Games You Played Today: 358 Threads Over 2

Games I’ve uninstalled for mental health reasons:

  • League of Legends
  • Factorio
  • Tactical Nexus

Games I’ve uninstalled for mental AND physical health reasons:

  • Super Smash Bros Melee
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games i keep installed for mental health reasons:

caves of qud i guess

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this would be a good thread. i keep sonic adventure installed at all times in case of major depressive episode.

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oh honey

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you frickin frick

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I never uninstall anything. just slowly overtime realize I’m never going to click the icon, so I drag it to the folder on the desktop titled “remember me” which includes the game “remember me”

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i bought a bunch of games in the just-started massive psn sale

first one to finish downloading was oniken, a brazilian game that apes japanese games of the 80s. i actually assumed it must have been from a european dev while playing it though, since the thing it reminded me of most was the amiga game switchblade ii.

it’s not bad, though.

It’s weird you have to coach that game in terms of it being before Retro Games were a genre. It was one of the first to fully commit to the aesthetics. I assume it still only raises to the level of “not bad.”

i didn’t know that!

SaGa Scarlet Grace is a bright, loud arcade game RPG…for your home console or portable!

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The follow up Odallus is fantastic

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Okay, this makes a huge difference. Half the time when I dodged, even with basic enemies, they’d still get a hit in. But normal jump is much more effective. I was able to finally beat that general by simply jumping away and going in for a hit when possible.

I then got to the chained ogre, which is a fight that took me forever but that I enjoyed because it was vulnerable to a Capra Demon strategy. I much prefer puzzle-style fights to straightforward skill-based ones.

This is the first time I have turned off the game that I haven’t told myself there’s a good chance I will never play it again. I still think I will quit at some point when a boss fight is just too much for me, but I’m glad I have been able to see at least more than the intro now.

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odallus is fucking sick.

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image-01

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i played this game for judging, and i enjoyed it quite a bit:

i never know what to expect with these abstract Unity games that have cool lo-fi aesthetics because there are so many out there. i generally like these kinds of games, but never know if there’s much more to the game other than the aesthetics. but with this one i had my answer: it’s one of my favorites of those types of games that i’ve ever played. there are a lot of little details and moments that i enjoyed that elevated this for me above those. also the visual design is just so fabulous:

so yeah, recommended. also it’s pay what you want on itchio

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I beat TGM2+'s Normal Mode for the first time over my lunch break. I want to get better at Tetris this year and it’s nice to be making incremental progress. My next goal is to beat Normal Mode again and survive the credit roll, and then I’ll be trying to do that consistently before moving on to the next mode.

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I’m getting back into Warhammer models, which means it’s inevitably time for me to boot up some Warhammer games.

I’d played Space Marine in the past, but I don’t think I was actually familiar with the tabletop game as much back then? Because the most striking thing about it is how hard it nails the source material in it’s mechanical feel.

Like the melee feels like the melee in Warhammer, the bolter feels like a bolter. I feel like I can almost count the damage saves and wound ratings of the tabletop models by how tough the enemies are.

And also how the meta is extremely biased towards space marines.

It even manages to have a cynical 2000 AD dystopia vibe despite all the crowing about how cool the ultramarines are. You’re on this planet to save mecha and factories, not people. The contrast between practically being worshipped by the imperial guard and the game being an explodey meathead murderfest is great. The recordings insisting that a planetary invasion isn’t a good enough reason to stop meeting manufacturing quotas just adds icing on the cake.

The first bit has been extremely good at being a 7/10, not sure why I had trouble with it back in the day.

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DARK SOULS™: REMASTERED™

First and last time I played the original was 8 years ago or so. Whenever Prepare to Die came out. This game does not feel difficult anymore, especially the combat. As an old person with deteriorating vidya skills, I’m surprised. Bosses take 1-2 tries without summons and using an unupgraded weapon. I’ve had a harder time with the wolf boss in Genshin Impact than Sif. Remembering / finding the bonfires is the most time consuming part of the game. Messing around with low level invasion builds, I get wrecked in PvP, so I think we’ve just collectively gottin gud with a decade+ of souls likes.

I also did some LOOP HERO, which is fun, and the least roguelike roguelite. It’s linear, has permanent meta progression (base building), and resource grinding. The randomization is mostly in the cards you get dealt from your constructed deck. One of the core elements of Rogue, that Dark Souls has way more than Loop Hero, is your progression is personal knowledge. You die, you learn, you start again. There isn’t much to learn in Loop Hero; the unique tile combos fit on a single web page. The unique interactions in Nethack are a 30 year old book with a broken spine the library stores in reference so you have to use the xerox machine. Sorry for posting about roguelikes.

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never be sorry

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I played this last year and fell outside the level as soon as I reached the car part. I need to try it again because I’m sure I missed a lot of the content.