shame abt remnant 2. i’m willing to play basically any thirps put in front of me rn so i might still try it if the action or level design has any chops. still, it’s pretty weird to make such terrible decisions when surrounded by champions of the format like helldivers and space marine
tbf i think remnant 2 does just front load a lot of that stuff and you’re free of it pretty quickly. idk how they landed on doing it this way, because the opening of the first game was also the weakest part of similar bland world stuff.
i need to spend more time with 2, it didn’t really click with me but i think i maybe just picked a class that i didn’t enjoy playing
i’ve been playing a little bit of castlevania order of ecclesia on the new m2-developed collection it makes a nice hanging out in the front room with other people game… not too intense or involved but also stimulating.
it has a lot of great pixel artistry, lots of little details… also the first half of the game being structured as a series of minidungeons is fun. it’s a little silly that so much of the game seems to be flat rooms but they also filled most of them with enemies who will actually attack you aggressively and attempt to prevent you from making forward progress (which makes it stand out to me tho obvs i think many games in the later half of the series have virtues as a general japanese gaming franchise nerd i’m eager to see positives in this kind of game)
the music is consistently good and it’s great that they made the protagonist a girl… i think the character design is nice too compared to the other ds games
i also like that the combat system is mostly based around like rapidly alternating left and right hand attacks… it feels a little like what if a “character action” game were a 2D sidescroller
also the boss fights are a lot of fun… giant crab elevator…
sighed and spent a while this morning in the battle hub, in attempt to whittle down some of the requirements for new clothes and things
actually fought (and lost) a few matches until i couldn’t stand it anymore and just zoned out to vulgus to de-stress, making it further than i ever had actually; i didn’t realize how varied the game gets after a while
of course like any time i set foot in public (digitally or otherwise), despite never speaking a word or acknowledging him i managed to collect a dude to chase me around and harass me until i just dipped altogether
don’t see myself going near that place again anytime soon; i can just ride the final fight subway back-and-forth if i want to rack up kudos
Cult of the Lamb began with a promo for its DLC two-player local co-op mode, and were it less nicely animated and the game not been a gift from my brother, that would have been enough for me never to actually play the game again.
The actual game is way outside my comfort zone, reminding me of what I’ve heard Actraiser is like–i.e. action segments combined with society-building. I put that game down after about five minutes, so this is doing better already.
Rogue Trader is solidly mid-to-good… it feels like it would’ve been a pretty credible and above average addition to the CRPG revival a decade ago. the scripted animations in dialog scenes are exactly as complex as they need to be to sell the story, the Warhammer mechanics are pretty intelligible, the combat and the narrative grow in complexity just fast enough… glad I persuaded myself to pick it up. I just love it when you can tell a game is scoped in a way you’ll get along with
Almost done with Hitman Absolution and I kinda dig it? The only other Hitman I tried was the first newer one and I think I do better with this kind of more linear experience than that “play this same level over and over to see what else you can do” one. Granted there are still multiple solutions to most issues/assassinations in this one as well but it feels like less of a focus.
I do think it is helped by being one of those AA games that are no longer made and hence I’m probably getting more out of playing it now than back when it was current. Like the story is often vulgar for vulgar’s sake and tropey but it is a flavor of it that went out of style a decade ago.
The biggest issue it has is its absurd saving system where despite having checkpoints and levels broken into several distinct bits scored separately you must finish them in on go or start the whole thing over. I got stuck in one for over 90 minutes yesterday and eventually said screw it and killed everyone with a sword while dressed like a shogun as I simply had to go do other things.
The Making of Karateka : Man!! Francis Mechner as he appears in the making of Karateka is my new role model as a parent
The guy clearly had a busy schedule (he has his own wikipedia page for this business ventures and papers published in psychology) and appreciated high art over low art, yet here he’s running back and forth 1000 times in a row in the forest in his 40s wearing his wife’s karate gi, all for his son’s dumb computer game. And he doesn’t mind his son failing at Yale because he’s spending too much time making said computer game. Just infinite approval and involvement in his kid’s nonsense
I have to channel him when I hear my kid in 10 years talk about bullshit I won’t care about
I have a lot of thoughts about Echoes of Wisdom but the overriding feeling I have is the pace is too slow, feeling like older titles. I don’t recall having this problem with ToTK or BotW so much but NPC dialogue and smoothies in particular are the worst offenders. You can’t just make smoothies en masse, you gotta watch this deku goober mixologist do every order one by one. Nintendo have captured the experience of waiting in line at a cocktail bar. The menu is also now getting very long to select the thing I want and I’m unintentionally skipping the best tool for the job because it’s comparatively far down the list now.
I’m at the Hyrule Castle rift and stealth sections are also frustrating me. I found out you can get in pots and move around in them but this isn’t fully supported by the systems. I think the game’s weakness is not only is the pace quite slow, but puzzles are everywhere making it quite cognitively demanding to play for a while, especially after a work day. They’re managing to keep new tools interesting and not making too many previous echoes obsolete though. Dungeons so far are good but not memorable. I think individual rooms tend to be more memorable like the room with four flame pillars but one is underwater.
I think the aesthetic is not quite enough for me. My eyes can’t bite it. The story, although subversive in some ways is also just delivered far too slow. Hoping that when I get to the costumes it might pick up a bit. Conceptually this game is about Zelda going rogue and just becoming a wandering witch which I really like but might leave this to the side to pick up other stuff I wanna get to.
also people said this game was kind of buggy because apparently the dev is newish and not good at polishing (their last game was a rtwp pathfinder deal which was much less appealing to me so I wouldn’t know) but so far the only “issue” I am experiencing is that I selected a female PC based on character portrait but I totally missed if there was an option to pick a different voice or what, and the default voice I seem to have gotten sounds like someone doing a pretty good matt berry impression. so all my companions are voiced and everything but my main sounds like a mute who’s having her every action narrated by matt berry. can’t complain
I’ve been playing Link’s Awakening on virtual console lately and I’m realizing that I played this for hours and hours as a kid (modest estimate: 300 hours) and I never really got past Key Cavern, which is only a few hours in. I’d just spend all my time teleporting around, cutting grass looking for seashells which I assumed were a rare drop, and occasionally load my sister’s save and try to beat the final boss. Anyway, I’m appreciating the small scale, puzzle box style design more as an adult. The GBC version is also a bit different from the original GB version. So far I’ve just noticed the color (obviously) and the camera vignettes.