Been playing Minecraft Dungeons and uh.
that game is good?
It’s an ARPG with a very interesting system instead of classes/specialization. Your equipment determines your skills entirely, and you get 6 things: Melee weapon, bow/crossbow, armor, and 3 artifacts.
The weapons and armor have randomized enchantments like Diablo, BUT they’re not active until you put points into them. These are your more passive skills - flaming weapons, exploding arrows, reflecting projectiles, etc.
Each level gives you a single skill point. Typically you get a choice of 3 different enchantments per item, and you can only pick one of them to turn on - also, the points are now permanently attached to this item, so no switching after you choose. Rarer items have two OR three sets of 3 enchantments to choose from. You can also level up the enchantment you choose 3x total, which takes more points.
Equipment is actually pretty rare - going through an entire level might get you 5-7 pieces of equipment, and many of them are going to be the same type of item since each level only has certain types of items. In the end, this means that you will get a very nice piece of equipment and rely on it for a long time. When you find something you think is going to work better, you have to destroy your old equipment to get the points back, then put them into this new one. This means that your build can change drastically after finding, say, a new weapon and armor you like or that synergize well.
It’s not like Diablo 3, where you can switch to any skill you have unlocked basically whenever you want. But it’s also not as permanent as many ARPGs, where you go down a certain skill tree and get stuck into it. It’s kinda halfway between, where you’re semi-permanently stuck with a build but eventually you’ll switch every single skill out for something new.
Currently, I’m using a knife that steals souls and explodes corpses, skeleton armor that deflects arrows (and also steals souls), and a crossbow that can shoot up to 10 ricocheting arrows at once. But when I started playing this morning, I was using a big hammer that sucked enemies into its range, a bow that shot 1 extremely powerful piercing arrow, and armor that reduced cooldowns on artifacts drastically. Very different build.
Artifacts are also cool, because they are essentially your skills, but you also have to find those. The skills can vary pretty drastically. My current favorite is a cube that steals souls and, on command, uses a big death laser to melt everything in its path, using souls as ammo. Previous highlight was a feather that let me jump and stun enemies where I landed, which I would use to then smash them with my big hammer.
It’s dope as hell.
It’s not a hard game per se, but I have died a lot! And the difficulty is extremely granular. You can choose from 7 difficulties per level, and there are three overarching difficulties that get progressively unlocked as you finish the game multiple times. Basically, if you die on a level, you can just bump it down one level and probably breeze through it, but get less Good Shit.
It feels shockingly good to just PUSH BUTTONS
There is no need for this to have been a Minecraft game, but the blocky aesthetic fits well with the chunkiness of everything. The particle effects are so busy, that it’s nice to have very easily readable environments and enemies.
The voiceovers for the cut scenes are some LotR bullshit and it’s awful, so bad.
But seriously, this game is like a dopamine slot machine that doesn’t make me feel awful after I play it. It’s also real short so I think I’ll be done with all 3 difficulties in like…2 weeks.