Playing REmake for the first time recently has me into playing more games using the forced perspective. So far I’ve also played Onimusha. Loved both games. I would welcome a revival of this style!
Resident Evil is a masterpiece, but Onimusha had me wanting
sb posts that make you reconsider things
Yeah I think this is pretty much it. The systems don’t interact in as many ways as I would like.
What I do like is internalizing the systems and then blazing through a level incredibly quickly. Finished an assassination mission in 2 minutes because the teleporter thing they would normally use to escape was pretty close to my entrance, so I set off an alarm on purpose and just killed them on their way there.
And it was super cool using a combination of a directional-stealth-shield and a “teleporter but it only lets you teleport to places you could walk to” to sneak by a series of shielded guards, teleport behind some others in a panic before they turned a corner, then steal the level 5 key from someone. I guess it’s the moment-to-moment that’s the draw, and sometimes the moment-to-moment kinda sucks?
I dunno, I am having difficulty critically assessing this game because “doing really cool and funny shit” overrides my criticism-neurons even while I’m dissatisfied.
persevering with strange journey redux but the amount of backtracking is doing my head in
also playing a bit of fire emblem 4, it’s sloooooow
and this sticks in my head:
I played about an hour of Creaks, Amanita Design’s most recent release. Intentionally steered clear of looking into it pre- and since- release, but maybe should have steered a little less clear because I sure did not expect it to be…an enemy-kiting cinematic puzzle-platformer? Hmm. I see. Well then.
Apparently it was brought to the studio by a newcomer then-outside dev-duo Radim Jurda and Jan Chlup, in 2012. Interesting.
I guess it is fine, graphics are neat, I like the way your guy glances at things; not really in the mood, though.
I also ran-through their 2019 release, Pilgrims. In another misunderstanding, I kinda thought this one was like a funny card battler or something? but no it’s just UI flavor for adventure inventory/verbs. It is stripped back, maybe 1.5-2hrs for a run through, but there are at least a couple different paths to take, if I am not mistaken.
Charming. Pretty. This one seems to have been headed by incandescent Flash visionary, founder Jakub Dvorský.
I need to go back and finish Samorost 3. I have read on the internet that Amanita have “4” video games in the works, come on Jake give us another one of your big boys.
Haha. I had considered trying something like this but are having to do this for work all day saps my motivation to use voice control for leisure. Plus my voice is extremely tired. It’s just like work, trying to get 10 minutes without having to basically do hands based input because the voice tool just can’t get round what you’re trying to do or bugs out.
Ys8 is testing my patience.
- go to quest board
- select nail quest
- go to NPC B
- “ah I see you saw my quest.”
- black screen
- “so you see that’s why I need 3 nails. Can I count on you to bring me them?”
- yes/very yes
- “great it will really help me out when you find 3 nails.”
- deliver 3 nails
- Are You Sure You Want To Deliver (3) Nails?
- yeah/no
- “wow thanks for the three nails this will really help out.”
- black screen
- look at this 3 nails hammered into a board this will really help us out
- yes/very yes
- haha Adol you’re great anyways I have anime syndrome here’s my quirk.
- flash you finished nail quest
- NPC B’s affection has gone up
- you got a dead rat
- tutorial screen you unlocked the 3 nail board shop you can use it to buy nails it will get more complicated later
- loading
this matches with my experience, and it really throws me off whenever I hear people call it the best Ys game because of this
I am remembering how everyone talked constantly in ys7 and country roads take me home.
I loved Ys 8.
I think we collectively accepted this nonsense because we got to build our little Suikoden base on a tropical island
I’m beginning to forget what video games are like outside of Like a Dragon, which somehow encompasses all games.
Did you…like any of the characters? Stuck up Rich Girl that I met naked BAKA!! causes my body to make a sound like a computer rendering a 4K video.
I know keep slamming this hammer but Sakuna has a lot of simularities to this except that game is a beautiful child and this one I feel betrayed by the people that said they liked it.
At least Sunshine Coastline is good.
