playing a lot of fantasy zone, fantasy zone ii 2008, shinobi 1987, shadow dancer 1989… having a sega summer
the stage view mode in project justice is a great addition. some of those stages are really atmospheric without anyone in them.
It does but also it doesn’t if you feel me. Especially in Fallout 1 there’s very little you actually have to do to beat the game. You may not be able to do every sidequest exactly the way you want or whatever but you can stumble through with nearly any build, especially if you keep your eyes open and use your items
Anniversary > Underworld >>>> Legend
And Anniversary is the best just because it’s a remake of the first game, which is actually the only really good one and better than all these.
I myself just finished the last of the newest trilogy, the one where the first one is a Lara sexual assault simulator and they all have stupid titles I can’t remember (one is Rise of the Tomb Raider I think), they really are all just What if Uncharted was shitty? And we added in a little Asscreed in the last one for good measure? Bad games.
this is the kind of thing that keeps me from playing lots of crpgs so i get it. Tips if u want em: if it helps provide a baseline, the go-to F1-2 build for most peeps is “diplosniper” (tag speech, small guns, and a third of your choice usually lockpick or science). Basically ensures you’ll have a well rounded playthrough and not miss much. also the “Gifted” trait you can choose at the beginning is incredibly busted (adds +1 to ALL SPECIAL stats at a piddly cost to your skills) and other than determining your party cap in F2, CHA is a useless dump stat; conversely, AGI is the most important and worth maxing out cuz it determines your max AP!
Oh yeah, and the water chip time limit in 1 is both really generous and can be extended, so don’t sweat it too much
sorry lol Fallout 1 is one of my fav games ever so i get all GameFAQs about it
found out about a japan-only version of tetris for the gba. it’s…well, it’s tetris, but like seemingly every puzzle game on the handheld, it has to be cool and stylish. the bottom left always has little movies playing while you put the tetriminos in a line. the band right above it gets bigger the better you do, and the higher the level you reach. this is also represented by adding more instruments to the dynamic soundtrack. there are some other modes and options, but i haven’t played them yet/can’t read them.
the gba is so cool dudes
Had a satisfying time with the 500 Caliber Contractz demo. At first glance looked like it was going to involve immsim sniping but in fact it’s a floaty masocore platformer. Movement seems restrictive and obtuse at first but rewards persistence. You jump spin, polevault, slide and shoot your way around the level in platforming challenges building up speed through momentum.
Choice light-touch storytelling details as in the other two of Bryce’s games I’ve played (Fatum Betula, Mysteries Under Lake Ophelia). A cute feature is that the tutorial is an ingame lowres shitty YouTube video with Shinigami blasting. (This is pretty much Bryce’s own YT style from what I’ve seen).
I still really liked Shadow (the one you just played) all considered. I liked her friendship with her life mate Polynesian Bro. The actual tombs were all spooky and gross and made me use my head just enough. Now she finally is…the Tomb Raider.
Tomb Raider Underworld sucks too just so we all know.
I played the first of the newer ones and liked the little tomb raider bits, and when you stalk about with a bow and arrow like a hunter, everything else sucked
You know what holds up pretty well, rust and jank and all…the old Tomb Raiders…
(For what it’s worth I kinda enjoyed the recent trilogy. I feel like I oughta to give Shadow another try, since the DLC that came out after is more or less integrated into the story path and gives ya some more tombs to muck about)
I just pick one of the premade characters in fallout 1 or 2
i liked some parts of it. i had fun finding all the treasures, a couple of the levels were interesting, and graphically some areas of it were nice.
also, you could get dirty from doing gymnastics in a small boat (i guess from rolling around on a filthy carpet?)
I tried playing Franz, a little Ice Pick Lodge mobile game. Hard to describe, mostly swiping around through abstract screens reading inscrutable messages about the titular Franz. Despite cultivating an air of mystery it all still felt like a tutorial.
Also, it does the “uses your phone’s notifications as a gameplay/narrative element” and I got tired of that gimmick about 10 years ago. (Maybe this is hypocritical of me because I always complain that mobile games don’t do enough to take advantage of being mobile)
Dating a gamer has led to me playing Xenoblade Chronicles 3. Suddenly I want a Nintendo switch…maybe I’ll have to wait for the switch 2.
I cannot believe that game runs on 4gb of ram. I’m used to snes style jrpgs, the complicated battle system of Xenoblade Chronicles 3 I keep fucking up in subtle ways.
XBC3 is so good, but don’t worry about messing battles up too much. As long as you are about the right level, most of them aren’t too challenging.
I finished the DLC extra adventure a few weeks back and it was great.
The plot was bizarre, the political situation in the hub city place (yes, if you haven’t played this game, this is extremely important and you are compelled to pay attention to it) was nonsensical, the whole thing was a giant white savior narrative - it was like a screenwriter who took college courses but couldn’t hack it in Hollywood got his first draft published. Bad, bad, bad. I think I fundamentally disagree with the idea of making Lara Croft a sympathetic character. At least, no one has really been able to make it work.
The titular tombs were fine, I guess. The game can’t seem to decide whether these are realistic places you are Nakatomiing through or explicit goofy platforming playgrounds. Tonally all over the place, like the rest of the game.
Finally got around to playing Ninja Five-0 and despite being about 80% way through the game now I still can’t tell whether the swinging is janky or if I am just awful at it. Kinda odd that this ended up as one of those super expensive holy grail games as it’s basically fine but that’s about it?
played a bit of David Lynch’s favorite videogame Gadget: Past as Future, the 1997 remake version of the 1993 original, Gadget: Invention, Travel and Adventure. made by cg artist Haruhiko Shono with a company called Synergy, who Lynch got in contact with about making Woodcutters From Fiery Ships. There are no puzzles like myst or anything, you kind of just click through it.
There’s a comet heading towards earth and there’s some scientists who are worried about it and you’re some sort of agent who is ordered by someone named Slowslop to find out what the head scientist, Horselover, is up to.
this weird kid seems to exchange briefcases with you
remake
original
I didn’t finish it cause I was kind of trying to decide if I wanted to play the original first. I like how in the original you take your train ticket from the hotel clerk and it immediately cuts to you in the train station in front of the clerk there. in the remake there’s a big scene of the camera flying out the hotel front doors across a square down into a train station, but I think the mood usually comes across better in the remake art.
apparently guillermo del toro and the wachowski’s are fans of the game as well
and as I’m sure you’re aware half-life writer Marc Laidlaw of course wrote a tie in novel and had an agreement with synergy to write one for woodcutters at the time
They got Philip K. Dick as a character in this game?