games you played today chronicles X: ten things I played about you

i am finally writing my ‘games i played at magwest’ post because there is an emergency time limit

glitch dungeon crystal: babushka quest is in the current steam next fest and you need to play it. also another oakland dev we know suggested that subtitle and i’m glad it was appended

it is a puzzle platformer so good that calling it a puzzle platformer does it a wild disservice. my eyes sprint across the screen as i enter a new room. platform and powerup placements inform me with immediacy that, despite my daring not to dream it possible, two mechanics interact in yet another way. i turn to the developer, and say, “you rat fuck. you’re sick.” this happens every room, every five minutes. for an hour. you must play this.

the game, within its own copy, calls itself a metroidvania, but the only child of metroid it calls to my mind is la mulana. this is good.

vassoul is the best game that you cannot play, look at, or hear about. (or at least, i thought that was true; this bunch of links seems to have a demo from a few months ago in it) jamel is a solo dev making his first game, which pushes belief, because this gamefeel is sweat-sticky. vassoul is an action video game which knows the human sprint speed is 25mph. vassoul is a platform video game which knows that locking your horizontal momentum through perfectly timed dash-canceling jumps should not have a flashy particle effect to reward you for being a good boy, because you are not a good boy. you are a bad girl, and you are breaking the game for the sick, sick pleasure of flying off the screen.

the combos are hot-hard, the slowdown zoom-in combo when you perfectly parry a boss feels electric (and was iirc explicitly inspired by lethal league). vassoul is video games. i played it more than once. i have never been more fortunate to be seated directly across from someone. it is another game that is getting given the title of metroidvania on its website which mostly just informs me what we all here have all known all along which is that it’s a bullshit word that means nothing. this is not a metroidvania. this is dracula may cry x.

on day two of magwest, someone played our game. well, a lot of people did, but let’s just stick with someone. he loved it. a handful of hours later, two more people played our game. hours still after that, an individual approaches and states “i’m the last one at my table who has not played this game, so here i am.” i inquire as to this individual’s origin, and my eyes are directed to the corner opposite us.

what i find is trailthread. imon, its lead developer, was that someone from so many hours ago. he is a saga freak. he was elated to meet other saga freaks. this team is still in college. this game exists for rpg mavens.

each turn, your characters may take two actions: spend SP on a regular ability, and spend maximum HP on a ‘thread’. Threads modify an ability being taken by any member of the party, for this turn only. increase a move’s damage, add an element, cause it to trigger twice. health is restored and reset at battle’s end, so a perfect battle sees your maximum health reduced to atoms. this game hands you three simple archetypal party members and a crowbar. rip the game open, and hack it to ribbons.

super sushi roll is a game i admittedly initially played out of obligation because i told its dev i would when, after playing our game, they informed me they also had a game. on the other hand, i’m glad that i did. one developer working with an artist, super sushi roll dares to ask, what if you could move the pinball? this game looked at super monkey ball and decided any tilt action that does not result in home-run-derbying yourself into oblivion is wasted, and so asks you to tilt not the stage, but merely to tilt that which may slam.

i will admit that it grips me less than the other games above, but the listed steam price of four dollars is somewhat criminally low. this game may resemble some manner of deluxe newgrounds upload, but rents have increased a lot since flash’s heyday.

i also got to play some pop’n music which was good for my soul. i have not smacked those orbs in a number of years.

also i played jack bros. and that’s GOTTA be one of the best septentrion-likes out there.

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A lot of the Refantazio criticism I’ve read so far has a real “Unlike other Persona games, this one is about the characters” vibe to it.

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I’ve only played like 2-3 hours of it but that’s further than I ever got into any other persona game and it seems really good! there have been a lot of regular-ass good games coming out this year that weren’t hugely on my radar

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Okay, finished the Prince of Persia DLC…mostly. Still gotta do the optional boss fight, which is pretty funny (and brutal - dude hits like a truck, timing on parrying is extremely tight).

Bummed the game apparently didn’t do well, because as search action type games go, this has definitely been one of the best I’ve played in a long time.

Glad they at least did this DLC - the absence of the creepiest of the bosses was a bummer, and they more than made up for it with this tough as shit add on themed around her.

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Played enough of Castlevania III to sate myself (level 9 with Alucard). Really pretty game. But only slightly less frustrating than Castlevania was, yet so much more difficult. I made the mistake of playing the US NES version, which is allegedly way harder than the Japanese version.

Having finished FF1 and 2 as well as the first three Castlevanias, I can now move onto the SNES sequels for these games that have always interested me.

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CV3 is semi-inexplicably the most “iconic” Castlevania after the original and SotN despite not really being as good of a game as either of those.

the best versions of Castlevania 3 are the Netflix show and the recent Curse of the Moon games imo. Rondo and arguably even Bloodlines are much better

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Bloodlines owns.

