into the Breach, wish it would dole out the upgrades at a quicker pace. You beat the entire first island and you get like one upgrade core and maybe like one useful attachment like a grappling hook? It’s also not something that you can binge because it requires such careful consideration. So, after like an hour you’re like “fuck it, lets just try this” and there’s no quicker way to get fucked in this game than doing that. Every.Single.Action in this game requires 100% concentration and even a little luck to pay off. I mean, it’s a brilliant game but christ, it demands you’re mental faculties working at 100% all the time to enjoy. I want to play more but I know playing casually is way out of the question.
Playing Obduction, taking a break at the Russian machine after 4 hours.
I bought and played Obduction last month but spent most of my two hours trying to figure out if the HDR was messed up
I do always buy these games on PC, don’t I
Hey I also gave up on the Russian machine!
Did you notice that you matter what you press the right-hand light on the 5 never lights up? I have no idea what that means.
I always forget how unplayable the later parts of uncharted are on hard difficulties
You have to play the setpieces in the gormiest fucking way to clear them, the game is only good at being a mess
Even this short one wound up being like 50% too long to me, I can only handle about four hours of automatic platforming and “it sure is hard to aim with this analog stick! I should find cover to heal for the sixth time in this encounter” before I get very sour
I know I’m weird but it’s still surprising to me that whoever naughty dog focus tests these on doesn’t wind up hating them by the end, my enjoyment always peaks very early on
I imagine it’s like the Pepsi challenge of videogames - better if you only have a sample, not good over a whole bottle.
the good part is that this game’s version of HDR looks like technicolor, it’s wonderful
the bad part is that every form of “gameplay” is past a point an absolute nuisance, it’s constantly screaming at you to do the thing! and you’re just trying to figure out what it wants
I had to drop the volume down during the final battles because everyone wouldn’t stop shouting
I never quite get on with health and getting hurt in these games; they send mixed messages about how much enemies miss but then bam you’re dead.
Honestly I think combat was best in the first game when they were invested in breaking down the cover shooter and spawner from different angles, recontextualizing the cover, and using grenades for their danger in a cover mindset.
2 adds good setpieces (helicopter, train) but specifically avoids spawn waves, but because of that loses deep spatial interrogation.
With 4 you get this incredible movement across extremely height-varied and broken up playfields and it has a lot of potential but it’s not playful AI like Far Cry, it’s mean and smart AI and I can’t tell if swinging is making me safe or vulnerable and I’m often surprised when and where I die.
Now that I think about it, it’s similar to the getting hurt feeling of Wolfenstein 2, which also felt surprising and aggravating in ways I didn’t like; that enemies would track you but once locked on, BAM you’re dead in moments.
I actually like, individually, all the parts of their design document where the guns are kind of inaccurate to make it all cinematic and they want you to keep moving during combat and the setpieces are balanced to be repeated several times but then you’ll empty an entire clip into a guy’s armour while he’s flanking you for the fifth time because the aiming is so bad and it’s like fuck you!!! stop it!!!
no game makes me react like this, it’s weird that these incredibly successful ones should
and I didn’t have that problem with Wolf 2 (and I played it one or two notches above the default difficulty at release before it was patched to be easier across the board). It might be that I’m good enough at KBM when I have to be, but it still feels like Uncharted resists the entire idea of precision and high level play just winds up feeling bad.
Consider these analog stick extenders. I use one on my right stick for any game that involves aiming and it works wonders.
oh wow this product is repulsive I need one
between the marketing copy promising to increase my k/d ratio and the way it makes the analog sticks look like donkey kong springs and the awful name how can I not get them
I’d like to finish 4; endearing as the plot aims to tie off Drake’s adventures, the series has done so little to expand upon mechanics after the 2nd one I’ve found myself tired even during the most exciting/gorgeously designed segments.
I’d feel a bit bad Unfinished but if there’s enough argument for me to play through Lost Legacy instead, I might only have so much fuel.
All this Uncharted talk makes me feel not alone and it is one of the series I have played most of despite hating it. I think I get by the best with 1 but who knows in 2018.
This is letting me know I shouldn’t play LL.
Ah dang I’ve been subtweeted.
I straight up think uncharted is bad on every level, three is almost tolerable, but still shits the bed completely at the third of the way mark like the other two.
The shooting feels bad, the platforming feels bad, the writing is abysmal. Nathan Drake is every shitty male protagonist trope writ so large and so literally, he’s completely impossible for me to like. The plot is warmed over Indiana Jones by way of the Mummy but somehow rendered deeply boring.
Any sliver of enjoyment vanishes once inevitably the game decides it needs the armored shot gunners to come out.
The series represents all the worst misssteps of the PS3 era.
I think any instinct that says you shouldn’t play one of these games should be listened to. They’re complete trash.
LL is way less bad than 4 in every respect – it has like an hour of flab compared to four or five, is not painfully linear, does not expound on its characters’ pathos in the worst possible ways, feels like it takes most of the best parts of 2 and runs with them – but it’s not worth playing above normal difficulty.
I translated all the words I could find and I made me reconsider the significance of the 5 light. I also had to uh look up T9 codes since I haven’t used a non-smart phone in 10 years.
It is a piece of plastic you affix to your piece of plastic to better pretend that you are shooting people in the head for ten to fifteen hours.
It is unfortunate that the piece of cardboard it comes in is in poor taste but it successfully mitigates a design flaw of the physical toy I use to play with my virtual toys.
I definitely should take care to remove it after play to keep the murder simulator assortment on my coffee table clean and presentable when I have polite company over for cribbage.