This mandatory damage boost at 5:10, daamm

This mandatory damage boost at 5:10, daamm

why are they naked, tho
after moving i found some gift cards i hadnât used. i ran a poll on Twitter to see whether or not i should buy the new Paper Mario or Ghosts of Tsushima (two games i want to check out but donât really want to pay full price for) and Tsushima won. i also had enough left over to pick up the Trials of Mana remake.
Ghosts of Tsushima - i was extremely skeptical about this one, but a good friend of mine kept talking about the ways in which the game is a chill hangout game and what he found enjoyable about it, so that piqued my interest. iâve spent a few hours with it now and likeâŚyeah, i mean, idk - i guess my opinion of it is âwhat if The Witcher 3 was actually a fun game to play?â in many ways, thereâs nothing new here, but itâs really beautiful to look at, and the writing is not awful (although the amount the writers buy into the nobility and honor of samurai is pretty naive and laughable), and getting into fights is fun.
Trials of Mana remake - havenât really spent enough time with this one yet, but i like it! the art direction gives me a very strong DQXI feeling. other than that, itâs definitely SD3, just in 3D. whichâŚis neat.
About PS2 buying, because of my city had no originals (at the time i thought there are originals) it was 15 reais each PS2 game.
i remember buying the first Resident Evil Outbreak, and the disc came with another game together, i donât remember it now, but it was like a realtime rpg about a tunnel and hiting people with futuristic swords, the game has a âseaâ in their name(managed to find it, Crimson Sea 2 the name).
When i tried to play Outbreak, the same small part of a cutscene appeared, a guy falling over and over and over for the duration of the scene, probably cut to have space for that other game.
i have no really idea why someone would burn a iso to put two games inside and making such compromises by cutting cutscenes. i managed to return the dvd and grab another though. kinda of wish i dindât now, because i cannot find any proof of that thing existing.
other cases like that, is like buying Metal Gear Solid 2 (one single disc) and the game crashes before fighiting Solidus. i did play years later on pc though.
Off the top of my head, I think King Arthurâs World on the SNES did this. I canât remember if there is resource gathering but it definitely has this kind of flavor iirc
playing deus ex. went thru the first level without killing any of the noble freedom fighters, but when i went to free Gunter i couldnât prod the guy guarding his cell. he was sitting down and it just kept destroying his chair (which, uhh, got his attention). So i shrugged, blew off the cell door with the gep gun and ran in. While i was in the dialogue scene with Gunter the guards ran up and anytime it cut to JC talking i could see them lined up in the doorway, patiently waiting for the conversation to finish. i gave Gunter my pistol and he immediately mowed all of them down. lol sorry NSF dudes
this and the subsequent battery park mission taught me that even if you let Gunter or Ana kill everyone theyâll still both be impressed with how bloodthirsty you apparently are
i started final fantasy 13 a couple nights ago and iâm really taken by both the completely outlandish aesthetic decisions (two girls combine to form a motorcycle which a party member then pops a sick wheelie on??) and its surprisingly experimental approach to JRPG design?
iâm really wishing i hadnât listened to anyone who told me this was bad back when it dropped lol
the best videogame
frog fractions 3 is tremendously melancholic
Fall guys is a fun battle royale version of MXC or Wipeout( the tv show). Got it with PS+ and happy to have tried it but wouldnât spend money on it personally
ive also been replaying it over the past week or so. itâs probably my favourite final fantasy tbh. love the star wars prequel x 2000s pop gloss aesthetic force. the half-delivery of key visual concepts like living on the inside surface of a low hanging moon & baroque machine pantheon with duties like âadminister governmentâ, âgrow nutriculture in the sewersâ and âcarve tunnelsâ. the incidental typeface associated w cocoon (see for eg the fake news broadcasts that pop up in some cutscenes, the shot from inside a psicomâs visor as lightning pops him in the opening cutscene), the big ass crystals
moms are tough
strongly recommend checking out lightning returns too if you havenât played that one. definitely does some more experimentation with the jrpg design (expanding the combat ideas of x-2, and an open world approach)
i actually just hooked up my ps3 again, so will no doubt be replaying xiii soon
i was actually tossing up starting a thread about lightningâs peanut house over water

thatâs a pretty nice house
yeah it rules and is criminally underrated in the US. still canât bring it up anywhere online without someone chiming in about âlol hallwaysâ
is it better-regarded elsewhere? the hallways are exactly right for that game, my only real qualms design-wise are how long it takes to permanently give you a full three-person party, presumably for sluggish and ineffective tutorializing/character relationship reasons, since the (brilliant) battle system is really designed around it. the characters are completely empty, but that feels entirely appropriate for the apex of 21st century final fantasyâs floaty vacant dissociative haze. the way mumbly party chatter laced with indistinct proper nouns fades into the distance as you jog through infinite ps3-bloomy neural net sci fi architecture soundtracked by footsteps that never reflect their surface materials feels more like a fever dream than any game iâve ever played.
we also played lightning returns recently, itâs a kusoge with the best combat system of the 2010s.
iâve always heard this compelling counter-argument leveraged, but i havenât heard anyone ever reply with a defense about what the difference is: why do people shit on FF XIII but also love FF X, when they are both linear as hell for hours and hours?
I love X and havenât played XIII, but I guess the combat in X and the sphere grid probably makes up for a lot of the difference in the way people treat these two games, besides their similar linearity. X was my intro to FF and when I heard XIII was as linear as it is, I thought that was fine.
the encounter design in x is terrible, but the battle system is conservative and easy to grasp, and the sphere grid gestures at player choice despite the linear structure, so people love it. the encounter design in xiii is great, and the battle system is innovative, sophisticated and dynamic, but the combat wasnât what fans were expecting and it wasnât presented or implemented as clearly as it could have been, and the stat progression systems and level design are transparently functional and unconcerned with traditional ideas of player freedom, so people hate it.
by encounter design, is that like the composition of monster groups? or something else, like the rate of encounters and something to do with the space you need to traverse.