games you played today chronicles X: ten things I played about you

what a tough gal

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do the remake endings also have chris and jill just going on witrh their lives? since all the sequels show that the resident evil world quickly fell apart after the spencer mansion incident

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they all suffer like G did

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I finished Mouthwashing last night. It took me about 2.5 hours.

The intro segment made me think the tone was going to be a little lighter than it actually ended up being. (What I thought was a joke on the player was ultimately a key part of the story.) The horror gets somewhat meaner than I’d expected for playful ps1-looking game.

The sound design is impressive and I like the way the narrative jumps around and sometimes veers off into abstraction. Some of the puzzles took me a minute of wandering around but I was never stuck anywhere for long. In fact, sometimes the game simply advances unexpectedly and I think that helps keep things from getting stale.

Remember the part in the movie Eraserhead when you realize why it’s called Eraserhead? This game has a moment like that as well.

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I’m looking forward to playing this because their previous game, How Fish Is Made, was one of my fav indie horror games in years

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Any good write ups somewhere about why names such as “How Fish is Made” and “A Machine for Pigs” are so dang evocative for horror? I assume it’s because these evoke the dehumanization of the implicit player into livestock, but man, “Amnesia: A Machine for Pigs” is a name I never forget.

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Metaphor demo gets to the meat fast. The combat is pretty interesting and varied. It’s also pretty gorgeous. If you have a low spec PC you might need to do some weird stuff to fix some issues, but consoles seem good to go.

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Meat processing has been peak horror since upton sinclair

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my favorite horror youtuber is ordinary sausage

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i started the Front Mission 5 fan translation and then stopped because i realized i should play an earlier one first. i bought an Argentinian xbox live code for the front mission 1 remake and activated it via vpn.

something about these games feels like a freaky party. there’s like a sophisticated sexy aura to everything in spite of it being about war. im reading gravity’s rainbow so maybe i’m just inserting that vibe subconsciously.

the main characters name is ROID

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playing ender lilies and looked up what one of the characters sprites actually looks like and ended up feeling annoyed that a lot of sidescrollers now will have these very detailed characters so zoomed out it’s kind of hard to tell what’s even happening in motion

game is ok. i got the sisters siegrid and silva and keep them with me. it would’ve been cute if the souls you collect talked to each other, but maybe that’s not thematically appropriate if we assume all of them except your dedicated melee attack have lost their minds to such a degree that they aren’t even aware beyond being ordered around by this child. i don’t actually know what the case is i don’t think it’s been made clear. i hope this will be more fucked up than not.

also whats the deal with calling it ender lilies when you keep collecting a bunch of guys? two of the souls were even in a straight relationship? i think the devs might’ve been a bit confused

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Went a bunch of places I wasn’t supposed to be just yet in Zelda, but it worked out OK?

Quickly realizing that while, yes, sadly, using the Link form is the most effective thing to do for a lot of harder enemies/bosses, you’re not entirely passive while using summons to fight. A lot of Moblins like to run off and dart back to attack…but not if you grab them and hold them in place :smiling_imp:

Also, as traversal goes, I’ve had to break my mindset of “you gotta build stairs and climb” when it’s much faster/easier (though not entirely reliable) to summon a spider, grab it, then use the Follow command and ride it up the walls to go just about anywhere. In the Gerudo area you can get one of those flying tiles that trivializes crossing most divides.

It’s like they made the thing from Link’s Awakening where you’d open the map as you crossed the screen to glitch across on top of trees and stuff a whole ass legitimate game mechanic.

Now I’ve got a bunch of summons I can’t use due to not having enough energy to summon them…I probably oughta follow the story and take care of that.

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i don’t know if anyone has been playing the Metaphor: ReFantazio demo, but i have

first off, the game demo runs in 1080p on the PS5. i can find essentially nothing about this written by anyone on the internet, so i don’t know if this is some unique bug i have encountered, but it happened - i was so confused, and had to download the Series X demo, just to compare. the S|X version does, indeed, run in 4K, so i have no idea what is going on there.

i’m liking what i’ve played, but the game really is just Persona but fantasy. like the combat, the way you interact with other characters to build relationships, the structure of the dungeons, etc. all very, very Persona 5. although now you can just real-time combat weaker enemies when you see them, which is nice.

the game almost immediately begins breaking the fourth wall and creates a distance between the game world and the world of the player. curious to see where that goes, i suppose.

overall, i think the game is “good” but also have this feeling of “is that all?” if Atlus is really trying to make an entirely new franchise and branch out beyond the confines of SMT, it feels like they are way too terrified to take any actual risks with gameplay.

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I tried real hard to use a table and a tornado to reach a high spot in the Gerudo rift where you have to touch 5 things, but I couldn’t get it to work. I think it could though. I ended up putting a couple of boxes next to each other, switching to Link mode so I could jump on them, and then building a bed and trampoline tower. The first box disappeared when I put the last piece down, but I only needed that box to start the tower so it was fine.

I think I could’ve used your method of following a flying thing instead and I’m pretty sure there were also thowmp-like baddies on the map I could’ve moved.

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The internet has said the ps5 version is borked and you are supposed to play the ps4 version because lol

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Shame about the Metaphor demo but glad to hear it’s basically fantasy Persona as someone who only ever played SMT proper.


