Games You Played Today Classic Mini

I’ll go in-depth once I’m more sure I understand the game myself (I’m like five hours and three battles in on the hardest difficulty, and though it is not very complex, I still am not quite sure I understand half of it), but basically, I only care about Japanese tactics games that have crazy nonsense gimmick combat systems because I find the sensible stuff like Fire Emblem or Final Fantasy Tactics to be banal and thus wishing I were playing a real tactics game like Jagged Alliance 2, which will never be remade or followed to my satisfaction (or even rendered entirely playable on its own merits for me, doubly frustrating) ANYWAY

(seriously though FFT is so brainless. you jump around and hit me in the back! then I jump around and hit you in the back! then she jumps up and casts her spell! one by one by one! everyone does the thing that they do! yawn)

Like Knights in the Nightmare, which is probably among the most incomprehensible games I’ve ever played, but definitely has some of the best fonts. There’s like 20 different fonts on-screen, in the action, in super low-res on the DS, and yet they all work and they all kick ass. I never got much into it but damn do I respect it.

Anyway NAtURAL DOCtRINE is so ugly, and so cheap, the storyline so thin and terse (and yet just irritating enough), and the stages are so small… with no background at all, just hovering in void, like a diorama, and I’m totally relieved from being expected to care about another dumb generic fantasy world and the characters in it unlike what Square or Nintendo wants to drag me through, and so since it either knows they have nothing to say or they have no budget with which to pretend they can say it, you get to actually play a tactics game that is fuck-your-face-up difficult and uncompromising and strange from the get-go. It’s so concise. It’s a PS2 game, basically.

My last resistance against falling in love with it, fell when I saw that mines could close if you’ve exterminated too much of the local population (i.e. run it a couple times), as an anti-grinding method. Or how you can’t save-scum during a dungeon run, but they have sensibly placed checkpoints coinciding with events, and no you will not be fully healed upon restoring to a checkpoint. Oh, and nobody can get downed or it’s Game Over, and there are enemies in these dungeons (presented as discrete missions, with one of those scoring systems where you can get an “S-”) which you cannot expect to kill until much later. The first two dungeons (mines/missions) demand that you flee from them at some point. I died like 20 times on the final part of the second one, trying to escape from some larvae spitters, until I realized I wasn’t supposed to attack them while they were eating a corpse at the start because otherwise they’re occupied for that one extra turn I need to get out of there alive.

The combat consists of, like, basically weird abstract baton-passing “links” that you exploit to give everyone extra turns, and you basically want to do all this weird shit so that the enemy never gets a single turn ever or they will probably one-shot you. It’s like SMT’s Press Turn but with formation-forming instead of elemental weaknesses (I don’t think there are elements in this game! Hell yes!), and they can and will do all this against you too. It sounds like bad design, and maybe it is, because I still don’t really completely understand it, and none of it makes any intuitive sense (why do my melee attackers get stronger if they are spaced out far apart and one is in the corner of the room furthest from the enemy)… but… it’s so different I can’t completely evaluate it yet. Hopefully I’ll break the game so I can stop caring and go back to talking about normal things people understand and appreciate. I have a feeling it has much more to teach me though.

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the interface in natural doctrine gave me a migraine

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Awwww yeahhh gimme dat NATURAL D

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Screenshots of this game are always amazing but you’ve managed to capture it rendering almost all text upside down

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I’m not that far; I found that screenshot on Google Images. But oh my god I can’t wait.

Natural Doctrine is such a bizarre game filled with odd directorial decisions, laugh out loud glitches, and truly unique tactical concepts. We had a thread on it a while back and I don’t think the game manages to keep up with the player past a certain point and stops evolving in its stage design, but I really enjoyed exploring what was there. It’s at least made me keep an eye on Kadokawa Games from now on because they have some interesting ideas kicking around up there and they’re willing to throw money away on them.

They followed up with God Wars: Future Past, a tactics RPG, which seemed fairly reserved and traditional from what I played of it but with all the pacing issues Natural Doctrine suffered from. It got some updated re-releases, the most recent of which came to Switch and also got localized, so I’ll probably give it another shot at some point.

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Well. I was skeptical of What Remains of Edith Finch after Giant Sparrow’s first game, Unfinished Swan, was the worst example of the faux-meaningful Art Game one always enters these projects worried about.

But a year of very positive press put it on the list and tonight I start and

I don’t think I can get over the narrator. Naturalistic, mumbling amateur actor-reads have become a thing in walking sims and when the content is a twee notch up from the standard adventure game descriptions I get itchy all over.

I’d turn the dialogue track off but the subtitles are rendered in 3D and not effective at presenting in front of the camera. I don’t know if I can go back.

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there are multiple narrators (for the record, I agree, the voice directing didn’t work for me)

yeah, I powered through most of the first memory before deciding none of it was working for me

very similar experience to Tacoma for me, it was constantly apparent that they wanted to create a given effect and never really enjoyable or interesting even though so much of the craft is objectively good

and Larry Ellison’s daughter gotta get paid

but games like this always make me wonder whether the creators have considered whether people wouldn’t rather relax with a good book. it all feels so aspirational and that is very rarely a good thing for a videogame

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omg ya’ll CRTs ;_;

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I started playing God of War (2018) since I wanted a game I wouldn’t have to think too much about, and I thought it’d be cool to be a really strong dad. I misread some text about kratos’ skill upgrades and spent the first 10 hours or so thinking they were unobtainably expensive. I thought that was great! I was dumping all my xp points into atreus and thinking it was a neat way to tie the mechanics into some narrative stuff. Turns out I’m just bad at reading. I wish I could go back to thinking this was a game about a stubborn old idiot who’s increasingly reliant on his son to get through a journey he’s not physically or emotionally equipped for.

