to separate the effects of an economy entering post-industrialization prosperity from IP laws in developing a native entertainment industry; I can’t imagine the IP laws being more than a quarter of the effect next to the underlying economic situation.
Dang. I guess I’ll keep holding out for the CBC to make a genuinely great James Bond.
heh
Canada being close enough to the world’s biggest cultural exporter probably has strong enough effects to depress unique cultural formation in high-capital industries, though in other ways it punches above its weight by offering incentives to lure businesses away from the states, like the Vancouver location shoots or the Montreal game development scene.
Maybe a small rich nation can be an entertainment producer as long as it is producing CONTENT to be primarily consumed by a larger market.
Maybe not as much as some people here but yeah. I wouldnt really consider the texture filtering bad so much as interesting. Actually Id be really into playing more games without texture filtering?
What is texture filtering
SMT4: if Walter’s look is based on Sid Vicious, who is Jonathan supposed to be? Donny Osmond?
Well shit now I like Kingdom Hearts. What is wrong with me?
You know now Kingdom Hearts is Light.
Weird how two early PS2 Megaton games had overly grandoise lines about Light.
you have ascended
Most anticipated Hinge Problems of the year.
Kingdom Hearts is actually Really Good, I just got tired of waiting 13 years for the trilogy to finish while I got blasted with mediocre spinoffs
Spoiler: chain of memories is the best game
I would definitely watch a vicious takedown stream of KH3
What are your impressions so far?
Clunky controls, hopelessly inadequate tutorial, uninteresting setting/characters/plot, impossible to tell what’s going on at any given moment during combat, and is it really necessary to give me a letter grade every time I open a treasure chest?
Edit: And it just keeps getting worse. Giving up now.
Yeah, I think I picked the best time to get into this, as with 2 discs, I get basically everything connected to the series, and I just wrapped 1, so I still have a lot to get through before 3 becomes a thing.
I went into this expecting to hate play, and then found myself jokingly debating which of the various logos in the game would make the best tattoo. And still trying to map out the cosmology of the game universe, which is nuts.
I am hype that chain of memories is the next one.
The PS2 port of CoM is balls. The GBA version is where it’s at. Completely different game.
The whole Live-Action-Card-Duel works a lot better when combined with a classic 2D beat em up IMO
Blurring/smoothing the pixels of a texture when rendered. The basic comparison is the sharp but pixellated look of PSX games next to smooth but blurry N64 textures, or software-rendered 3D PC games of the era next to smoothed hardware-accelerated textures.
When you work on sprites for a 2D game you’re drawing pixels in different elements at the resolution they’ll appear on the screen. But in 3D (or if you’re doing sprite scaling in 2D), you almost never see that texture at a 1:1 map of the texture pixels (properly called texels (texture elements)) to the screen resolution. When it gets drawn to the screen pixels, then, for each pixel on the screen the renderer looks up the color of the texture at its current scale and rotation. It’s almost certainly not one texel entirely, but a scattershot of different texels; you’re trying to get one point of 2D data out of a 3D box. It has to either pick one texel or another (effectively rounding up or down), which produces uneven blockiness (an artifact).
Filtering causes it to search nearby texels for each pixel and blend them together. This is more work but produces cleaner results.
The N64 was in the unfortunate spot of having just low-enough average texture resolution that applying filtering was questionable, but at higher resolutions it’s assumed to be correct (which is why it being disabled in certain games on certain textures is interesting! and maybe a bug or maybe not)
RDRAM was never not a terrible mistake