games you played today chronicles X: ten things I played about you

These fucking piglets. I was MINDING MY OWN BUSINESS and they came at me with a hatred

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Metaphor dungeon 1 is really big and I’m running out of magla pots

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I started up Alan Wake for the first time (if I did it right still on the pre-removed songs version).

In the game you find scattered collectible pages that apparently you wrote but do not remember.

The second or third one ended with the line “It was a scene from a nightmare, but I was awake.”

I then went “awake… A Wake” and groaned aloud.

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the key thing to know about Alan Wake is that Alan Wake is a shitty writer

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life is strange double exposure


I killed thousands for this girl, erased entire timelines, just for her to dump me and flirt with victoria chase on facebook

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is the cat quest worth the pre-order or whatever

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CHOICES and CONSEQUENCES in videogames were a mistake. god damn that is some cop out bullshit.

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about 20-ish hours into Metaphor: ReFantazio. the game is good, and i’m having a fun time playing it, but i still kind of can’t get over how closely the gameplay resembles Persona 5.

for what it’s worth, out of all the modern Persona games (“modern” meaning uhh…not PS1), i think 5 is my favorite and the one that feels the most like a game i enjoyed playing, so it’s not that i necessarily mind playing more of something like that game, but it just feels remarkably similar in ways i hadn’t suspected.

in my mind, i’m trying to figure out - am i complaining over nothing? i mean, Chrono Trigger and Final Fantasy share a lot in common, but those games feel extremely distinct in my mind. is that just nostalgia? the feelings of a less-jaded youth? i’m not sure - i guess the issue is that the pacing is also very similar.

M:R and P5 both have you on a clock, different things you do take up that time, etc. i suppose one could say “well, for Square, it was ATB, for Persona Team, it’s uh…Time” as a distinct game mechanic - the thing that makes their games theirs.

it does differentiate itself enough at least in terms of characterization and plot, so there’s that. and honestly, the lack of romance options in the game is probably for the best. not to indict dating sims as an entire genre, but i think they have a lot of baggage, and that baggage was pretty present in all the Persona games that included it

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Going nuts with this Prince of Persia DLC. There aren’t any guides online for it, but I’m assuming I’ve got all the collectibles at this point (just three! Five if you count the two potions), so all that’s left is taking on the boss of the DLC…

…and it’s right back to the controller-clenching Phanto/Super Mario Bros. 3 Sun chase sequences.

They’re not that bad! I just gotta stay calm! But dang, it’s tense.

There’s one final boss in the DLC that I think you can only fight if you’ve beat this and the main game. I hope can finish it off today.

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I think it definitely visually resembles Persona very strongly but I feel the soul of SMT more strongly as I play it. People have also pointed out the Etrian Odyssey DNA but I think it’s one of those strange chameleons that looks like whatever you’ve experienced the most. I have no interest in Persona but am liking Metaphor a lot.

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Personally as a guy that has consumed Silent Hill games all month I am getting big Silent Hill vibes from Metaphor Whosawhatit or whatever y’all are playing.

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are there time limits in EO? i forget

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I think it’s more the job/class switching element. I don’t recall it having time management like Persona

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EO has a few touches like a day night and calendar cycle but it’s mostly for pacing resource nodes and some specific monster spawns.

I think some tavern requests would have a Turn in by date.

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ah ok, right

to reiterate/rephrase

and honestly, i don’t feel like it’s worth harping on this, but here goes my harping:

i don’t think the game is tone-wise like Persona 5, but i mean…the gameplay and core mechanics is essentially the same. the archetypes are sort of a mix between job classes and Personas, with the main difference being that you can switch them mid-dungeon (and maybe even mid-battle, later on, is my guess). you can carry over a few moves between classes, too, which makes it less painful to switch between them and give them all a shot.

but yeah, the general Persona thing of “you have X amount of days until ______ happens” is still there, and you divide your time between talking to folks, doing sidequests/side-dungeons, and venturing into your main task. oh, also, they added travel time, so sometimes your days are taken up by getting to and from new locations.

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yeah but don’t underestimate how much “a PC-native Persona with no mechanical innovations but none of the problematic elements or annoying setting” is exactly what people have been asking for

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Yea it was hard for me 2 shed persona(3+) associations between eeverything youve said, teh Jung stuff poppin back up, little like freeze frame vo animation when u increase a bond level with someoneon that explaisn what stereotype theyre like, & the summoning animation being a cut-in semi-graphic suicide (which hey if it aint broke).

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There is no goddamn way

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I wonder if it’s just because chloe’s voice actor is probably expensive now while max’s voice actor hasn’t done much else

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yeah i almost wrote that i’m about 20 hours in and haven’t encountered anything yet, but there are 40-80 hours left by all accounts so who knows what’s coming

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