I’d love to hear thoughts on it, I’ve never quite figured out the line between good and bad.
Finished with nine letters cannot believe I’m the same 16th century doctor as @Felix I’ve never felt a more profound shame.
The running “this idiot doesn’t even smell his patients’ piss!” thread is perfect and wonderful.
loooots of pokemon white today. Unova might have the best looking pokemon? but god does everyone sure love talking
Finally getting around to Hollow Knight and the game design of this is pretty much pure Tigerpunk.
I love the straightforward move set with a lot of subtle consequences for each action contrasted with increasingly convoluted enemy encounters.
There are so many lovely ways game zags typical metroidvania design. Larger healthbar with rarer health boosts? Into it. Not getting a double jump in the first five hours? Even more into it.
And the art direction is just a perfect use of the limited budget. This game was so carefully considered on every level.
Kinda wish there was a button that let you recall back to the last bench you found. I understand that quitting to the menu when you have one health was probably not what they intended you to do, but it makes too much sense with the game’s economy.
Very, very good shit overall though.
I’m an extremely easy mark for ‘you are in an aesthetically gorgeous space with no explanation, you figure shit out and explore it’ as a premise.
Like I mentioned in the thread last year, my huge underestimation 2017 - briefly watching an enthused friend play a couple months after PC release, they gushed about the number and size of areas, I’m all “eh kinda tired of big mapquests, this beautiful bleak art is nice but does not grab me, nothing here seems inspired or fresh”. A few months later after whatever I was on…enjoyed being so damn wrong!
Started a group play-through of Dark Souls 2 tonight. It’s my first time ever firing up that game.
Restarted Bloodstained and spent a good…four hours or so?
Honestly? I’m having a pretty great time with it. All the goofy stuff you can equip Miriam with, the weapons. There’s just a ton of character in it. You can tell Iga and crew had a lot of fun designing it.
The initial hurdle is admittedly rough (the second boss is not easy!), but once you’re past that it’s pretty smooth.
My constant jokes about the lack of feet in FPS games are my way of saying that this is very important to me.
My favorite part of this pic is that you have the bright ship among a fleet of boring black spaceships and I never understood people who don’t make everything the most ridiculous shaders in that game because it is so much more fun.
its even better when a crucible match starts up! everyone’s all black and brown and red and copper and my rainbow ass looks amazing
100% my destiny experience.
D2 Vanilla, where my goal was to get the most ridiculously colored shiny metalic armor shaders and wear them all the time and fuck yeah.
i finished another zelda game! this time it’s the first one!
FINALLY,
THIS ENDS
IF ONLY
I figure a lot of peeps are on the fence, $40 is a chunk (if you’re buyin’) and there’s that ridiculous patch bug, but as you might’ve heard Bloodstained is turning out pretty good y’all
I will never not be angry that L4D1 on PC has feet and legs and also a distinctively realistic view model and then L4D2 nuked limbs and shoves guns up to your cheek
this isn’t even getting into the death traps that are ladders in Source engine