Games You Played Today Classic Mini

God damn it why am I writing long posts about roguelikes you should all play Outer Wilds! It’s wonderful to explore and you’re constantly making new discoveries and seeing new things and it’s got compelling mysteries!

My buddy and I played for like 5 hours tonight and were so enthralled we forgot to eat dinner.

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love you sb

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the true roguelike is me on this train hitting the button on this pokeball plus forever

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only roguelikes/lites I’ve ever been able to get into are Risk of Rain and the various Chunsoft-likes. I haven’t really analysed why

I’ve been baffled about Toys for Bob’s trajectory for years and it never falls into a predictable pattern

For 10 years before Skylanders they were making stuff like Tony Hawk’s Downhill Jam??

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I agree Nethack is bad in exactly this way. One of my first experiences at Nethack was praying at a shrine on the first floor which killed me.

I kind of perceived it as a Nethack-specific problem but I suppose there is a world of similar roguelikes I’m not aware of.

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i played okami last nite for the first time in awhile
everything is as gorgeous and charming as i remember
can’t wait to beat it thoroughly again

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i wish okami was a good game

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Is this only on Xbone right now?

It’s on PC too in the Epic Store. And there’s a $10 discount to everything in the Epic Store until June 13th.

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That’s not even the worst of it. There is a chance through no fault of your own to fall into a pit. That pit might be lined with spikes for extra damage. Those spikes have a chance to be poisoned and without resistance, could be instantly fatal.

ADOM (Ancient Domains of Mystery) is also rife with this, where originally monster types would increase in strength the more you killed them. This is all fine and dandy fighting normal enemies as the numbers were in expected ranges, so future fights would still be eclipsed by your own character’s growth. However, there are ones like werejackals that could summon weaker enemies in the tens and hundreds if you weren’t careful, leading to cases of encountering “super” jackals as a wilderness encounter later on that would tear you apart. This has been toned down for current releases now that it had kickstarted further development.

Another fun “gotcha” is killing a cat type, any cat at all. The first gives an indicator that this might have been a bad idea (message that its spirit yowls and disappears into the ground) but subsequent kills do not. What happens much, much further into the game is that there’s an invisible and powerful Cat Lord on a separate, guaranteed floor that must be traversed. He has a greater and greater chance of being hostile after the first cat death, with subsequent deaths further increasing its strength.

And let’s not forget the background corruption of certain deeper levels that you’re not aware of until you suddenly pop a Corruption message! Which also increases and without warning after a relatively long period of time. There is an in-game reason for this happening but it fails to let you know about it.

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I got CoD Blops 4 from humble bundle and I am bad at it and I hate it. Glad I don’t ever spend money on these games directly.

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i cant get an excellent on the luiginary stack attack in dream team and im so hung up on it!!! ITS SO HARD and ive got excellent on all the attacks up to this point (okay whatever i only have 4 so far BUT STILL)

otoh, those games where it is just like a bunch of ascii symbols and text blipping around the screen for hours represent an interest in video games that is so utterly alien to my own that i can’t help but respect it

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it’s fun and calming for me
i love the first one at least
i’ve never considered the idea that it’s a bad game

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OK actually I can’t overstate how good Outer Wilds is. It’s almost certainly my game of the year. I don’t really want to say any more because discovery is like its whole thing, but please play it if you can!

EDIT: Also apparently it’s on Xbox Game Pass.

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i actually put time into a vid game and played about 13 hours of dragons dogma and made progress!

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The few things Gato Roboto does that perhaps a million other Metroid clones do not:

  1. rechargeable missiles
  2. health is restored at save points only
  3. enemies drop no resources on death
  4. mechsuit animals
  5. character dialogue rendered as audible gibberish (see: Lylat-Star Fox 64)
  6. earning double jump and dash boost in the first 90 minutes of play
  7. actually decent boss battles

It’s pretty linear so far and after doing a series of mandatory things it doesn’t seem to be changing much in that regard, but remains charming still.

Katana Zero has too much plodding story cruft for a game with epilepsy warnings.

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Finished A Hat in Time last night and have been puttering around with DLC stuff. Probably gonna put it down for a while, which unfortunately for it means death. If I ever get around to having money again, I’ll probably grab that Nyakuza DLC. It apparently has a reference to Majima Everywhere, which is wild to me considering Kiwami came out–oh, it came out three years ago. Uh.

The level design got much better as time went on (the first DLC involves a many-roomed cruise liner, and you’re given two levels that allow you to get very acquainted with the layout before the final level takes place as it’s capsizing), and the theming even got better, but the writing itself is still all over the fucking place. I thought they left the protagonist mostly silent so the player could project on to her, but she’s also got a diary where she has a lot of Opinions about the various levels. The final boss is a past ally who has become corrupt with power in the pursuit of justice, which is a totally worthwhile narrative turn imo, but the resolution is that chaos reigns supreme and all the villains team up with you to take her down. After the fight, you’re given the option to give her some of your power so she can defeat said villains anyway. So, I guess they wanted to make a nuanced take here but it came across pretty muddled to me.

Also, there’s apparently a fucking ARG attached to this game that gets pretty esoteric and I do NOT care.

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Ruiner is not really what I wanted it to be. I dig the character designs, but the rest of it is sort of leaving me cold. I do sort of like the dialogue bits and how the protag’s display mask shows them. Lots of cute little cyberpunkisms.

Otherwise it’s not as focused as I wanted it to be, for a twitch-action type of game I think there’s too many abilities assigned to too many buttons/menus. Don’t care about the plot enough to keep playing. At least I stuck around long enough to get the sidequest about hacking surveillance cats. The writing isn’t amazing but there is a sense of humor here. Or maybe more like whimsy?

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