Games You Played Today IV: Quest of the Avatar

The only games the work with any consistency on the macbook air I got are emulated PSP games. So I grabbed Wipeout Pure and did some tracks. For whatever reason the game runs worse in time trial mode than it does when you race against other opponents. And for whatever reason, I seem to prefer machines with less “handling” stats because there’s sufficiant weight to the machines. Once I get in a groove, it’s very fun to pitch these things around corners, especially using the L and R buttons to do a kind of slide. This is so much a game about maintaining speed and momentum, and losing any feels punishing, especially in the earlier classes where you go slower than you feel a Wipeout machine should go.

My version has a bunch of DLC packed onto it, including a promotional Stealth (the movie) machine and track. You can fly the little plane from Stealth! (edit, this was only available on the UMD version of Stealth, as a demo Stealth | Wipeout Central | Fandom)

Also, psp games where you have a real controller feel very good. the xb one controller I use works a treat. The PSP’s analog slider always sucked lmao. I wonder…if I can play that monster hunter game with this thing and not have to use the claw grip

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goofy twitter account lock due to “stray” tweet epilogue: i appealed and got my account unlocked within an hour. after work i eat half a red baron pizza then start up “stray” and boxes instantly glitch out around me and i think “haha that was funny i should upload that to twitter OH NO NOT AGAIN”

[freeze frame, lower-third credits]

anyway i am still trying to figure out how to progress in this video game

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Decided to mess around with Multiversus today after catching some gameplay videos here and there. It is shocking how much more I feel like playing fighting games when I can queue up, find a match in seconds against someone at my level, and rematch or requeue with a single button press after the game is over. I don’t want to browse a list of lobbies or talk to anyone, I just want to get in there and jam.

I’m messing around with Wonder Woman right now. Being able to give yourself armor on a cooldown is neat, and damage you tank through with armor builds up a meter that strengthens your spike move knockback. Just playing 1v1 for now.

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I beat Vanquish yesterday, and also the full release of Circadian Dice came out so I beat the last couple things they added and got to the credits.

With Vanquish, I’d seen the game for 360 maybe three hundred and sixty times whenever I went to EB games. They used to have at least a dozen copies in the bargain bin, which made me think the game was a Brink or Crysis sort of thing, and also not very good.

I played this game on hard for my first time, which was a mistake. It didn’t give me much opportunity to experiment and have an easy time styling. It generally feels like hard is where the game starts in character action, but we all need a kinetic manual from time to time. Because of the difficulty, my first session with the game (The first 3 acts) ended up feeling very frustrating since I wasn’t using the defensive mechanics properly (thrown smokes, defensive melee, quick headshots, defensive weapons like the big ball blaster).

The last two acts were a lot of fun once I started to engage with the game on it’s own terms. After doing a bit of reading online, realising that the upgrade system was fairly insubstantial was a big mind set changer, and it made me give up a lot of my goblin like tendencies that were holding the game back. I think I was killing off a lot of my fun by trying to optimise my ammo management. Bit annoying that the upgrade mechanic is tied to playing the game in the most tepid way possible. Style as the ranking and reward system continues to be undefeated.

I was surprised at how much Halo was in this game. I saw Halo in the enemy silhouettes which were quite elite like, the ring colony the game takes place on, the vehicle design, the lush green scenery, the cyber lady in your head, even the initial tutorial with the sight calibration. Maybe Halo 2’s DNA was this present in all cover shooters of the time and I just forget since I was mostly playing Kingdom Hearts and Pokemon at the time, but I felt a great deal of Halo in almost all of the design work.

I do like that rather than having a bulbous Boris as our antagonist, we have a Vitas esque twink. He still looked pretty strong but having the slender sophisticated Russian be the mirror of our football throwing, cigarette smoking assault trooper was great. I got the feeling that Sam is a bit too stupid for his position in the story and most of the ideas the other characters are bringing up are sliding right off his brain.

I’ve only ever played Platinum games the one time, even though I know they have a lot of die hards out there. It just always feels like you can cancel too many things into other things without any real weight behind the canceling action, which less makes me feel like the protagonist is dexterous like it would in Ninja Gaiden and more like nothing has any weight to it. There was also a lot of one shot trickery in here that never felt nice. Still, pretty good.

