Games You Played Today Classic Mini

I got CoD Blops 4 from humble bundle and I am bad at it and I hate it. Glad I don’t ever spend money on these games directly.

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i cant get an excellent on the luiginary stack attack in dream team and im so hung up on it!!! ITS SO HARD and ive got excellent on all the attacks up to this point (okay whatever i only have 4 so far BUT STILL)

otoh, those games where it is just like a bunch of ascii symbols and text blipping around the screen for hours represent an interest in video games that is so utterly alien to my own that i can’t help but respect it

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it’s fun and calming for me
i love the first one at least
i’ve never considered the idea that it’s a bad game

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OK actually I can’t overstate how good Outer Wilds is. It’s almost certainly my game of the year. I don’t really want to say any more because discovery is like its whole thing, but please play it if you can!

EDIT: Also apparently it’s on Xbox Game Pass.

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i actually put time into a vid game and played about 13 hours of dragons dogma and made progress!

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The few things Gato Roboto does that perhaps a million other Metroid clones do not:

  1. rechargeable missiles
  2. health is restored at save points only
  3. enemies drop no resources on death
  4. mechsuit animals
  5. character dialogue rendered as audible gibberish (see: Lylat-Star Fox 64)
  6. earning double jump and dash boost in the first 90 minutes of play
  7. actually decent boss battles

It’s pretty linear so far and after doing a series of mandatory things it doesn’t seem to be changing much in that regard, but remains charming still.

Katana Zero has too much plodding story cruft for a game with epilepsy warnings.

6 Likes

Finished A Hat in Time last night and have been puttering around with DLC stuff. Probably gonna put it down for a while, which unfortunately for it means death. If I ever get around to having money again, I’ll probably grab that Nyakuza DLC. It apparently has a reference to Majima Everywhere, which is wild to me considering Kiwami came out–oh, it came out three years ago. Uh.

The level design got much better as time went on (the first DLC involves a many-roomed cruise liner, and you’re given two levels that allow you to get very acquainted with the layout before the final level takes place as it’s capsizing), and the theming even got better, but the writing itself is still all over the fucking place. I thought they left the protagonist mostly silent so the player could project on to her, but she’s also got a diary where she has a lot of Opinions about the various levels. The final boss is a past ally who has become corrupt with power in the pursuit of justice, which is a totally worthwhile narrative turn imo, but the resolution is that chaos reigns supreme and all the villains team up with you to take her down. After the fight, you’re given the option to give her some of your power so she can defeat said villains anyway. So, I guess they wanted to make a nuanced take here but it came across pretty muddled to me.

Also, there’s apparently a fucking ARG attached to this game that gets pretty esoteric and I do NOT care.

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Ruiner is not really what I wanted it to be. I dig the character designs, but the rest of it is sort of leaving me cold. I do sort of like the dialogue bits and how the protag’s display mask shows them. Lots of cute little cyberpunkisms.

Otherwise it’s not as focused as I wanted it to be, for a twitch-action type of game I think there’s too many abilities assigned to too many buttons/menus. Don’t care about the plot enough to keep playing. At least I stuck around long enough to get the sidequest about hacking surveillance cats. The writing isn’t amazing but there is a sense of humor here. Or maybe more like whimsy?

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ive been using my 3ds in 3d mode and now select button looks 3d

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Oh yeah I had forgotten, but I died to that too I want to say like 10 minutes after my prayer death on the next character. Then I looked up online how I’m supposed to avoid that and the answer was like gaining permanent immunity to poison. And researching that a bit further, it seemed as though the point of Nethack is to follow a checklist to become immune to every single deadly thing and then just bulldoze through the endgame with your invincible character. I didn’t keep playing.

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Gato Roboto is very lean and briskly paced. The cat runs at a nice clip, routes through the areas tend toward linearity with the critical path rarely being obscured, and nothing on the map feels larger than it needs to be.

The monochrome graphics and (to a lesser extent) generally unmelodic music might draw people to compare this to Return of Samus, but it’s pretty clear that the Metroid game this mews hews most closely towards is Fusion – discrete areas stemming from a hub, linear, more action focused, nice boss battles, recurring antagonist, etc. A few points in its design also point (oddly) to Other M as an influence, but the things it cribs from that (mainly health management) are done rather sparingly and smartly.

My first playthrough was 3:10 on the in-game timer with ~90%. My second playthrough was about 1:46 and 100%. It’s very short (I like that).

There’s a very pointless “post-game” thing if you reload your save file upon completion. I love it.

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I haven’t played it but looking at trailers for it has also reminded me of the first Gameboy Super Mario Land.

Because all of the hype here I looked up Outer Wilds and it looks like a game I won’t like. Kinda glad because I’ve got enough to play. I mean I can see how it could be impactful and engrossing.

I think if it weren’t so handcrafted I’d be into it. Right now I don’t want to follow bread crumbs and feel exactly what someone planned for me to feel.

I started playing the witcher 2 bc I already have it on steam for some reason

I remember people talking about how good the writing was in this game but it sure feels like it was written by garth marenghi if he had Studied the Blade

not saying I’m not into that tho

11 Likes

for 2011 it felt like a minor revelation for how confident and moderately weird it was and it didn’t hurt that it was probably the best looking game I’d ever played on my 9800GT but that is still an extremely apt description, it’s just the best possible version of that

the one thing that puts people off when they start playing it is that crowd control is incredibly important and getting hit in the back ever will get you killed but the animations, while nice and clumsily fluid as far as directed movement is concerned, don’t really reinforce this at all so if you’re not watching the damage log you’ll be like “wtf”

80% of your magic should be thought of as defensive and situational (and necessary) and 80% of your offence should come from your sword. it’s real good when it clicks!

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I’m beginning to get the hang of it. I really want to play it with a gamepad but it isn’t recognizing any of my gamepads!

is it better with a gamepad? the keyboard controls are so convoluted I feel like it might be worse??

it’s amazing how high budget and glossy and well put together parts of this game are and how completely sloppy and amateurish other parts are. I feel as if it’s already aged very poorly but in a way that grants it this kind of scrappy charm

the tutorial section was great because:
it used its own cute little custom scenario
it explained the mechanics extremely poorly using a barrage of confusingly worded pop up windows that come up at baffling times

I died really quickly when it tried to test me and then it recommended I play on easy. I chose hard instead and it’s been fine.

2 Likes

it’s better on keyboard lol

it has an amazing optional boss fight in the last chapter that makes the ridiculous controls really shine and gives you a goofy super weapon so look forward to 30 hours from now

also, protip, maxing aard early is very helpful even just for understanding the way it wants you to play crowd control

i started playing dishonored

i don’t really have any thoughts about it. it sure is a video game

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Divinity: Original Sin II (PS4): I couldn’t make it past the character creator.

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