Uhh I felt a pang of anxiety immediately after opening it so
I take it the game is not supposed to be overwhelming based on the description
Uhh I felt a pang of anxiety immediately after opening it so
I take it the game is not supposed to be overwhelming based on the description
Please be excited for my new flash game: tell me an original story based on the office supplies and pocket debris on this desk
Well shit here I was worried that the worst part about it was that it was extremely unkind to the colorblind
I think itās kind of nice for NTs to have a puzzle game that autistic people canāt trounce them at. My girlfriend used to love versus Puyo Puyo Tetris until I saw the code in the Matrix.
I am going to try out Fallout 76 because itās free this week until the 17th. Just need to download the entire game overnight first
In other games Iām playing, I sure am playing Far Cry Primal and itās totally in line with the rest of the series in most ways but Iām sure Iāll probably get some mileage out of the 10,000 BC coat of paint. Itāll be something to play one of these games and not be able to fall back on sniping dudes from 300 yards, I bet.
instead youāre trying to level a bow at three dudes running up to club you and you have to be aggressive because itās a āprotectā mission
I had similar hopes but got real displeased that it felt way too similar except combat and shooting just being quite a bit worse. Ubisoft can build the setting but they canāt sell it
Iām also playing Collection of Mana, but I wanted to try FF Adventure before I got into Trials itself, since Iād never played the Game Boy game before.
This feels a lot more like Zelda than I was expecting! It shouldnāt be surprising, since movement is much more strictly gridlike than it becomes in SoM and later games, but it still caught me off-guard. Even with frequent saving, I still found myself dying a lot, and combat just isnāt quite as fun as it is in something like Ninja Taro. After meeting up with Wendell, the Gemma Knight, I decided to call that a sufficient sampling.
Secret of Mana is the first game I ever finished by myself, and while I can suppress my bias enough to see how certain elements like progression and the charge system are pretty flawed, it still feels fundamentally right in the exact same way that Sonic games have always felt wrong. This is such a good Collection, yāall.
I canāt believe theyāre charging $40 for 3 roms tho
theyāre not, though
yeah thatās really cheap for something on a nintendo platform
Man I remember when Time Traveler arrived at my local arcade and for the first month or so there was always a crowd around it, especially when someone who was actually good at the game was playing. It is very true that it was never anything approaching good, but it had an initial wow factor that is hard to understate.
Iāve been playing Sonic Mania thanks to it being a PS+ game this month and it is so very long. I never owned a Genesis so my exposure to the classic games was mainly playing over a friendās house and even then mostly 1 and 2. Coming from those games every stage is so long and there are seemingly a ton of them. I assume that for those who were big fans and had to go a long time without this is a tremendous thing but for me it is a lot, too much really.
I keep doing the blue ball minigame thing and I have no earthly idea why.
would you recommend playing this on normal or hard, by the way?
Hard, but be aware, the tutorial area is extremely buffed with tons of additional enemies on hard, and you will die extremely often there as itās meant to be difficult when acclimated to the controls. After that, the game will get easier. Personally, I found this difficulty spike amusing and fun even though I just started the game on hard without knowing this detail and assumed the game was just going to be this hard.
thanks, I was asking precisely because I just picked the game back up and was pretty sure I wanted hard but was getting clobbered in the tutorial area
Hard is definitely better overall because it lets the moveset and the enemy AI shine. For instance, having an unlimited bow in a Castlevania-style game like this would normally be OP, but on that difficulty itās instead a tool you need to intelligently switch between in the right situations as you canāt take many hits and need to strike at range horizontally sometimes, or strike faster and with a wider hitbox at other times.
I really like everything about Momodora: RutM, I was considering speedrunning it. Unfortunately, speedrun tactics break the game and arenāt that satisfying in the same way as a first time play on hard.
So far I actually like the combat! The lethality of a thrown spear is quite satisfying, as is scoring a one shot kill with a charged club swing. It gets a little wild but Iām thus far enjoying myself. Birds of prey are still the greatest threat in all the land, hilariously.
Iām sad, I feel like I donāt want to hurt anything even fictional things, so there is one one answer
Endlessly playing time attack racing games