Games You Played Today IV: Quest of the Avatar

OG Tomb Raider was always a PC game to me. I used the arrow keys on the keyboard to move around so I never noticed how awkward the controls were.

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You’d be using the dpad on the PS1 version anyway, I’m pretty sure. Wasn’t it pre-dualshock? With directional instead of analog input, you learn it’s a game with a weird appeal in adapting your brain and body to a set of course animations, and the friction that inevitably creates for you. Really, my complaint with TR is just that the levels are fucking huge and I’d prefer if the game was a bit smaller. But that’s also cool in some respects.

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I suspected maybe my problem was I was trying to use the analog stick but I still don’t know if I’m super enthused for what the game is doing.

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Tomb Raider was a PS1 game for me (pre-analog), post-SM64 though and way post-PoP (which I was somewhat familiar with having given my copy of Rebel Assault to a friend in exchange for it (it was a little too difficult and “old” for me to fully get into at the time)) and it really is a kind of PoP in 3D from the grisly death animations to, most crucially, the character movement (and as someone who beat it twice in the late 90s and then hadn’t touched it since, there was still some getting used to!)

Everything is measured out in blocks/units of movement, both the construction of the environments and Lara’s actions (which are executed with some intentional input delay) and locking into the interaction between the two is for me the great appeal (well, plus the vibes, the sparse melancholy soundtrack, the shimmery polygonal spaces barely held together at their seams, the Murder Apes and Hate Wolves that rush braindead and bloodthirsty from the black fog of things forgotten).

It’s chess on a jungle gym (pretend I said checkers if that seems like hyperbole). If SM64 is pulling off a bank heist with nothing but a Swiss army knife, TR is like pulling off a bank heist with the world’s rustiest Swiss army knife. Important games for me and (Jumping Flash! is quite different but) the early like tentpole 3D character action games, when they were really trying to grapple with the How of character movement, have a special clunk/weight/friction that ̶g̶r̶i̶n̶d̶s̶ grounds things ̶t̶o̶ ̶a̶ ̶h̶a̶l̶t̶ and idk
it wasn’t too long before that slightly unwieldy pose-the-action-figure quality got smoothed away and something imo was lost. Aside from the cameras (can’t pretend they aren’t a bit crap but if you’re the type that’s grabbed by these games that aspect just becomes another “limb” to flex and finesse round the playground) I don’t think these games control “badly” rather they insist on an intended, even rigid approach and that’s an acquired taste and really tasty imo but also totally understandable that it might have limited appeal in this day and age.

It ain’t prefect of course. It’s a little buggy, got stuck in geometry a few times. Maybe some levels get too big and twisty
they do lean on the hub and spoke setup a but much (large open space with locks, the keys are found in the series of dense branching paths (but this does of course have its merits re: spatial familiarity and sense of direction (still there are some dense configurations of geometry (especially secrets) that feel very PC/British in their obscurantism in a way you’d never see in say a Nintendo game). Save points are sometimes placed in a way that gradually encouraged me to not use them immediately, like they’re placed in an area where you should Do A Thing and saving after you Do A Thing feels better on the accomplishment scale but that’s a little game of risk/reward if you die before you Do A Thing and save it and while it screwed me up in St. Francis’ Folly at first, maddeningly so, once I became more deliberate about their use, save points were very fair I thought.

I guess this might serve as my wrap up post about the game lol though I’ve only just got to the last location (Atlantis).

ANYWAY I recommend this making-of. Already loved this game but the archaic ingenuity of the team endeared it to me even more. Mentions that Saturn was the target platform because it was the least powerful between PC and PS1 which kinda hamstrung the other versions etc.

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i spent a while poking around a website called styly, a japanese vr hosting thing that’s sort of like sketchlab mixed with dreams - there’s no collision, you control a flying camera who clips and hovers around scenes containing 3d models, but there’s also just enough functionality for stuff like animation / movement / music / making something happen when you touch a thing that they feel more loosey multimedia ish than sculpture objects. looking at the page, the company seems to be going after corporate conferencing audiences while nearly all of the work on the platform seems to come from either random art weirdos or bored kids goofing off, as is only right. so, check it out before they all get nuked i guess.

you can play in browser with a mouse and keyboard although some of the features are turned off
 my pro tip is to always hit the little question mark button when the game starts to jack the camera speed up 5x

anyway here are my favourites so far:

Shiniki_Kennai-Territory of Deep Forest - this is laid out kind of like lilithzones last game, spheres within spheres as a way to space out multiple 3d dioramas, the dioramas themselves are mostly static art collages but they’re really pretty and dense
 worth a float

Nether World - this is one of the most structurally elaborate
 you lie down in a coffin and then climb out again in a mysterious location. the game kept telling me to eat things which i presume means lifting them to your face in VR, but since i just had a mouse i ended up flinging them around. the audio is a prerecorded speech in japanese that i couldn’t understand but that was nice texture.

Kusokora Land - i wish the “Passport” functionality worked here to get the full effect but it was still very funny and mysterious. remember to go investigate the train.

