i don’t understand why companies close down servers like these so quickly, as far as i can see it’s all asynchronous stuff, there’s no realtime game logic going on, so it’s just like a database? can it really be so costly for sony to maintain?? can’t imagine there are ever more than 100 simultaneous connections at this point. the computing power required isn’t large, the storage required doesn’t seem large? really bemused by stuff like this.
and psn+ costs money so like spend some on maintaining your 1st party (?) game servers, idiots!
It’s not so much money at stake but rather sysadmin staff time and morale, and good sysadmins are really difficult to hire.
Each game probably requires specific monitoring and expertise. It might fail over a holiday due to some previously unknown latent bug and then the sysadmin is paged and has to come in to work to debug a service that’s only used by 10 people or something. For a given number of sysadmins they likely have a max number of games they can commit to supporting (as opposed to max number of users).
well, in Gravity Rush 2, the online functions are simple things like sharing photos (tied to the locations they were taken in the game world), challenges ghosts and, uh, challenges, and more complex things like treasure hunts or occasionally seeing ghosts of other players in the world playing the game. people are mad about the service being shutdown because most of these activities earn you Dusty Tokens, which unlock extra stuff like costumes, props and gestures and no one knows if Sony is just going to give everyone everything after the service goes offline.
I finished Breath of Fire earlier this week. I don’t remember anything about it. It looks like I played the GBA version with the “SNES Sound Restore Hack”, the “Text Cleanup Hack” and the “SNES Color Restoration Hack” applied which I’m guessing turned the GBA version into something closer to the SNES version, but I have no idea why I did that instead of just playing it on the SNES emulator.
Anyway, I think I liked it or I would have come here earlier to complain about it. Yeah, it was pretty good! Here are two pictures I found in my screenshot folder.
i’m playing Super Mario 3D World which is a pretty good game. but i just got to a level where you you wear a light on your head that hurts & can kill boo buddies. It is a pretty good level, but why would you ever want to hurt boo buddies?? fucked up if you ask me.
Played a ton more Gravity Rush, Ruiner, and checked out the RE7 Not a Hero DLC briefly.
Chris Redfield’s been through some shit. RE series is over 21 and I’d just like to see him retire or at least have a vacation episode.
@alteredfish So fighting Tyr/Myria in the NA SNES release was stupid long and tiresome. Even with Agni revealing her true form. Actually many of the bosses felt exhausting due to that “how much life is REALLY left?” sliver. I’ve heard the GBA versions of I+II are a tad easier due to some convenient features. How many hours was your playthrough? If I ever played these again it’d probably be like your setup.
the best part are the treasure hunts, where you are using shared photos from other players to track it down. for a game with such wonderful art design it’s a really cool way to draw attention to details
Took me around 25 hours to beat it, but I started using a guide in the last third or so, as it got harder to know where I was supposed to go to advance the storyline.
The game was pretty easy and when I got the fusion thing I could just auto-battle every random encounter. I stocked up on the monster repelling item and spent a good chunk of those 25 hours going in the menu to use it, just avoiding every aspect of the game at all costs I guess.
I lived through Dead Cells…but there’s no escape and still more content on an incomplete game in early access. Plays really satisfyingly, especially when I switched off shields to ranged and learned to dodge roll nearly every enemy.
Area 51 is cold fish
If you ever want to experience line reading that is worse then Blade Runner Theatrical cut, you can: David Duchovny phones it in, and Marilyn Manson reminds us that actors are a thing, and you should hire actors to do acting - oh god, he is so much worse then D.D.
but, Urban Chaos: Riot Response is the enjoyable ps2 FPS experience I was looking for.
It works around the NOT-FPS friendly controls of the PS2; the enemies mostly use projectiles and close combat, and the game goes in slow-mo automatically for the precision shot hostage situations. It also has lots of NPCs and mission objectives that can be failed which make the game’s world more interesting to be in.
i am playing King’s Field 2 and my favorite thing about it is that instead of mimics, it has skeletons that unfold themselves from treasure chests when you open them and hit you with a sword.
i don’t know where to go next and have been running around without magic for about an hour because i don’t know how to refill it. but otherwise i think i’m doing pretty well!
I’ve been slowly working my way through the Metal Slug series again. I had forgotten how good the third game is. Of course, I’d probably say that about whichever one I’d played most recently.
It sure is impressive that people not only are able to finish these games without dying, but that they go on to make it even more difficult by using only the basic weapon to achieve a higher score.