Also, why was there so much Candide stuff in this game? I guess a developer was just reading it at the time and managed to get it in. Are other Platinum games like this?


Circadian dice owns hard style but also it looks like:

So if you like strategy please give it a shot. It’s my favorite turn based game released this decade.

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Finished The Artful Escape. A game whose favorite genre of music is Disney World Fireworks Accompaniment. Turns out if you can instantly find G3 Sharp on a guitar you can impress a space alien.

Incredible refusal to do anything melodious. Beautiful environments. I hated it.

The Forgotten City is good though gonna play more of that tonight.

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I really liked what I’ve seen of The Forgotten City, but I need to get back to it. I’ve seen one ending and uncovered a lot of secrets, but there’s clearly more going on here.

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Progress through Anodyne 2 is slow but steady. I just made it out of the city and I’m enjoying the vibe so far. I don’t mind its world looseness so much since its mixture of irreverence and sincerity is compelling.

The motherhood/selfless love/compassion themes are emerging and it’s a shame this is as refreshing as it is. Interesting contrast to the wave of dad shit over the last 10 years. Looking forward to delving in more.

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had an hour free last night so started grandia for the first time, via the saturn fan translation

seems good? enjoyed hanging out in the first town and was able to stunlock the first boss, satisfying

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Haven’t started it yet, but Live A Live remake looks gorgeous.

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How is it that the mac version of fantasian contains keyboard shortcuts obviously not present in the iphone verson but DOESNT let you move with the arrow keys?

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How does it feel? I don’t get a sense of impact from the videos I’ve seen of it. It’s like strangely unreadable to be, even in the context of a Smash-like.

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they have seemingly replaced big meaty hit sounds and the kind of big velocity shenanigans of Ultimate or the physics fuckery of Melee with hundreds of years of hitstop on everything

as a pure platform fighter (especially 1v1, which the game is very much made for duos), it’s eh, but when you get into the headspace of the design and get that it’s trying to do a moba-esque set of systems in a more immediately actionable genre, it’s pretty alright

also I guess the game is like Blazblue in that every character has weird bespoke mechanics and win conditions and the only thing stopping that from being completely accurate are custom UI elements for all the meters and shit

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I haven’t played Smash in so long (3DS days) but compared to NASB which has stubby normals and very little sense of impact, this feels appropriately meaty

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I’ve never done research on the matter but some of the laser-type weapons always struck me as too slight, or perhaps I’m just too wedded to the allure of Shotgun Justice with a side offering of HMG for range

Worth testing on my next run-through!

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on the new game++ oldking route for armored core for answer. literally the best videogame.

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ok where are you getting ISOs that aren’t on PSNDL, help me I’m getting old

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oh i actually own this one but that said i got the ps3 .iso from a private tracker! i actually dont know where else to find ps3 .isos esp. not w/ reasonable dl speeds.

put in information wants to be free thread please

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I just google game name ps3 iso and download them from dodgy looking sites. or the AlvRo collection

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I have been enjoying FF9 quite a lot. It seems pretty similar to FFX in tone and quality of its characterization, and so it makes sense to me in some way I haven’t formulated (who knows if I will ever care to) why I hear almost as many people say that 9 is their favorite as do 10. It feels like it’s going to be a huge game! I am on disc 2, in the black mage forest. I often think that the ratio of cutscene to gameplay is too skewed in favor of cutscene/dialogs, but I do actually enjoy the story and the pacing of the drama is really varied so if it’s monotonous it never seems to be monotonous for very long. I really love how frequently they pull the party apart, it pushes you to play with characters you maybe wouldn’t and all the plot contrivances they come up with to make this happen are I think successful at being exciting or interesting.

I am playing this in a super high tech way too. I got the Moguri mod which comes with a bunch of quality of life enhancements to the middling PC steam port (it’s the worst of the available three PS1 FF ports I think), and includes AI upscaled backgrounds which are very nice.

But that’s not all of it. I’m playing on both my steam deck and my desktop, and transferring my save file between them using the weird propietary save transfer these PC ports have. I upload my save whenever I’m done on my deck and download it on my PC, then do the opposite when I wanna play on my deck again.

I’m living in the future that only Kojima seemed to find spectacular: I’m transfarring in the futuristic year of two-thousand and twenty-two!

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