i gathered that this is not what you meant but i couldnt help but read this and think “furries??”
My friend had me play a bit of pseudoregalia while we were both stoned and all I really remember is cackling at “pants on” being the only accessibility option
like any accessibility option it should be in every game
FragPunk - this is that hero shooter what Xbox showed off in their E3annual summer game video thing
good - having burn cards to play and radically alter the trajectory of engagements or even the whole round is a cool and interesting idea
bad - it’s Counterstrike again
I’m an old man and I was sick of CS before 1.6, nevermind Source or GO or 2. even overlooking that personal bias, what is going to take players away from Valorant or R6S (which are hero shooters that are CS) or… CS? the card thing is cool but it doesn’t change the peek heavy gameplay of CS nor does radically alter the TTK CS is known for. so once you get past the gimmick, who is going to dump their already existing CS game for FP?
well I guess we’re doomed and every future multiplayer shooter is going to be a stew of CS and TF with the proportions mixed up every so often
Played Detention on a whim. Funny joke that you can buy the soundtrack to the follow-up on steam but not the game because of the News.
Enjoying Riven 2: Scholar of the Fifth Age. My memory of the game’s structure is surprisingly good so am blasting through despite the changes. Will probably finish before long.
I am playing Sonic Spinball again, and thought I had identified its most frustrating element, until I, entirely by accident, realized it was a case of Carnival Night Zone Barrel, which makes it annoying for entirely different reasons. In fact, it’s arguably worse than Carnival Night Zone Barrel, because it is in fact possible to progress without doing what it is you’re supposed to do, if you’re very very lucky and have gallons and gallons of patience in your heart.
I remember when GOG stepped up and said they’d offer Devotion after it was removed from Steam. And then one day later GOG claimed that some “gamers” didn’t want them to sell the game and so they wouldn’t.
If you like Detention the game, I would also recommend the movie.
Devotion is so good. Truly fantastic. I should try to buy it again. It wouldn’t let me check out when the site first went up.
My full thoughts cannot be contained in a mere video game forum but for The Best Monkey Ball In The Past 20 Years its very sedate. There’s 200 ‘new’ levels but only really became challenging in the last 30 or so but unlike Banana Blitz which has the level design of a zebra crossing, the spin dash almost achieves a series greatness with the way you can directly contradict your own momentum. I’d like to know how many of the levels were made with this intent because other than the direct tutorials I’d wager none of them which is actually a very smart thing to do if it weren’t zapped of all the creativity and Weirdness that the first two (especially the 2nd) had with the structures.
Banana Mania has worse physics and camera movement and other things I pretend to care about but I really liked how once you’d done everything you could play with a jump button, playing God over the levels compared to the Wii whose Z requirements suck the fun out. Spinning gives a similar feeling as a Forbidden Tool Sonic 2 style and I wish this was modded into Banana Mania rather than a story of AiAi discovering the power of friendship while his wife(?) looks on.
I played through the new Exit 8 sequel titled Platform 8. Instead of just anomalies to be identified and reacted to the same way, many of them are simple puzzles this time with hints to be found. As with the first game, there are some fun ones.
Also, it appears that Exit 8 has inspired a lot of clones. Which is not too surprising, but I don’t think I’m willing to spend the time to see whether any of them are worth trying.
One is by the developer of The Convenience Store, which I liked until it crashed and erased all my progress. But I think $6-7 is a little steep for one of these unless there’s something special about it.
I think the story was that you go inside of dreams to help people that get trapped in their dream states. I think the way they handled the story was to its credit because it wasn’t a self referential game like a lot of platformers where they wear the fact that they are Banjo Kazooie on their sleeve, but it was also never intrusive
i’ve commited a terrible mistake and gotten my hands on djmax respect v, and have spent way too many hours last three days working up through the songs and getting my fingers going like they used to with portable 2. struggling a bit to move smoothly on quick alternations or properly timing rapid taps around difficulty 4 and higher. i figure if i can get properly warmed up i can get to somewhere around 6-8 which is where i think i was comfortable when i was younger.
sometimes when i play songs that were present in portable 2 i remember the lobby for the art department of the gymnasium i studied at. i guess i must’ve like, played it mostly inbetween breaks there.
