Games You Played Today: Actress Again: Current Code (Part 1)

negative one suit samus

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Samus is really just a tiny Chozo riding in a lady robot, in a control room in its face like one of those tiny aliens from Men in Black

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I beat Ape Escape 3 and it was like, cool and charming but it also didn’t really have anything to it that I’ll ever think about again now that I’ve beaten it. It was a game all about fun and I’m realizing fun has become pretty low on the list of reasons why I play video games. Where did I go wrong in life to become this.

It is unlikely to stick in your head currently especially as you progress to other games but I am always surprised how games that seem to create disposable enjoyment can pop back into my thinking months, even years later. It may feel that way now but don’t underestimate the impact having some goofy frivolous fun can (like a good song ā€˜earworms’) ā€˜brainworm’ into your thoughts. Maybe something simple like the love you had for the loading screen song will come back and drive a desire to revisit the experience or just put a smile on your face one day. I always find while I’m good at determining if I’d had fun or not in playing a game I am poor at quantifying how much fun that was until I’ve had long reflections and my brain processes it more. A lot of factors like music, aesthetics, and the literal sense of time I spent need to settle.

Or hey maybe not and I’m way off on this one but it’s worth thinking about.

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we apparently don’t have a tony hawk thread. I get it, it’s just a remaster of a couple old games, but this thing is a miracle. I’m shocked that it exists, which sounds like a weird thing to say for a relatively unambitious port of some odds and ends in the back catalog of a mega publisher, but these two games presented together in this way, with this kind of care, completely invalidates anything that activision could ever do with this series again. it’s so good, and this kind of game so out of its element in 2020, that there’s just no reason to ever play anything else with tony hawk in the name ever again. this is a forever game.

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HD and 5 were so fucking abysmal that the fact that they suddenly started actually paying attention to why people liked these games to begin with is extremely surprising. tony hawk insisted they put the revert in 1+2 so like, now they’re actually perfect games in the same way 3 is and that’s exactly the amount of fucking with they needed. if they made a thps3 dlc for this remake I would fucking cum because it would literally be the best skateboarding game ever made

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I only recently found out that THPS3 was actually a PS2 game!

I had never played or seen anything but the PS1 version I completed as a child so I’m thinking of revisiting it on PS2… 60 fps!

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and it’s like, even the revisions they’re doing to reflect skate culture in 2020 are great? tony hawk renaming the mute grab to the Weddle grab to honor the creator and the game featuring tyshawn jones and like, lizzie armato and leticia bufoni

none of this was ā€œnecessaryā€ except for the skaters involved caring about their own culture and it’s amazing

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we really gotta do something about mongo tho, maybe we shouldnt call people retards for pushing with the ā€œwrongā€ foot idk

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I forgot that it’s possible to pump up…I guess the wrong stats, in THPS?

My character is fucking careening off walls like a madwoman because I put too much into Speed.

I also forgot how bad I was at the competition levels. But yeah, just unlocked Venice Beach and…this game is still very good.

Plus I can look up where the hell shit is on my laptop now. That’s an advantage I didn’t have…oh god, 20 years ago.

We used to play these games in a friend’s family room, with a computer near by on DSL so we could pull down text files to try to figure out where everything was. Pictures? PSH. It was a good time.

I fail to see the problem here, gotta go fast vroom vroom

It’s a shame Hat in time botched Death Wish because it was definitely my thing!

It’s a post-game series of challenges applied to regular levels. They are widely varied, from classic speedrunning to like Ā« we added a bunch of birds and you have to complete the level without hurting them Ā» or Ā« finish this lava level but you need to regularly go into bodies of water to not get too hot Ā»
Each level has one main challenge with 2 harder side objectives to complete, and there are probably about 30 levels or so. It’s pretty huge.
Completing death wish levels unlock outfits and other death wish levels.

Such a nice way to reward mastery and make the game last a little longer without adding too many man-hours. Reminds me of Sly Cooper 1’s time trials and all the Crash gem nonsense, which were half the appeal of those games. 3D platformers are nice but sometimes they go by a little too quickly, too easily, and you wish there was something else to care about beyond like finding secret giant coins or whatever. Mario 3d land is guilty of this, a game somehow full of life but utterly unmemorable

Problem with Hat in Time is they made everything way too hard, way way way too hard, like Mario 64 hack hard

For example you have to do a 20 minutes boss rush without getting hit once?

You CAN lower the difficulty to an enjoyable level but that removes every side objective (why??) and feels a bit more insulting than it should be. You’re subjected to a slow cutscene every time, have to pay in-game cash, and have to die three times first each time. I’m trying my hardest to extract the fun out of this and the game is not letting me

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I hadn’t heard about this. Wondering if it might be worth $5 just to see how far they push the character controls since I’m pretty interested in that sort of thing re: 3D platfromers… You don’t have to have beaten the core game to play Death Wish do you?

I’ve had some good fun with Mario 64 ROM hacks though a lot of them are up-their-own-butt difficult. Still, it’s kinda like catching a glimpse of the Super Mario Bros. 2 Jp version of 64 that we never got.

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The Shores of Hell is legit my favorite Doom episode. so many memorable sections in some of those levels. like 5 out of the 9 levels in Episode 2 are made by Tom Hall (though they’re all credited to Sandy Petersen) and i think people are finally coming around to how good a designer he is. re: memorable sections, i’d say that about Episode 3 too, though i don’t like it quite as much. Episode 4 i’m kind of whatever about, mostly because the difficulty is all over the place (cool orange skies though, very west coast 2020 wildfire chic lol). and ofc Doom 2 is cool but also inconsistent as hell and doesn’t have the mood of something like Doom episodes 1 and 2 which is what i’m all about.

re: playing on source ports that look very little like the original with vertical mouselook etc: pretty much everyone seems to these days so it’s kind of hard to be a jerk and judge people for playing with the easiest to use and most accessible options. though there is still something i like about the feeling of running stuff in Chocolate Doom. if only because it’s a reminder that you’re playing a game that came out in December 1993.

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are there any SM64 rom hacks you (or other people) would recommend that are not too unbearably bullshit hard?

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Star Road is the one I’ve played through the most, also the best known I think? It’s huge, maybe too big, at 130 stars. I’d maybe recommend Sapphire as it’s a tight little playthrough (30 stars). Those two seemed the highest quality in terms of level design and improving the camera a bit but I’m no expert, I never seem to stick with most of the ones I try for very long. I played some Odyssey-inspired hack a few months ago and could never figure out how to properly use the hat!

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You need 27 hourglasses out of 40 in the base game + one particular challenge finished, so that’s almost like beating the game. But the game’s short and I can’t imagine playing Death Wish without having experienced the base game first to learn the levels

Super Mario 64 Star Road is the only one I’ve played that manages to capture some of the magic of the original game, while just being a bit more difficult than the base game.

There have been better hacks lately but they’re all hellish

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isn’t the camera in star road messed up though? I tried that once cause it’s the most popular but got nauseous trying to navigate the first few levels

The default Lakitu camera is as finicky as the original and freaks out even more so with the newer level designs but if you switch to Mario mode (with his icon next to the camera) you can freely rotate the camera like a more modern game and it’s a lot better!

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Someone recommended the Last Impact hack to me a while ago. Haven’t played it yet but I checked it out and there’s stuff like this and I’m like what? lol

It would be cool to see a hack with more polished assets and stronger art direction but also I find the hodgepodge quality of a lot of them kinda charming.

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