Games You Played Today Classic Mini

Yeah, the “game” in 2 is pretty bland ubisoftian ur-game with mushy stealth but unlike every game in Rockstar’s engine the basic movement doesn’t make me want to scream. I like how you don’t have to be lethal even if the difference is mostly aesthetic. (After you 3D print your first gun (which, yikes) I drew it and and unintentionally murdered a security guard I intended to tase.)

actual edit: I didn’t see your edit regarding worse game-feel than Bethesda. Wowzer, I don’t know about that. Maybe just by merit of being third-person and having animations to work through? The camera on monopod billy goat climbing a cliff face is hard to beat for frustrating digital friction in my book.

I was also sincerely surprised and delighted to remember that, oh, yeah, driving comes standard as a whole separate mode of interaction in these things. I stole a fake Jag and did donuts on fake Google’s lawn to celebrate.

I am gobsmacked by the production values because I’ve only been playing indie games and Destiny for the last year or two.

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i love this game
here’s an amazingly helpful hint, if you want it: botany is a very important skill if you want to survive the first couple of days

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why is Ubisoft doxxing me

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yeah it’s nice when you only play like one or two expensive things a year because every time it’s like “oh!”

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Rockstar’s character movement is so funny because they obviously care and have the capability to make certain things, like vehicles, feel really good, but the priority on characters is the interesting powered ragdoll falls and they’re willing to make you feel like you’re never more than barely keeping it together to pull it off. They put couch goofs over playability!

And their utter indifference to aim cursor movement in Red Dead 2 is incredible – they have the lock-on and absolutely don’t care beyond that.

On the other hand, the strong emphasis on falls and ragdoll and recover gives a lot of their action more impact – with Ubisoft stuff, usually hit go into their enormous mocap animation bucket and (if you’re very, very lucky) you might get an appropriate and snappy response. Otherwise characters seem to ignore each other and the world for the mantra of smooth blending and accurate foot pinning.

Between the two game feels I prefer Rockstar because at least something crunches

i still havent found a reason to stop waiting two years to play a single player game

you dont get caught up in hype, its cheaper

and theres so much bad stuff you end up not having to play because it was watercooler chat for a week and forgotten

but this also could be my way of making POOR PEOPLE EXCUSES

back on topic i took my skitty to the bookstore

i was trying to get it on the cat bed but the AR mode is still so finicky

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I checked and American Truck Simulator: Washington State dlc does not include snoqualmie

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pleased to get the REAL vancouver represented in videogames with that DLC though

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44 posts were split to a new topic: ocarina of time SUCKS… or does it??

A post was merged into an existing topic: ocarina of time SUCKS… or does it??

i finally finished breath of the wild. that means that i have now finished two (2) zelda games in my life. might eventually do more of them!

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I liked how the old don quijote didn’t seem to have walls, just stacks of products, I wonder if this one is a victim of new engine limitations?

I’ve spent like 10 minutes on the story and then 8 hours grasping how the new xp system worked. getting the locker keys that have the two cheat items for blackjack, gambled until I got 4 million yen worth of platinum plates, sold those and bought all the pepto bismol I could and chugged that inbetween running between two resturants stuffing my face with the perfect xp generating configuration of orders to max out most of the stats and now I’m ready to play.

I thought because of the xp system I’d finally get to unlock unlimited running in one of these games but you have to be pressing all the way forward on the stick while pressing A for it to work in this one and my stick has a dead zone or something when pushing directly forward. I’m always going from running to trotting in a lot of games with this thing, it’s annoying.


Still showing the same cinema classics from 1995

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The lighting in that last shot is one thing then the water and, geez. Stunning.

This is tempting as I’m on a blaze through Kiwami, but will probably do Zero next then burn out a while.

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On the surface, it feels like Astrologaster was made for me. But the whole “balance getting to the actual problem and telling your patients what they want to hear with the Astrology as an aesthetic veneer” doesn’t dovetail with where I’ve been keeping my head for a long time, now? I’ve been trying to work out how to mechanize inhabiting the pov of Period Person so nothing’s a veneer and the metaphors aren’t metaphors–everything’s literally the thing, the stuff people believe is real because it would have been real to them. So the quackery being quackery and the solutions always being the simple, down-to-earth stuff (with jokes about terrible treatments like lead codpieces and full grounding in the humoral system as fluff) isn’t vibing with my very particular headspace?

It’s still cute and fun and the singing hasn’t gotten old yet.nu

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My father never once told me he was proud of me when I was young. Pride is a sin. My good grades in school were just the status quo.

He bought a used NES when I was 2 years old. He got it with the Super Mario Bros. / Duck Hunt combination cart, 2 controllers and an NES Zapper. It was a long time before we got another cart. My earliest memories of playing video games were with Super Mario Bros.

