Games You Played Today IV: Quest of the Avatar

xenosaga!!!

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i am literally rn playing xenosaga it’s good

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why am I being attacked

what did I do to anyone to deserve this

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Hell yeah. I would recommend Jak 3, especially if you enjoyed II. My only criticism is that they went a little too far smoothing out the difficulty curve. There are still a few tough spots but overall it’s very much on the easier side. It’s fun to play through but not as personally rewarding for conquering it.

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I had a bunch of in store credit from when I stupidly, righteously opted against selling a bunch of old stuff to game stop and instead sold it for store credit at a local chain that always has a really shit selection

After like two years of sitting on it I was determined to use it so I got the Switch Yoshi Game for preschool kids or whatever. Their selection was literally that, Zelda, monster world or Mario maker 2. I would have got Mario maker 2 but then I realized that, being honest with myself, I don’t have the kind of time to invest on designing my own Mario’s. Instead I’m just gonna cruise my way through Yoshi’s felt kingdom. Im fucking stoked! Trip report incoming.

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i assumed tony hawks pro skater 1 + 2 would finish downloading while i went to the shop. i went to the shop, came back, watched an episode of anime, played some fire pro, and it still isn’t done.

why is this game 23 gigabytes? why is any game 23 gigabytes? hd was a mistake

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Attempting to platinum FF7Remake which is both a huge waste of time but also intensely fulfilling and has improved my mental state more than anything lately. The dress trophy is an insane chore and reminds me of when I used to play PS2 games with atrocious unlock requirements that involved multiple playthroughs. I’m also leveling up all the things. The numbers are very large now which is excellent for hard mode. I think just having the FAQ open is enough to have me enjoy the tedium.


Anodyne 2 continues to feel extremely close to home with some of the character writing. The scientist who builds a doppleganger to simulate all their terribly awkward social interactions to better achieve a favourable outcome with people was intense. The people like the scientist well enough but from the scientist’s perspective they all hate the scientist and find them obnoxious, which then causes the scientist to withdraw socially. This is echoed by a series of doppleganger puzzles where the dopplegangers movements are frustrating and awkward and a crunchy metaphorical connection reveals itself.

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Oh yeah you’re gonna have a good time with Jak 3.

Like everything you said is how I felt 15 years ago or so. So glad you enjoyed it! It is if nothing else, a video game! It’s a video game in a way things just aren’t that’s true. The challenge, the video game just didn’t click with me earlier.

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sometimes i feel bad about not really being into videogames anymore aside from wee games on itch.io. this is not one of those times. that is an inane size. That’s like archive.org’s entire catalog of the mountain goats live recordings

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Dumb Conspiracy Theory But True

So that they can push for streaming and thus eliminate ownership.

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I mean: Image files are big and codebase management at AAA games is uh…less than perfect to nightmarish from what I understand. 23 gigs doesn’t sound that weird for something with 4k textures though.

(although there’s totally a push for streaming stuff over owning hardware, that’s all in the monthly fee game pass kinda stuff. Activision was not, at the time of this games development, part of a corporation pursuing that)

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i have now played the game, and it is powerfully ugly. it’s more detailed and feels less real than the ps1 versions. also the music just plays constantly, over menus and loading screens and everything, so all the tracks just blend together. and there’s so much grinding (lol) get the money get the experience points get the stat upgrades.

levelling up via experience points just seems to unlock more clothes that you then have to unlock again with the money. also all the clothes are ugly and/or boring.

it technically contains elements of the first two tony hawks pro skater games, but it also proves that videogames have souls, conspicuous by their absence here.

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I played a bunch of THPS 1 & 2 and I wouldn’t recommend grinding for anything (other than rails and ledges, zing~). I played through each game’s campaign with a given skater, then because I’m me played through said campaigns again with two different skaters with only the game-specific options (no reverts in 3, no reverts or manuals in 1). After that I went a did a bunch of the added challenges they added to all the stages, and when they became too hard I stopped. I don’t think I ever just played to rank something up or gain more XP (I have a poor grasp what XP actually did and didn’t figure out how to cash stuff in until like halfway through my time with the game) but I also didn’t really care what my skater was wearing.

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now that nothing ships on plastic discs i feel like the need for image/data compression has basically gone out the door in favor of putting in everything in the highest resolution.

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messed around for a minute in The Story of Hero Yoshitsune, ps2 fromsoft musou game

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Sonic and The Fallen Star was (probably) made by children and thus gets my highest recommendation amazing beautiful work with great aesthetic design and focus. I loved the boss encounters that were cheesable in a Genesis/Megadrive way.

Like all my complaints dissapear because Oh Yeah A Child Would Do That.

Special Stages were too hard to find. And Sonic Advance 3 is older than the creators.

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It’s real cute

I didn’t realize that all these later Yoshi games stuck to the Yoshis Island formula so much

The arts and crafts design thing has so many incredible little details, I’m so happy for Yoshi

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I’m 2 route path completions into AI Somnium, and I have found newfound respect for the guy in a werewolf movie who says ā€œLooks like there’s a big dog loose in town.ā€ Right now all evidence available to me is that I am dealing with a body hopping killer, and I am choosing to not believe that, because I don’t want a body hopping killer to exist in that world. If it turns out to be a body hopping killer I will scream.

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It also has mediocre controls compared to Armored Core and the mechs are quite a bit more weightless (even by Armored Core 4: Answer’s standard of virtually infinite flight and super speed). One of the changes I really hated was them basically locking turning to aim speed, so a super high aimspeed, especially with a mouse, just looks and feels awful. Doesn’t feel like you’re piloting a machine at all. The part balance has a lot of stats, and there’s tons of things to fine tune, but the actual variety in machines is pretty fucking narrow.

The AI and mission design is mostly atrocious as well, though some of the post game/multiplayer-oriented stuff can be fun for a bit if you’ve got someone else to knock around with.

Please just shoot the story into the sun. It so desperately wants to be Armored Core and just misses the point so very badly.

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picked up Bright Memory: Infinite for the Series X and it feels really good. it’s supposedly made by one person (not counting like, sound and voices, etc), and at times it really shows. however at other times it’s kind of amazing to behold - the game definitely looks better in action and when you’re playing - the initial cutscenes really prepare you for the worst, in some ways (talking character models is not the game’s strong suit). but the little bit i’ve played so far just has such great gamefeel, the story isn’t bad, per se, but my impression is they spent most of their time getting the action feeling good - shooting and slicing feels fun and the entire tone and look of the game somehow reminds me a lot of Cavia, and maybe even vaguely of early Platinum.

i hear it’s beatable in just about 2 hours (according to Digital Foundry, anyway), but i’d say it’s a $19.99 well spent.

Bright Memory: Infinite makes me Bright Smile: Infinite

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