lol rip to project spark fully obliterated from the collective conciousness

lol rip to project spark fully obliterated from the collective conciousness

My five year old will tell you everything you need to know. In excruciating detail, over and over again
Currently doing the algebra in my head on whether an interview about roblox with a 5 year old would be brilliant and challenging documentary cinema or an absurdly bad idea.
I wonāt be signing that release sorry my brother
Looks like Iāll have to become the next Michael Apted some other way!
I love Roblox but my experience is limited to booting it up on Xbox once every couple of months and playing it obsessively until I run out of new games 2 discover thru the console interface
I know itās tempting to hail it as a truly democratized gametool of the people, and why not, but honestly like a huge majority of the games blow ass, like youād think they would. What would be really useful is a critical curator.
Danganronpa V3 is some hot garbage
this is relative to DRās baseline level of garbage writing. like V3 is some particularly contrived BS even by SpikeChun standards
Out of curiosity what trial are you on?
just finished 2
If you youāre not enjoying yourself I wonāt tell you to keep going because itās a very long game, but I will say it goes somewhere cool ultimately.
oh iāll keep playing it alright
and go āwhat the fuck was thatā at every twist
Surprised because I really like the writing in the whole series.
the actual plot developments so far are headache inducing but itās also peppered with moments like this so itās really hard to describe how exactly it rubs me the wrong way but it does
last night, courtesy of the japanese psn store:
i am getting completely fucking demolished by dodonpachi and feeling beautifully humbled in a way that i havenāt felt since playing iidx. i have literally never beaten any of these sorts of games and donāt think i will anytime soon but in the two hours or so i played, going from not even making it to the first boss to getting into The Zone and going no-miss on the first two stages (only to be crushed by the third stage, of course) is more fulfilling than any other game i can recall playing lately besides ffxi. iām an arcade purist running with a 1cc-only mentality and instead of statically throwing myself against the wall iām finding joy in cycling through the ships, trying to push a little bit further each time or seeing how i can optimize my score in each stage, giving myself microgoals to explore and accomplish.
if dodonpachi daioujou and ketsui are even remotely as good as their soundtracks are (iāve been listening to them on loop since the beginning of the weekend) then my life is going to be absolutely fucked up for the better when i play them in the near future.
the other game i downloaded was lsd dream emulator, which i dabbled with years prior via emulation but iām loving getting to engage with it in a dark room on a small crt. i talked to my partner on the phone for an hour or two and distractedly ran through dream after dream, making free associations and absentminded snap judgments of what to make contact with as we chatted away. my dream graph trended further and further towards ādownerā and ādynamicā, which i think is a pretty apt description of myself as a person. very impressed with this gameās ability to diagnose me so confidently and quickly!
the real dream i had after playing it had charming hints of video game logic itself: i remember walking up a hill that i wanted to overlook a city from but couldnāt because an angry man was laying claim to it, but a kind lady nearby told me if i came back a little later, iād have the hill to myself. i went to a vending machine, chugged down a drink or two, and came back to find the hill and the view all mine. i also revisited a dream location i see every now and then, a serpentine street dense with buildings set on a steep hill such that the buildings would obscure the view of the crest when looking from the bottom. iād like to learn to make 3d landscapes in some program (been messing with unity but it might be more complex than iām looking for right now) to try to bring these dreamed locations to life.
It was after finding out that red Gogeta has an instakill that I deleted DBFZ for the 3rd or 4th time
I was cracking up when I accidentally put someone in the piccolo jar as master roshi
That is a cool move and a deep cut
Starting the final act of Gears Tactics and I can say without a doubt itās probably the best XCOM game yet. Both games obviously share so similarities but it never feels like Iām playing an XCOM clone because Splash Damage has identified nearly everything wrong with XCOM and provided a tweak that transforms the formula into something much more refined and distinct on its own. They even managed to design boss battles that are interesting and fun, something XCOM hasnāt quite figured out yet, and the whole thing is just so well calibrated. At higher levels you sometimes barely make it out of battles intact but the game never throws more at you than you can handle with a little preparation, foresight and creativity.