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Turned the cam off, thanx buttz

I must now remark on how much of DQ11 can be made to just run automatically and watched wow

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I mostly asked because I agree with you on FFT and it’s so revered and I really wanted to like it but it’s just so tedious and I prefer Western games like JA2 and X-Com. A cool Japanese turn based game is something I’m fundamentally interested in though

This is the best bottom line review for this game

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This may have been mentioned in the news thread but What Remains of Edith Finch is available for free on the Epic Game Store for a couple weeks starting on Thursday (free to keep forever, not just for those two weeks), so if anyone wanted to see if they’d think higher of it this would be their chance.

I am through the first four levels of Flashback and the ending of that fourth level is just such a trainwreck of design. The game has a habit of occasionally asking just a bit more from the player than what the controls can let them comfortably do, and that is the section where they decide to combine that with a somewhat strict time limit. Add in the downright funky way the game handles checkpoints (failing at the end makes you redo twice as much of a fairly long stage than is typical because the theoretical final savepoint is a decoy that is actually impossible to reach) and… yeah, that was a mess.

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I haven’t touched RE7 since I beat it a few years ago (man, time flies) but I decided to give the DLC a whirl because lately I haven’t felt like committing to a new game for personal reasons. I respect the fact that most of the extra “content” is just scraps of unused gameplay and agree with Capcom on their decision to cut those bits out. Of the official DLC scenarios I’ve played, Not a Hero didn’t necessarily redeem what was a pretty bad last act of the main game. That’s not to say it’s not enjoyable but I secretly had hope Not a Hero would be some wild revision of the wackier elements of the main game. It’s not that, it’s a completely safe and predictable coda to what was already a lackluster ending. With that being said, Capcom does manage to shoehorn in some racism (shocker) as the new enemies are called “White Molded” which are an evolution - and improvement - over the black molded featured in the main campaign.

So when I made my list of games to try and play in 2019 our good friend @BLUE_BLACK_PURPLE took the time to warn me that Flashback kinda sucks, to which I responded that it might but I’ve put off playing it for a decade now and I just have to know.

With that said… I finished it up earlier today and while suck is perhaps too strong a word it ain’t exactly all that good. I can see how certain things it did being more novel when it released 25 years ago. The story is a pastiche of Total Recall, They Live and a bit of Running Man, but there weren’t exactly a ton of games in that mold back then. An entire chapter had a bunch of rpg-like side quests you had to complete to earn money, which would have likely blown my mind/confused me deeply back then.

None of that is really that noteworthy now sadly, and I think the game’s biggest sin is sometimes trying to do more standard gameplay bits within the confines of a cinematic platformer and it just isn’t a great idea. Of that era in that micro-genre I think Out of This World and Prince of Persia stand above the others, mainly because both of them tweaked what they asked of the player to be more in line with the… I hate to say laggy controls, let’s say deliberate. If Prince of Persia asked you to make your way through a Mario level it’d probably be a disaster, so it didn’t.

Flashback sometimes remembers that, but on enough occasions it just asks too much. The main offender is probably combat, and I say this having played through the game on easy because I’m not a sadist. There really isn’t a way to smoothly attack especially up close, and in cramped quarters you really just lack any decent way to deal with this. There were battles where using the same exact approach from the exact same spot I would escape being hit only once, or being hit five times and dying.

It has a pretty alright art direction though. You get some nice alien locales eventually. The animations have that rotoscoped flavor and you get a ton of random 16 bit cutscene animation at the end of each level and oddly enough whenever you pick up or hand over an item. For me that is a positive, YMMV.

So yeah, it is an interesting enough game to revisit and when it stays out of its own way (again, play on easy as all it does is reduce the number of enemies and they are the weakest part) while never outright good it is okayish enough. It just fucks up just frequently enough to drag it down to being subpar. I can see a theoretical version of the game where a handful of setpieces were either altered or dropped and it making a legit difference.

Also since someone asked I always heard that the Genesis version was better than the SNES one (oh yeah, there is notable slowdown in the SNES version), although one of the original computer versions is supposed to be the best one.

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I got a bunch of games on fightcade today, and I went to load up Garou and I took one look at it and :sob::sob::sob:

Flatscreens were a mistake

Been going through games I got via PS+ but never gave a chance, and found Portal Knights. It’s like if Minecraft was a good game?

More accurately, it’s Minecraft meets action-adventure RPG and I think I’m enjoying it more.

The real test will be if the wife enjoys it enough to play with me. We haven’t minecrafted together for a while.

Sucks that you have to pick a binary gender for your character, but I’m not sure what it does besides set some defaults - so far it seems like none of the customization options are gender-linked, and all the NPCs use they/them pronouns even for each other.

Nice! I was looking forward to your opinion and didn’t expect it so soon. I agree with your qualms about the game. They’re what I think are wrong with the game too. I also got stuck at some points and didn’t think it was too obvious what you have to do next sometimes.

It bugs me because PoP and Another World are two of my favorite games of all time and Flashback always looked like it belonged up there too but it just ain’t happening for me. Heart of Darkness rocked my world when I was a kid. Heck, I even dream about making my own cinematic platformer one day (I want to turn one of the novels I’m writing into one, eventually) and modern games like Limbo prove that the genre still has a lot of juice left in it.

So I’ve got a lot invested in these games and Flashback just kind of falls short

Good on you for beating it! Here’s hoping you like the next game on your list more