Mallots de Bain - this starts out like a joke game where you just hang around a forest while giant anime women rotate around the horizon. but then the music stops, and the women stand still while the rest of the world starts rotating instead, to increasingly disorienting effect. probably the only game to make me wish i had a vr headset.

1x1verse - just an ultra crushed and beautiful photogrammetery world to explore

P.O.N.D. Virtual World - the most explicitly gamey in that you can click on little guys to increase a score, but it’s just a pretext to float around this big gorgeously plasticy 3d theme park location

Parasite - winner of the demoscene award for most demosceney. some good rotating primative action.

New Yoku View - this artist has a lot of stuff and they all involve really wonderfully blobby creature designs. the one i linked is the most elaborate / dense and weird, but i also liked “hatake no yubune” pictured below, the entirety of which is just a friendly little guy hanging out on an extremely crushed photo rockpool environment

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messed around with the in-game sprite editor in cladun x2. now i have gilgamesh from the tower of druaga running around hitting things with the jousting q-tips from american gladiators.


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omg she’s soooo annoying i love her


anyways i beat what is obvious kind of the first chapter and following interstitial section and got to the second map
 really enjoying this!!! it’s not nocturne and is obvs styled as a sequel to it (tho i think dds1 + 2 in particular have more claim than any other game in the metaseries to being “the sequel to nocturne”) ig it feels like it exists in the impression of nocturne and its Monumental Vibes
 sort of the gift shop print version ig
 but the music is absolutely Great

exp truncates soooo hard in this
 it’s an interesting design decision that obvs basically removes grinding as a potential solution to hurdles (which is almost always overstated as an issue with jrpgs by genre dislikers anyways) and tells you to like, play smarter and not harder ig. between that and being able to naruto run around and also escape from most encounters this is probs a good entry for ppl who idk
 dislike fighting slightly pointless battles?

anyways it is interesting how instead of like, dungeons you have Maps, like what seem to be these semi-self contained large fields of ue4 geometry.

we saw you from across the bar and loved ur vibes


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5 felt like the grindiest game in the series for me because i’m beyond fatigued with combing open worlds and if you’re >10 levels below a boss (which i frequently was) you’re not gonna be able to do significant enough damage even if your party composition and strategy is solid

then you get yoshitsune and strategy goes out of the window anyway
v cool vibes and tunes though, look forward to playing some tinkered-with Definitive Edition on pc one day

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i’m still weirdly fascinated by fortnite zero build?

i’m regularly placing top 5 (but never winning) in solo matches and while i have no idea if i’m actually playing it well i’m understanding why the BR format is so popular? everything is just janky enough that entertaining emergent carnage can happen at any moment. this was something i used to love about big team halo multiplayer that felt sanded out of halo infinite. love blasting through the side of a building in a monster truck, earning my first triple kill, only for a sniper to blow one of my tires and send me into a gas station & subsequent fireball that claimed me and a bystander

(i know pubg probably invented all this but that survivalist aesthetic is even less my thing than this hyperkalidescope of capitalism)

the PG-ness of the violence and all the multiverse branding crossover incoherence never stop being surreal and dissociative. can’t wait to get shot execution style by a million dancing gokus

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fortnite has always seemed like the closest thing to a made-up video game invented for a movie or tv show existing in real life. by that i mean there are things about it that are just like inherently more funny and interesting than you think should be possible in real video games, but also there’s just something about it that just seems
 fake? like it just seems like it should be impossible for it to exist and be as popular as it is. it wouldn’t surprise me if people played it with the controller upside down like they do when people play video games on tv

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fortnite is the 21st century version of smashing your action figure collection into each other

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this i can live with

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watching my roommate wrap up late-game treasure chest quests in God of War 2018 with one eye on the smartphone guide evokes an elder millennial dad dragging his reluctant son through early 2010s geocaching misadventures

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i beat a “story quest” in fortnite where you had to spraypaint a peace sign onto some ruins and the npc over the radio sarcastically said it was my interpretation of the fluxus movement

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i just made a weird discovery!
there were 3 physical collections of the sega 3d classics games on 3ds, but only the second was released outside japan, as “sega 3d classics collection”. but! if you install the roms of the first and third collections onto a non-japanese system, before you unwrap the little “new software” present, they’ll be labelled in english as “sega 3d classics archive” for the first, and “sega 3d classics collection 2” for the third.
as far as i know, the only way to know this is through piracy, since they’re physical-only releases, so you wouldn’t normally be installing them to the home menu, and the console’s region locked, so you couldn’t install them on non-japanese systems anyway

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Fortnight is going to be what’s finally responsible for the reappraisal of Yoko Ono in the public consciousness.

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what the fuck no way

my god

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yeah i have zero fuckin idea what is going on with the “story” but the quests give me outfit bucks :woman_shrugging:

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Yeah I’m still hooked too, I’ve managed to win a few games now, my best win was when there was a tiny bit of area left and the last guy was on top of a hill trying to snipe me but I threw some impulse grenades up at him and he flew off and was killed by fall damage lol

Also I finally managed to kill Darth Vader!! Then I was sniped by someone watching the battle and they took the light saber before I could use it :frowning:

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Ok maybe Fortnite is pretty fucking bad ass after all


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