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The JP version also has the custom music chip = D

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partner and i been playing some switch shovelware

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citizen sleeper is a game i’m playing so i can talk about it with my coworker, who said it evokes what it was like for him to immigrate to america with little to no resources - “going from relying on others’ help to survive to having enough resources to be able to help others”. i’m only an hour or two in and so far i’m appreciating the way it builds a video game around tabletop mechanics with minimal assets. so far it seems like a gamebook with more board game elements than what i remember from those - tokens, turns, currency, strategic allocation of dice, etc. so far, the writing and tone are about on par with what i would expect from an indie tabletop rpg, clearly well-though-out but a bit dry. it’s not blowing my mind but it’s inspiring in an “i could do this” kind of way and i’m curious to see where it goes

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Oh hey, I remember playing the original Glitch Dungeon some time back on itch. Had no idea it was being followed-up/iterated on, will have to check that out.

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so far it’s awkwardly tacked on right before the end of chapter 2 so probably no

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Oh yeah, tried a few Steam Next Fest demos, some neat ones but not a ton worth mentioning at this point. That said gonna point out The Book of Buja

Very strong original Legend of Zelda vibes initially, except you get these odd big, almost digitized sprites popping up from time to time.

Rather than rescue a princess you have an ability that let’s you see the last few minutes of a person’s life by touching their body, and you must use this to prove the king innocent of murder and that he’s being set-up by some outsider trying to usurp the throne.

The game starts with one of these giant ugly sprites acting as a storyteller, except you notice his leg is in chains and he is trying to hack off his foot while talking to you.

If you bribe a clear placeholder art character 100 bucks they’ll step aside and let you take on the equivalent of a cave of challenges, seemingly a gauntlet of 22 floors full of enemies you must defeat including many that aren’t in the demo itself otherwise.

Looking at the store page video you eventually get the ability to freeze water in a full row in front of you which seemingly plays into a bunch of puzzles. Oh yeah, decent number of block pushing puzzles already. Also a bunch of random seeming side-stuff that all seems not at all what one would expect from a Zelda knock-off.

I have no clue if it’ll be any good (demo was fine?) but this is an odd enough mix that could end up anywhere between utterly derivative and bizarre.



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Alongside New Zelda I’ve been playing SaGa: Minstrel Song Remastered. This feels like the true sickos SaGa game. So many obtuse things to juggle, extremely limited resources, fight too many battles and you lock yourself out of quests etc.

I like how people always say about these games “avoid combat as much as possible” but it’s pretty much impossible because the enemies are too numerous and packed so densely. I usually play through dungeons at 2X speed so I tend to end up with these Benny Hill chases trying to avoid enemies that chase you to the ends of the earth, and typically end up with a 3x chain battle.

I picked who is supposedly the weakest starting character and was really confused at the start because apparently I am supposed to get abducted by slavers but I had already recruited a full party so I killed that guy with no problems. I ended up having to kick everyone out and intentionally losing to him later on to trigger other quests.

I almost got softlocked in the Underwater Temple because you can’t leave until the quest is completed and the boss was able to one shot my entire party with his stomp attack. Lucky I had another save, but now I have to run with fear anytime I see the little girl walking towards me in towns in case she triggers that quest again.

I’m playing on the original Japanese progression speed, and the ER counter is one tick away from whatever happens at the red dot. I’ve got one fatestone, not sure if those are too important.

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Oh yeah that Zelda-lookin’ Zelda one hey it’s zooming in on that inch worm aw that’s cute and

Untitled-1 copy

OH

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what else is new, eh bub

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new old kusoge dropped

it’s pretty hard but i’ve laughed every time i’ve died, so it’s good

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what is it called?

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I started two games tonight. Monster Boy and The Cursed Kingdom is well…extant. @Sykel I also just got to the Frog and think I am putting it down. Like, every other post on forum it is just not very engaging one way or the other. I’m glad I could turn off the ring select which is Always Awful. Feel like the game is only going to get more miserable with changing equipment and items and forms and magic constantly.

The boss battles are such a weird point between “just tank them” and “no actually you have to see their full attack patterns three times, guranteed.” That snake boss sucked.

The thought of spending tomorrow on it put dread in my heart.

I also finally started QUERN. Which I’ve been told is Myst: All Puzzles. Not like I didn’t play a game recently where I just got mad at the puzzles constantly. These seem better. The bigger problem is figuring out what I can even do or what I did. I have two torches and an extreme need to put them into torch holders hoping something happens.

In truth my game of the moment remains Koi-Koi in Shin Sakura Taisen.

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