xenosaga!!!
i am literally rn playing xenosaga itās good
why am I being attacked
what did I do to anyone to deserve this
Hell yeah. I would recommend Jak 3, especially if you enjoyed II. My only criticism is that they went a little too far smoothing out the difficulty curve. There are still a few tough spots but overall itās very much on the easier side. Itās fun to play through but not as personally rewarding for conquering it.
I had a bunch of in store credit from when I stupidly, righteously opted against selling a bunch of old stuff to game stop and instead sold it for store credit at a local chain that always has a really shit selection
After like two years of sitting on it I was determined to use it so I got the Switch Yoshi Game for preschool kids or whatever. Their selection was literally that, Zelda, monster world or Mario maker 2. I would have got Mario maker 2 but then I realized that, being honest with myself, I donāt have the kind of time to invest on designing my own Marioās. Instead Iām just gonna cruise my way through Yoshiās felt kingdom. Im fucking stoked! Trip report incoming.
i assumed tony hawks pro skater 1 + 2 would finish downloading while i went to the shop. i went to the shop, came back, watched an episode of anime, played some fire pro, and it still isnāt done.
why is this game 23 gigabytes? why is any game 23 gigabytes? hd was a mistake
Attempting to platinum FF7Remake which is both a huge waste of time but also intensely fulfilling and has improved my mental state more than anything lately. The dress trophy is an insane chore and reminds me of when I used to play PS2 games with atrocious unlock requirements that involved multiple playthroughs. Iām also leveling up all the things. The numbers are very large now which is excellent for hard mode. I think just having the FAQ open is enough to have me enjoy the tedium.
Anodyne 2 continues to feel extremely close to home with some of the character writing. The scientist who builds a doppleganger to simulate all their terribly awkward social interactions to better achieve a favourable outcome with people was intense. The people like the scientist well enough but from the scientistās perspective they all hate the scientist and find them obnoxious, which then causes the scientist to withdraw socially. This is echoed by a series of doppleganger puzzles where the dopplegangers movements are frustrating and awkward and a crunchy metaphorical connection reveals itself.
Oh yeah youāre gonna have a good time with Jak 3.
Like everything you said is how I felt 15 years ago or so. So glad you enjoyed it! It is if nothing else, a video game! Itās a video game in a way things just arenāt thatās true. The challenge, the video game just didnāt click with me earlier.
sometimes i feel bad about not really being into videogames anymore aside from wee games on itch.io. this is not one of those times. that is an inane size. Thatās like archive.orgās entire catalog of the mountain goats live recordings
Dumb Conspiracy Theory But True
So that they can push for streaming and thus eliminate ownership.
I mean: Image files are big and codebase management at AAA games is uhā¦less than perfect to nightmarish from what I understand. 23 gigs doesnāt sound that weird for something with 4k textures though.
(although thereās totally a push for streaming stuff over owning hardware, thatās all in the monthly fee game pass kinda stuff. Activision was not, at the time of this games development, part of a corporation pursuing that)
i have now played the game, and it is powerfully ugly. itās more detailed and feels less real than the ps1 versions. also the music just plays constantly, over menus and loading screens and everything, so all the tracks just blend together. and thereās so much grinding (lol) get the money get the experience points get the stat upgrades.
levelling up via experience points just seems to unlock more clothes that you then have to unlock again with the money. also all the clothes are ugly and/or boring.
it technically contains elements of the first two tony hawks pro skater games, but it also proves that videogames have souls, conspicuous by their absence here.
I played a bunch of THPS 1 & 2 and I wouldnāt recommend grinding for anything (other than rails and ledges, zing~). I played through each gameās campaign with a given skater, then because Iām me played through said campaigns again with two different skaters with only the game-specific options (no reverts in 3, no reverts or manuals in 1). After that I went a did a bunch of the added challenges they added to all the stages, and when they became too hard I stopped. I donāt think I ever just played to rank something up or gain more XP (I have a poor grasp what XP actually did and didnāt figure out how to cash stuff in until like halfway through my time with the game) but I also didnāt really care what my skater was wearing.
now that nothing ships on plastic discs i feel like the need for image/data compression has basically gone out the door in favor of putting in everything in the highest resolution.
Sonic and The Fallen Star was (probably) made by children and thus gets my highest recommendation amazing beautiful work with great aesthetic design and focus. I loved the boss encounters that were cheesable in a Genesis/Megadrive way.
Like all my complaints dissapear because Oh Yeah A Child Would Do That.
Special Stages were too hard to find. And Sonic Advance 3 is older than the creators.
Itās real cute
I didnāt realize that all these later Yoshi games stuck to the Yoshis Island formula so much
The arts and crafts design thing has so many incredible little details, Iām so happy for Yoshi
Iām 2 route path completions into AI Somnium, and I have found newfound respect for the guy in a werewolf movie who says āLooks like thereās a big dog loose in town.ā Right now all evidence available to me is that I am dealing with a body hopping killer, and I am choosing to not believe that, because I donāt want a body hopping killer to exist in that world. If it turns out to be a body hopping killer I will scream.
It also has mediocre controls compared to Armored Core and the mechs are quite a bit more weightless (even by Armored Core 4: Answerās standard of virtually infinite flight and super speed). One of the changes I really hated was them basically locking turning to aim speed, so a super high aimspeed, especially with a mouse, just looks and feels awful. Doesnāt feel like youāre piloting a machine at all. The part balance has a lot of stats, and thereās tons of things to fine tune, but the actual variety in machines is pretty fucking narrow.
The AI and mission design is mostly atrocious as well, though some of the post game/multiplayer-oriented stuff can be fun for a bit if youāve got someone else to knock around with.
Please just shoot the story into the sun. It so desperately wants to be Armored Core and just misses the point so very badly.
picked up Bright Memory: Infinite for the Series X and it feels really good. itās supposedly made by one person (not counting like, sound and voices, etc), and at times it really shows. however at other times itās kind of amazing to behold - the game definitely looks better in action and when youāre playing - the initial cutscenes really prepare you for the worst, in some ways (talking character models is not the gameās strong suit). but the little bit iāve played so far just has such great gamefeel, the story isnāt bad, per se, but my impression is they spent most of their time getting the action feeling good - shooting and slicing feels fun and the entire tone and look of the game somehow reminds me a lot of Cavia, and maybe even vaguely of early Platinum.
i hear itās beatable in just about 2 hours (according to Digital Foundry, anyway), but iād say itās a $19.99 well spent.
Bright Memory: Infinite makes me Bright Smile: Infinite