Natural Doctrine is such a bizarre game filled with odd directorial decisions, laugh out loud glitches, and truly unique tactical concepts. We had a thread on it a while back and I don’t think the game manages to keep up with the player past a certain point and stops evolving in its stage design, but I really enjoyed exploring what was there. It’s at least made me keep an eye on Kadokawa Games from now on because they have some interesting ideas kicking around up there and they’re willing to throw money away on them.
They followed up with God Wars: Future Past, a tactics RPG, which seemed fairly reserved and traditional from what I played of it but with all the pacing issues Natural Doctrine suffered from. It got some updated re-releases, the most recent of which came to Switch and also got localized, so I’ll probably give it another shot at some point.