Games You Played Today: Actress Again: Current Code (Part 1)

has anybody in the world (on this forum) actually played all the xenosagas

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I think @Spiffl did?

Yes, only out of fascination with Xenogears, and it was not worth it

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My gf got Final Fantasy 15 and she’s into it, but I’m not as sure. I like how audaciously stupid and weird it is, and the sense of scale and grandeur from giant monsters is pretty cool, but the battle system is boiled nonsense (and I LIKED the FF7R one!).

The aesthetics are overall kind of boring. I was all in for a road trip themed jrpg but this feels like we’re playing through someone’s instagram.

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beginning of PN03 is a lot of invisible walls where you wouldn’t expect there to be invisible walls. i’m just trying to grooveride.

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keep an edged, a piercing, a blunt, and a silver weapon (for the undead). concentrate on elemental affinities, not enemy types. use gems to increase affinities as needed.

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Cosigning. Enemy type affinities are both the easiest to modify (just hit enemies of a particular type a few dozen times!) and the least useful. It is far more important to have high-quality weapons with the appropriate damage type and elemental type.

It’s also good to manage your RISK. My first time through, I figured that if I could get good enough at combo hits, I could just do one long combo and avoid ever even getting attacked. While that’s technically true. as RISK climbed my accuracy decreased, so even with a setup including some guaranteed-damage abilities, following the missed attacks meant they only did 1 damage. That was a long, demanding combo grind, but I pulled it off. On my second playthrough, I kept RISK low and did short, much more damaging combos. It was a lot less painful, not least because it meant my own evasion and durability were higher due to my lower RISK accumulation.

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Switching weapons killed the flow of Vagrant Story so much that I ignored everything the game was teaching, kept only one weapon and fed it every enemy and upgrade thing. Had a good time

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update re: sentient videogame wall - kemco rpg miden tower features anime girl wall

she has slots

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wow curse of the moon 2 is great co-op holy cow

supports diversity of approach, lets you strategize cooperatively a ton within a fairly narrow game design space, great momentum in going from strong to weak to strong again

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oh my god I

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wish it was online :frowning:

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it works with steam remote play together!

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Wow The wiley stages and bosses for MM5 blow! Also like the most useless collection of weapons with the “bonus” item being almost essential. It is layed out with all the art and design of a bad rom hack. Even now as I watch the credits it reverts into my mind.

Which is the worst because Star and Gravity Man’s stages are some of the best there are. SPACE is a neat pull on the water gravity (which the castle undermines by just having a water section.)

Wow Wave Man is in this game and I just forgot that happened.

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thanks i hate it

Been playing Minecraft Dungeons and uh.

that game is good?

It’s an ARPG with a very interesting system instead of classes/specialization. Your equipment determines your skills entirely, and you get 6 things: Melee weapon, bow/crossbow, armor, and 3 artifacts.

The weapons and armor have randomized enchantments like Diablo, BUT they’re not active until you put points into them. These are your more passive skills - flaming weapons, exploding arrows, reflecting projectiles, etc.

Each level gives you a single skill point. Typically you get a choice of 3 different enchantments per item, and you can only pick one of them to turn on - also, the points are now permanently attached to this item, so no switching after you choose. Rarer items have two OR three sets of 3 enchantments to choose from. You can also level up the enchantment you choose 3x total, which takes more points.

Equipment is actually pretty rare - going through an entire level might get you 5-7 pieces of equipment, and many of them are going to be the same type of item since each level only has certain types of items. In the end, this means that you will get a very nice piece of equipment and rely on it for a long time. When you find something you think is going to work better, you have to destroy your old equipment to get the points back, then put them into this new one. This means that your build can change drastically after finding, say, a new weapon and armor you like or that synergize well.

It’s not like Diablo 3, where you can switch to any skill you have unlocked basically whenever you want. But it’s also not as permanent as many ARPGs, where you go down a certain skill tree and get stuck into it. It’s kinda halfway between, where you’re semi-permanently stuck with a build but eventually you’ll switch every single skill out for something new.

Currently, I’m using a knife that steals souls and explodes corpses, skeleton armor that deflects arrows (and also steals souls), and a crossbow that can shoot up to 10 ricocheting arrows at once. But when I started playing this morning, I was using a big hammer that sucked enemies into its range, a bow that shot 1 extremely powerful piercing arrow, and armor that reduced cooldowns on artifacts drastically. Very different build.

Artifacts are also cool, because they are essentially your skills, but you also have to find those. The skills can vary pretty drastically. My current favorite is a cube that steals souls and, on command, uses a big death laser to melt everything in its path, using souls as ammo. Previous highlight was a feather that let me jump and stun enemies where I landed, which I would use to then smash them with my big hammer.

It’s dope as hell.

It’s not a hard game per se, but I have died a lot! And the difficulty is extremely granular. You can choose from 7 difficulties per level, and there are three overarching difficulties that get progressively unlocked as you finish the game multiple times. Basically, if you die on a level, you can just bump it down one level and probably breeze through it, but get less Good Shit.

It feels shockingly good to just PUSH BUTTONS

There is no need for this to have been a Minecraft game, but the blocky aesthetic fits well with the chunkiness of everything. The particle effects are so busy, that it’s nice to have very easily readable environments and enemies.

The voiceovers for the cut scenes are some LotR bullshit and it’s awful, so bad.

But seriously, this game is like a dopamine slot machine that doesn’t make me feel awful after I play it. It’s also real short so I think I’ll be done with all 3 difficulties in like…2 weeks.

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Everyone said “Grandpa just use Windows to play games why are you doing this to yourself” but I’m stubborn and I guess enjoy making things too goddamn tough.

So anyway, I got this working. (I guess the hot new game was “uhhh install this thing that updates the kernel and hope it doesn’t fuck up”)

Also pretty sure the drivers for Ryzen laptop APUs still aren’t there yet for this Ubuntu spinoff so, yeah, I could be playing MK9 and UMVC3 at much higher settings without all the weird framerate dips in my Windows partition, but I’m tryin’!

Also I uhh just blocked out my name, if folks are wondering what’s up with the smudges there.

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you can just add the Mesa repository with the bleeding edge updates and manually update to the newest version so you don’t have to wait for the latest commits to go upstream

I assure you everything in that sentence will make sense in a week or two

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nice try, grant papagiorgio

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they did it

Fall Guys is battle royale for normal people

in a sane year, this would be the game everyone would be talking about until the fall AAA rush

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