Games You Played Today Classic Mini

you’ll love it

oh, I already know I like it, I hit the limited demo when it went up

I can always use more tetris

yeah it’s really good. I wasn’t too into the music for the first two stages - I felt like I was in a WWE commercial or something - but then the like demo-area beginning was over and things started to get abstract and really cool. some real serious DMT vibes in some of those visuals - and that’s not something I say lightly. look forward to getting deeper in the “adventure” mode

This group of enemies was really annoying. I noticed some gunpowder barrels nearby though, presumably the way I’m supposed to deal with them. Problem is, I only have short-range fire spells and my mage always dies before reaching the barrels if I send her alone. Solution: send entire party to gunpowder barrel to give my mage cover and blow up every enemy and all but one of my party. Ezpz

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Uncharted Lost Legacy is both much more colonialist and much queerer than I can imagine it was supposed to have turned out. Still way less bloated than 4 though.

I never used pure mages too much because I found it’s the one place where the scripting still falls down; they have too many spells that are way too contextual to automate. also, you either haven’t been to Neketaka yet or you don’t like the demihuman companions as much as you should even though they’re way more fun :sunglasses:

seriously where in the design document did it say “two extremely buff women with vaguely British and Australian accents gun down hundreds of South Asian men while arguing over which of them is the better driver” because uhhh

2 Likes

Well, my protagonist is a pure mage, so I’m going to have to deal with the scripting I suppose.

Yeah, this is still the dungeon on the first island.

that’s the one I disliked! But if you aren’t too unimpressed it’s about to get a lot better.

I had a tough time with the drake defending the entrance and the side room with the skeleton knights, so it was relatively entertaining. It did get a bit monotonous by the end, but not enough to really overstay its welcome.

Based on recommendations I saw elsewhere, I’m playing on Veteran difficulty on the new 4.0 beta (which reportedly was patched to make Veteran quite a bit harder)

I can’t tell if this is a recommendation or not. I mean I guess it sounds like Uncharted.

Aww man, this 1hp mob must be pretty proud of his triumph. That should’ve been a clutch 1hp victory for me, not him


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based on the first level, drakengard is p. poor but i can’t stop playing.

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It’s not good, no, but it is compelling

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It’s better for the idea it attempts to support than the actual delivery of it. “What if your typical Dynasty Warrior man was sociopathic enough to enjoy the slaughter of thousands of mooks?”

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serafen rules btw, charm is an extremely overpowered status as in all the best RPGs (I think they’ve progressively nerfed it since the first release when I played because the level 1 charm spell was so good that there was no reason to get the later ones) & he’s not too squishy (though this is due 80% to armor class in this game and anyone can wear any armor, it’s just a matter of how much of a hit you take to cooldown, which I think is a great system) & there are some extremely good 1h guns for him you get around halfway through

1 Like

Yeah I just leveled him up for the first time and was able to get charm. At first I wasn’t too impressed with his blinding and pain-amplication starting skills, but it should change.

There’s something funny about the class balance in the early levels. Some classes are way better. Specifically Eder, as a vanilla tanky fighter, has completely carried me in all the early fights, and I suspect if I had configured him as a rogue instead and had an entire party of light-armored guys I might have gotten stuck and needed to start over or lower the difficulty. (Once I noticed Eder was good, I made him carry even harder by buying the 5000$ club in the starting town for him, so some of that carry is my decision to be fair.)

I think in part it just suffers from You Need A Tank syndrome and it only gives you one preconfigured that way

Xoti can kind of do it if you take her monk subclass because she at least has a bunch of buffs to her shield, and Pallegina also comes pre-tanked if you’re sick of Eder

my main was Rogue/Monk and she could stunlock anything until it died but having more than one enemy engage her at once was very risky until I got light armour that was buffed enough to not make her too slow or too squishy

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I also like my vanilla wizard so far. When I use one of the wizard spells, it often noticeably changes the tide of battle in my favor. Whereas with my monk, ranger, and cipher it’s unclear if just leaving them on “Attack” would’ve been the same. Of course my problem here is maybe that I need to constantly change the tide of battle as the default outcome with this party is “I get crushed”

I did configure Xoti as monk specifically with the idea “I Need A Second Tank” but she hasn’t really delivered on that. She has a lot of health with the “get more health once” skill, but dies quickly anyway

pure monks are kind of bad until they get more levels, you won’t regret it long term but priest/monk or rogue/monk is a lot more immediately useful

also on the higher difficulties (I played veteran too but not sure how much more difficult they’ve made it) the game is balanced to the point where you generally need to get all the non-combat XP you can until you can handle the combat areas around you, until it opens up completely at level 8-10

also feel free to spend a full half hour rebalancing all your party AI scripts every time everyone levels up, the game doesn’t force you to do that or I don’t think anyone but me would’ve played it but it actually produces a tangible/fun result if you do

1 Like