After skipping the Four Job Fiesta last year, I decided to give in and get my third version of Final Fantasy V, the pixel remaster for the Switch. I was worried they’d change the translation from the Advance version, which has seared itself into my soul from playing the game every year, but from what I see they’ve kept about 95% of it. However, about an hour in I decided to try the Spanish translation, which is doing a good job of freshening up the game, even if the translation isn’t trying for much more than conveying the English-language script in Spain Spanish. Even so, though, its interesting to see all the monsters and spells and flavor text conveyed in a different language.
(Jobs: Knight, Time Mage, TBD, TBD. Restrictions: Natural jobs–i.e. each character only gets to have one job throughout the whole game.)
ETA: Being able to walk diagonally feels like hubris; clearly if man were meant to move like a chess bishop, they’d have the sprites for it.
king of fighters 97 is a perfect game for a summer night
Sometimes I sift around through my Steam library to see if there’s anything neat I’ve gotten through bundles of whatever that I’ve forgotten or overlooked.
Today I messed with Crazy Taxi (immediately went looking for a mod that restored the music and destinations), which is still a pretty good game, it turns out! Still awful at it all these years later, but it’s nice to have ready access to.
Also tried Ghostbusters: Sanctum of Slime, a delisted twin stick shooter that is…nothing. You just walk around and tilt the right stick to shoot your beam and that’s…it. That’s the whole game. You have to catch boss ghosts by throwing a trap and then tapping a sequence of directions to get bonus points. It’s…bad, yes, but I cannot stress enough just how little there is to criticize.
After trying the arcade version of Tutankham I went to the Atari 2600 version. Wildly different game. Graphics aside, I kinda think the Atari one holds up better than the original Konami game. It’s too bad that none of the better looking ports used the same basic design as the 2600 version. a c64 Tutankham that played like the atari one would have been sweet. Again I feel bummed that the whole archive of retroremakes is gone into the ether.
new monkey ball release inspired me to load up super monkey ball on dolphin these first 2 games are sooo good imo
also both feel distinctly “gamecube” as a vibe and aesthetic to me
I started playing Battlefield 2042 since it went on sale for $6 on steam. Surprisingly fun game. Has a good balance of chaos and skillful game sense. I keep getting on death streaks until something clicks and I won’t die for 15 minutes as I rack up a 10 kill streak. I was expecting mindless fun but it’s slightly better than that.
Riven Remake was pretty good! Naturally it feels a lot like Obduction and it’s a shame the load times are about as long when using the domes.
Some changes like the door you originally crawl under right at the start were a little unclear but a one-to-one remake probably would be pretty dull, like we’d just be going through the motions and they’d be prettier. Enough of the essential parts are preserved and the acknowledgement that full 3D camera control would change things feels right. Travel time is also increased compared to how quickly you can ‘walk’ in the original. I think this is what led to getting rid of the bridge to boiler island and the reworking of the marble domes. The Moiety lens sometimes felt a little goofy but is a bit more interesting than walking up to a Rivenese ball in 3D and is arguably better hidden from Gehn if he were paying attention. I actually missed a few key clues for the final stretch and had to do the whole marble calibration puzzle in Gehn’s lab quite late.
Visually it’s great, I love the environmental touches you couldn’t really have done with the pre-rendered stuff/resolution back in the day. The water vapour coming out of the holes in the ocean, the butterflies, fish, and other fauna everywhere in Jungle Island. The rifts materialising and then containment crews putting some emergency block around them. I think the part that works the least is the 3D models. Atrus in particular felt very uncanny. Gehn kinda works because he mostly talks to you from a fixed position in the room, partially obscured by bars.
It seems like it’d work well to introduce new players but is also fun for fans. I don’t think it quite replaces the original for me though. I just can’t get on with most character models. I think I developed a new appreciation for how isolated and lonely Gehn is. It shows the nuance of the writing it takes to make such a hated colonialist a sympathetic man just for a beat before discovering his throne he made that only he will ever see.