Played a bunch of Cosmic Smash VRS - New Dimension, the PS5’s next exclusive thanks to it finally being uncoupled from PSVR2.

The aesthetic feels like the natural evolution of the Y2K minimalism of Wipeout and 00s electronica but the tennis/Breakout frame kinda feels like an extension of early Atari and the arcade as well. In the non-VR version, hits are all done with ‘X’ but the type of hit is somewhat positioning and timing dependent rather than their being discrete types of swing (I think as a result of having to balance the more physics sim-y nature of the VR version since online play is ‘cross-platform’). It really does feel like Breakout more than anything at the end of the day.

I am in the top 100 for the majority of stages. This either means I am very good or there are a depressingly small number of people playing. The modes are cool and I’m finding it a good break between other games or just podcast filler. Infinity is just an endless rally with the targets moving slowly towards you and limited ‘lives’ as it gets harder and harder, like Tetris tennis. Tetnis? It’s both pretty good and a top 3 PS5 exclusive.

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I gave the demos of both re fantazio and the rom saga 2 remake like an hour each and found them competent and pleasant but not at a level that would realistically compel me to put however many hours into a JRPG this autumn, especially when I never finished dragons dogma 2 or a handful of other more interesting games. I like that they both had demos though.

weirdly they and only they of every game I’ve played on this machine didn’t want to scale beyond 1440p on a 4k monitor in borderless mode, which I suspect means that Japanese devs got some part of the windows documentation wrong and they’re pulling the 1.5 scaling factor the display uses for desktop applications rather than the native resolution.

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monthly game night, my theme: ‘Bad Ass Buddy Ups’

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I had planned on starting with Metal Slug X but one friend hadn’t played 3 so I was like oh man let’s go with circus spectacle which was a trade off and maybe I personally regretted not sticking with my gut as I was one of the people finishing the final mission and it’s a bit too much, too long and too padded but all the zombie vomit and metal guitars and shit were a hit for the game heads and non game heads alike so it delivered as expected though I prefer playing X!

Next up was Dungeons and Dragons: Shadow Over Mystara, what a hoot! I think I may have aimlessly fed some quarters into this at some point in the past, but really digging in, this is a lot of game for an arcade game. love all the various weapons and attacks and spells (Haste, the slapstick carnage!) and naming your characters and the pretense of choosing your own adventure and frantically bending down to pick up coins at the feet of some monstrous foe, and the nigh indecipherable voice clips, and that super long fall with your characters in those goofy poses and GNOME VILLAGE!!!


game rules

Then it was time to switch it up to 3D (and split screen). Future Cop L.A.P.D was a last minute entry I’ve always been curious about. really dug playing a few campaign levels with a buddy (opening with the lawless war fortress that is the Griffith Park Observatory in 2098 (very RoboCop/Crackdown-coded “satirically” reactionary 90s shit (come to think of it, you are basically playing as an ED-209)))…

…maneuvering our little bipedal mechs (that can transform into a faster hover car too! for passing over mines, water, etc.) through dense, dirty little diorama mazes of concrete tunnels and crisscrossing catwalks (this is where the slower bipedal form is necessary, there’s even some: “platforming” (bit slippery. there is fall damage! you share a life bar with your partner!!)) and strafing (sorry, “jinking” seen here)

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through waves of criminal scum…the camera is top down, sometimes shifting to extreme top down depending on geometry situation, mostly painless, but navigation can still be confusing, a dystopian density to be washed out with heavy weapons. very satisfying destruction though, turning machine foes into eruptions of flat polygons, shredding itty bitty humans into permanent bloods stains on the ground, filthy stuff, I was reminded of Die Hard Trilogy (complimentary). the music is pretty aggressive, garbage can drums, more war noise overlaid, one level has what seems like a prison chant on repeat. someone asked if we could turn it off lol. this is a pretty sick game (I hear the MOBA-foreshadowing ‘Precinct Assault Mode’ is really where it’s at for some people so a lot of bang for your buck here, woulda rented the hell out of this back in the day) but I think this was the least fun for other people to watch, visually, gameplay-wise…so me and my future cop partner kinda reluctantly moved on for the sake of the group’s sanity

Back to sidescrollers with the impeccable Streets of Rage 2. Of course the delicious art (oh the colours, I love this piano)…

…and fine tunes and fine tuning impressed the group but I was a little disappointed people tuned out around the fight with Jet, I was hoping to play all the way through but I kinda get it, it’s not as flashy as some of the others and maybe genre fatigue was setting in.

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We wrapped up with Contra: Hard Corps, I knew this probably had to be last, knew we needed to get our fingers prime for a little frustration but also knew this one would deliver on sheer bravado. For me, it’s a masterpiece! I don’t care if the US version is basically unplayable for my skill level/patience since it doesn’t have the lives cheat, this thing is a flexing, flamboyant, middle fingery, magnum dopus, skronkfest, in other words: ART! I’ve played through it a few times over the years but don’t know it inside and out, obviously, because I was getting so pumped for the big ball of faces boss but I guess we didn’t choose that path, but I love this one and it blew everyone’s mind, and then blew the pieces of those pieces and then the smithereens of those smithereens until the credits rolled.

(we expelled almost as much laughter as bullets at the sight of dear dino. do you think it knows the one from Bonk?)

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