I lecture on similar topics for games undergrads. The way I justify it to myself (lol) is that:
- Good students will enjoy the material since its supplementary to practice anyway and transparently isn’t expected in their career. The course I teach on is extremely practice heavy. The enjoyment they get from theory is valuable (even if it is relatively short-term)
- Learning about critical thinking is useful for more than just analysis of games, it can lead to self-improvement, critical thinking of ethical practice (hello games industry), and treating yourself and others with respect.
- To follow this up, theory is like the only place (on a games course) that the games industry can receive any serious criticism or skepticism which students should be provided with to make their own decisions and hopefully change it a little.
- Many students realise by the end of 3 years working with teams that they hate working with teams. For many people a degree is more of a life experience than careers training (at least in the arts space that games often occupies).
- What the industry wants, what society wants and what a student/grad wants are usually very different. The fact that degrees teach ‘ivory tower’ stuff like critical theory, don’t exactly align with EA’s hiring practice, or that students come to university to get laid/drugs/away from home is not a bad thing in every case.

