I spent 8 hours over like, 2 weeks getting to the exact point wourme described above, but never beat the bull. Specifically, I had to beat the bull within about 3 minutes or the game would crash, and the whole thing made me so angry that I quit and never came back, even after patches likely fixed that issue. I could tell it was actually possible to do, which made it even worse!!
I think that 8 hours in a game for me is a lot, so hitting those two brick walls really made me frustrated. But one could definitely do 8 hours in two sittings, which is a hugely different experience! I justā¦donāt. I play games about an hour at a time, or less. It makes the investment seem bigger - I spent all my game time for the past two weeks playing this, only to be rejected for ānot being good enoughā, and it sucks!
I am also wondering about time and place though. Iāve been replaying games that previously made me angry or frustrated and Iām finding that Iām a lot more serene now. Thereās no pressure on me to beat a game ābecause other people like itā or whatever - I just enjoy them until I stop enjoying them.
Like, I will likely never beat Dark Souls, but the last time I attempted I got much, much farther than ever before, and I quit when I stopped enjoying it without feeling some sort of shame or rage. (although, fuck that archer or whatever that kept killing me. Jesus.) Being able to see the weird, fucked up stuff you have to do in that game to proceed was well worth it, and I feel like I got 80% of the value* I can out of that game. That last 20% will probably never be worth it for me.
Although it was technically a new game for me, Shadow of War was much the same since I had such a bad experience with Shadow of Mordor 3-4 years ago. I was able to get past my frustrations with the systems/story, and enjoy the parts that I did like. And then as soon as I stopped enjoying it, I stopped playing it.
Getting older rules, yāall. Just sayinā.
I might revisit Sekiro now that I have some distance from my original experience.
*Value here meaning experiential or intellectual value, not some sort of money:hour ratio.