I must have been around 5 when I was finally good enough to get to world 8 (using warps), but I still couldn’t beat the game. I’d timidly approach the hammer brothers in 8-3 but their attacks were too unpredictable to dodge, and I’d run out of lives before I reached the castle.

“Hey dad, have you ever beaten this game?”
“Oh, of course!”
“Could you show me?”

He took the controller. He breezed through the first two world 8 levels. In 8-3, he plowed forward. Where I was timid, he took nearly the whole level at running speed, dodging and weaving before the hammer brothers had a chance to get many hammers in the air.

The final level was a struggle. He got lost in the maze, and he only had a couple lives left. He found the pipe that leads underwater. “Finally! OK, this is the right way.” He was small Mario, so he was playing extremely carefully. He dodged the fireballs, back and forth, waiting for the perfect moment to jump past Bowser. He soared through a small gap in the hammers and landed on the axe. He did it!

The game looped back to level 1; he pumped his fist and smiled, handed me the controller and left. I still had an adrenaline high. I wanted to be able to do that!

A few years later I did finally beat Super Mario Bros. I ran downstairs to tell my dad.

“Oh, really?”
“Yeah. It was awesome! Don’t you remember when you beat it?”
“Oh, I did? Huh.”

I first played Super Mario Bros. 3 at a friend’s house. I didn’t even know it existed. The graphics were amazing compared to the first game. You could go to an airship, a desert; you could be a raccoon, a frog.

Monica and I would pass the controller back and forth. My sister cried that it was her turn to try. We gave her the second controller so she thought she was playing too.

Monica showed me a few tricks: she uncovered a darker note block and jumped into the clouds. She crouched behind the background and got a secret whistle. The game was bright and colorful and bizarre and full of possibilities.

I threw up before school one morning. My mom bought ginger ale and took me to the Video Safari to pick out a game rental. (The “Dayeeahtonaaa, let’s go away” from the arcade in the back is still burned into my mind.)

I meticulously combed through the levels, barf bucket by my side, trying to reach ones that I hadn’t seen with Monica. The game was still full of secrets. How had I never seen this coin ship before? Instead of warping ahead, I tried out World 3. The fortress there was a strange, circuitous maze. I was dizzy with the freedom of playing games during school, the nausea. Ginger ale would remind me of vomit for nearly a decade.

My dad finally got me Mario 3 one Christmas. He disguised the shape by putting a plastic scotch tape dispenser on top. Before I opened my presents I was convinced my parents hadn’t gotten it; I knew he said it was expensive. I stared at the bright yellow box when I opened it, processing it.

One night we had a baby sitter. I was playing Mario 3. She wanted me to stop so we could watch TV. She turned on a Ghostbusters cartoon, which I didn’t think we were allowed to watch. “It’s OK, it’s just a cartoon!” Later, I threw up on the bathroom floor. She mopped it up with a clean bath towel.

“Where do you put dirty things?”
“Down the laundry chute.”

My mom screamed from the basement a few days later, “WHO PUT THIS DOWN THE CHUTE?” We never saw that sitter again.

Later we had another sitter. She seemed super interested in the video games I was playing. I put in Mario 3, and she watched me play it nearly all the way through.

“Wow, you’re so good! I could never do that. That looks so difficult!” She sounded sincere. She was literally leaning forward, on the edge of her seat.

“Great job!” She jumped out of her chair when I beat the game.

It was nice to have someone, especially an adult, care about my interests, to give me encouragement.

My grandpa died when my father was really young. Sometimes my father would get teary eyed and tell me that he never knew his father, so he didn’t know how to be a dad. I used to not know what that meant, but I did now.

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I wonder if there’s a dragon of kansas who could be my rival in real life

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Been playing a decent amount of Bloodstained, only to read that the new patch that went up today (1.02) breaks a bunch of chests in the game.

Sure enough! Well! Shit! Guess I’ll just have to start all over again :frowning:

At least I found this Dreams level set in a sewer, with a bunch of cool rats standing around smoking cigarettes.



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i started having that dead zone problem as well just like a week ago. at first I thought the patch somehow broke the controls, but maybe it’s the gamepad. do you have dualshock 4?

Man that sucks about the widespread analog stick issues on Switch. I’ve only ever had that problem with controllers which got smashed, or very cheap controllers for PC.

One time my brother raged at a game during the N64 years and kicked the TV. The TV fell forward and crushed my blue controller. And it was absolutely fine. Nintendo, you have fallen from grace.

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no, 360 controller. I’ve had the problem with every game for a long time. It just happens when pressing directly up, it doesn’t register as being all the way forward, which means in a lot of games I can’t run unless I zig and zag constantly. calibrating it doesn’t seem to do anything.