carmageddon max damage isn’t what you would a good game, but it’s decent enough fun. also despite being released in 2016, it has the exact same setting, aesthetic and general tone as a late 90s pc game (but with more polygons and stuff)
I got some kind of Mii character or something when i started it up. It really bums me out that you collect these 1700+ stickers/spirits of obscure game characters and they don’t even give you any trivia to read about them, or even what damn game they’re from.
Normally I’m a subs over dubs kinda guy, but Katamari Damacy Reroll keeping the original Japanese dialogue is throwing me for a loop.
Just can’t get that line read of “I feel the cosmos” out of my head.
Anyway, it’s still good! You can’t move the King’s head around anymore during the load screens and I’m pretty sure they’ve changed some items up (I don’t remember little Santa figurines on the first level in the original), but it’s Katamari, in 2018.
played some onrush with my plus subscription this month and can confidently say I like wreckfest a hell of a lot better
I believe pretty strongly in having interesting mechanical interactions follow directly from the player trying to focus on the goals directly in front of them – this is usually made a lot more literal in board games with overcomplicated methods of scoring – and onrush really falls down in that respect.
yeah i was gonna say, it really doesn’t seem clear to me how i’m supposed to contribute to the team outside of boosting all the time. and going off of jumps and hitting grey cars to continue boosting isn’t super interesting even with other players
the most interesting mode is the one where you have to stay in the zone because it at least borrows from the typical racing parlance