they rarely offend and often amuse me, but it is remarkable how often they wind up being inauthentic in these specifically off the wall ways. why do they keep accepting this assignment
it’s funny because I feel like Americans and the French are uniquely intelligible to one another, much more so than like Americans and Brits or Americans and Germans, but only when they’re out of pocket. when they get a chance to plan something out about one another it’s wildly off base
the lead writer on life is strange 1 and 2 was an american from california who worked on deus ex and daikatana before life is strange so you can’t squarely pin it on the french this time
even though I’m playing on one difficulty level above the default the way I always do, the game is way too easy! the mechanics are somewhere between good and padded (this will be a theme throughout): you level up fairly frequently and get to choose meaningful perks and your characters are well disintinguished from one another and you feel genuinely powerful, but for all that, there are still like 50% too many trash mobs. even so, it moves quick and they got everything else to my taste in terms of the overall complexity of the combat so I’m willing to put up with it, but the encounter design itself is a little weak. it’s hard not to dwell on the developers having made rtwp games prior to this because it feels like they haven’t entirely moved on here.
you get tons of random events and companion quests popping up while moving between planets, and this works surprisingly well, because each planet stop can easily be an hour or two of game time, and the random events do a lot to reinforce your ship as a hub and to keep giving prominence to your crew. this in particular makes it feel like the developers were trying to strike a balance in presentation between a CPRG setting and JRPG storytelling and pacing, and I can think of several other games that attempted the same thing with poorer results. the spacefaring setting is objectively a massive success.
the writing is pretty consistently good! it’s never overwritten despite often being funny and over the top in a very warhammerish way, it seems to be deliberately avoiding both excessively clean resolutions and ham fisted dichotomies, and they do a surprisingly good job of setting the table stakes of the premise considering that it’s a pretty narratively unchallenging power fantasy.
the closest comparison I can think of is probably pillars of eternity 2 – which was also dramatically better than its predecessor and an overall abnormally well rounded entry into a genre that’s almost always uneven even when it’s successful – and it’s similarly inessential but easy to recommend.
my biggest wish for sf6 is they hire a woman or a queer to come in and design a couple dozen half-decent general-use hairstyles that someone might actually wear
Played a tiny bit of Silent Hill 2 (right up to getting into town) on my PC and oof, goddamn, I dunno if it’s UE5 or the game being unoptimized or my poor PC (5600 + RX 6600) meeting a game it can’t possibly run, but performance is rough no matter how I tweak the settings.
I think I’m fucking up my Freesync by using a DP to HDMI cable (my GPU has a few DP ports but only one HDMI), so I’m just gonna designate one of my monitors as “the gaming monitor” and run an HDMI cable to it, see if I can at least eliminate the screen tearing.
I will say, for what little I played - it doesn’t seem too bad.
I realize this post isn’t actually about Wallace Shawn, but he’s actually had some really fun roles in some of my favorite shows the last few years. He was consistenly great as a recurring mob lawyer/fixer in The Good Wife/Fight, and more recently as a queer, faithless pastor in Evil up until earlier this year. I can’t see him voicing a fighting game character, but I could totally see him in like, an Ace Attorney, if those were fully voiced.
After a gazillion years I finally tried to play Sword & Sworcery EP and I guess the accelerometer in a Kindle Fire isn’t as good as one in an iPad because good lord it’s impossible to do the screen rotation mechanic on my device. And then I got bored watching a Longplay but maybe it’s too late, maybe I waited too long to play this anyway.
I was actually feeling similarly about the ReFantazio demo as I did with Tokyo Mirage Sessions, in that both felt sort of like a charmingly low rent b-tier Persona Gaiden but the reviews I’ve seen of Refantazio all say it’s like 80 hours long (I think I beat TMS in like… 20-30 hours?) and as big as any persona game so idk. It definitely wasn’t clear to me how you’d get there from the demo.
I’ll definitely get the full game later this week and report back but the fairy companion has me concerned the tone might sink the whole thing for me.
Since I’ve ben playing it I will say I’ve enjoyed the Metaphor Re:Fantazio demo.
I am doubtful it’ll take full advantage of its premise but having the world magically bound to have an election season is a neat twist on the genre. They are pretty open with the themes of fantasy and fiction as the genesis of political action. Imagine a better world, except the conceit is that the party’s better world is a ‘fantasy’ novel about our modern world but with a utopian bent. Sadly, I think it might just be limited to the usual conflation of race/species in fantasy racism and not much more discussion than ‘a more communal, egalitarian government would be better than super-fascism’. Maybe it gets crazy with it, who knows.
The first optional dungeon was kinda harder than I’d expect but I think it’s because I didn’t stock up on items. You have to optimise press turn to keep up so it feels more SMT than Persona to me but what do I know, I’ve never played a Persona game which feels like a boon going into this. I like the art flourishes they seem to borrow from it though. The UI changes with story beats as you awaken to more power. Eventually it takes the perspective of the dead king into account, placing him at the top of the battle menu and having the victory screen change to a topdown perspective. One thing I find annoying though is how similar every item and piece of equipment looks in the menu. Kinda makes the prep phase a bit stark.
I like the colour palette and heyahumna esperanto chanting during battles. I do wish the archetypes were more than just a different shape and had some more colour variety. I like the low-poly heart on the staff of the Healer tho.
I’m not too fussed on length seeing as JRPGs have made a resurgence in my diet in the last 5 years but if it keeps a good pace I can see myself enjoying it a lot.