Ys8 is a good game that can’t stop getting in its own way, and your appreciation for the game will depend on how much you can move past that. I eventually could not, and moved on to other games.
Simile of the week right here, enjoyed this greatly.
the best ys continues to be felghana
Switched strategy game tracks with Kingdom Under Fire: The Crusaders for a little bit. Well, at least I thought I was… So far the game feels a little more like a Dynasty Warriors type where you can command the generic unit blobs around on the field. There’s been little in the way of actual strategy so far since the story has been telling me what to do in every mission so far - I’m playing the “easy” campaign so i assume it’s just a prolonged tutorial - put your archers here, send a scout out here because there’s enemies, etc etc. In this there are times when the game demands pretty specific micro which just doesn’t feel good to execute on between the controls which I’m still getting used to and the semi-realistic nature of each troop lazily turning around in its entirety when I have to attack something off to its side. Aside from this there’s also the aforementioned Dynasty Warriors thing where I hack and slash through enemies that my main troop is engaged in. That part is just alright.
The game is really pretty and the soundtrack is kind of funny and good, but that’s about it on the aesthetics. The writing of the game is very crude in a way that doesn’t appeal to me at all (it’s trying to create a contrast between the idea of a noble crusade, I guess, and the reality of the foulmouthed soldier, which means all the people I am in control of are assholes) and the writing is delivered in a really strange quality of voice acting. I don’t really need to like the playable character or anything in a video game but man it’s just another thing that doesn’t motivate me to stick through with the control stuff.
IDK. I’m pretty early on but I haven’t gotten the feeling of “oh wow this is actually really good” the way that every positive Steam review makes this rerelease sound. I’m willing to stick through at least the first campaign and see if it ever changes radically, but right now I’m just feeling like I’d rather be playing Mount&Blade.
Heat Signature had another click for me again yesterday. The character I was playing had “Pride” as an attribute, meaning they won’t accept any missions that pay less than 70 bucks, which is a pretty large amount and a high level of difficulty. That first mission was harrowing, going in with almost nothing, but then succeeding and essentially jumping the difficulty curve was delightful.
This game is weirdly slow about pushing your limits - in fact, it almost never does! You literally cannot take hard missions at first, and you have such limited gear available that you couldn’t do them anyway. I think this game should have had an option to just say “fuck it” and raid Hyrule Castle right after getting off the plateau, you know? It shines the most when the difficulty is high but not impossible, OR when the missions are essentially impossible but you have the toolset of James Bond + God and you can barely squeak by.
The Easy missions, though, always suck.
Recent close call: Was close to rescuing my objective, but got spotted by a dipshit with a shield. I almost crashed the shield, but they were also armored which I had no way of penetrating. So instead I subverted the shield, which makes their bullets bounce back at themselves - and so he just kept shooting himself instead of me, defanging him entirely. I then had to rush to get my objective, and to a window so I could get the fuck out with 2 seconds left before capture.
Another fun one: I was very close to stealing the thing I needed, but getting the key was proving to be very difficult, and getting close enough to “visit” (temporarily teleport to) the spot was impossible without they key. Instead, I swapped with the captain, who was near enough for me to be a visitor, visited and stole the thing, then swapped back with the captain. Chaining teleports is dope, y’all
It is not a tightly designed game, but it does capture the feeling of a Mission Impossible “i’m trying to do this heist but i keep fucking up and having to improvise” scene perfectly. Its biggest success is the multiple levels of soft fail states, but that soft fails also add up to a hard fail eventually because you can only lose so much blood in your life.
I would guess that the soft fail was essentially the guiding philosophy for this entire game, because literally everything is built around that. Catching yourself with your pod in the void, using a gun to change your momentum in Zero G, the long time between “spotted” and “noticed,” explosions creating vacuums, the numerous weapons that only knock you unconscious, the fact that alarms have various consequences and none of them are instant, etc.
I should read more about the design of this game because I find it fascinating. I just can’t stop thinking about this game even though I would argue its success is Mixed at best.