I beat the max level of all the bosses back in 2003 but I don’t remember what my strats were for that boss sorry
As a general rule though memorizing where missiles will appear and putting your cursor there before they show up (or at least being attentive to that general direction) was the key. It never requires much in the way of pro action skills if you know what’s coming. When it seems to suddenly murder you out of nowhere it’s usually because the camera wasn’t turned in the direction of the slowly approaching missiles, or because they were hard to perceive against the background
(I wonder if Rez might be a better game if the player was simply invincible and it was more about maximizing score given a guaranteed stage clear)
i think dealing with area 2’s boss missiles is easier if you button mash instead of trying to lock on to a full 8 every time. also bombs being able to target stuff you can’t see can really save you especially from those yellow neuron things that love hiding off screen then suddenly hitting you
yeah the yellow missles fly out of my field of view…if i follow where they go with my camera and kill them that way i get shot with yellow missles from the end of a tentacle
if i focus on the tentacle and shoot the missles that way i get hit with ones from off screen…i cant look two places at once so i just have to figure out wtf to do
tbh i think i find rez infinite harder than other versions because it keeps a steady 60 fps even in the busy parts. that boss in particular slows things a bit in the ps2 version and the DC version only runs at 30 iirc
For the attack where the tentacles open up like flowers just shoot the flowers and ignore the missles they fire out. The attack where it’s like power running down cables towards you is worse b/c I’m never sure where the missiles will come out, you can tell sometimes but not always. Try to draw circles around where the missiles are spawning to shoot them quickly and you’ll target the spawn points at the same time. Def bomb this pattern or the wall crushing bit if you need to. The wall crush is the bit that I find hard, if you miss one switch you pretty much have to bomb right away at high rank.
I am at the final part of Metroid Prime. Great game. It gives a sense of exploration and wonder that few other games can. Every time there is progression, it’s really satisfying.
The main defect of the game, for me, was the need to go through empty spaces countless of times to reach the necessary areas to progress (or when wandering around).
Still, on the other end, the same redundant exploration helps in marking those environments in the player’s memory, visually. It’s a lesson similar to Dark Souls lack of fast transport (for a large part of the game, anyway).
The controls and the implementation of autolock are fantastic and effective even today.
There is a progression in enemy difficulty that reaches epic levels with the Omega Pirate and Ridley.
I am finding the last boss a bit too frustrating, though, and I hate that they didn’t place a save point immediately before it, as the path to it is really frustrating. I might end up watching the final boss fight (and transformation), and the endings, on youtube…
i never even got to the end part of Jet Force Gemini because of the insane amount of collecting you had to do to get to the end of the game. there were definitely some bad Rare design tropes they fell back on a lot.
still love that game though. one of my old roommates had the Rare Replay collection and i remember esp really enjoying playing it on that cuz the framerate issues were fixed and there was an option for modern controls. really improved the game so much!! wish there was a good way to do that on pc though (considering i’m never going to own an xbox one/series x probably). people tend to ignore/badmouth that game but i still think it was really cool darnit!! i also feel the same about Iggy’s Reckin Balls for the N64.