the wire’s sheeeeee-it and take my money memes.jpg
Love this Sam Peckinpah shit
oh!!! im glad to see someone talking about wrought flesh, i followed the devs devlogs on youtube for awhile because the world and its fleshpunk??? style really grabbed me, plus its combat looks fun. its been pretty insightful to watch too. im glad to hear that the finished games combat is still pretty good!!! i haven’t gotten it yet, cant afford right now, but plan to when i have the chance
Finished Psychonauts 2. Enjoyed it, didn’t overstay it’s welcome. Not sure I will do all the remaining achievements.
At first I thought Spinch was going to wind up being a pretty straightforward platformer that’d coast on aesthetics. And so far it’s mostly that, although it has had one or two good gimmick levels. But it does have one mechanical twist (that it doesn’t explain at all up front but immediately becomes clear once it does come into play). It’s not a “spoiler” or anything but I’d hate to deprive anyone of the little “ah, ha” moment when the realization dawns.
Not necessarily an essential game to play but if you have the game lying around in one of your digital libraries, give the first world a whirl.
I liked Spinch even though I found it punishing in places. But I never finished it because there is an ice world.
I had to play it because the art is by the Safari Honeymoon guy.
I got a code from Microsoft for five months of gamepass. Seeing as we are probably locking down in Ontario soon due to Omicron, I have started a queue of thirty games to download. I will likely end up playing one or two of them.
Loop Hero: Trash game IMO. Constant busywork with very few meaningful decisions. Very reliant on loot drops + grinding for permanent rewards. I already play incremental games at work so this kind of low level skinner box stuff does nothing for me
No more heroes: I’m playing this for the first time. It has aged poorly… in a good way. It’s refreshing to have such a grand dumb time. The satire is not working well, NMH simply reveres Travis too much for that. It should mock Travis at least 100% more. I think it’s the game’s biggest failing. I like all the little player antagonistic touches though. The best part of the game is having to run away in battle to recharge your lightsaber, looking like an idiot
There’s a lot of good PS2 era energy in there; The hallways, the infinite identical baseball players, the explosions of money
Short game collection #1: this is five 10 minutes itch games released on the switch. I don’t have access to a PC outside of work so this package only exists so people like me (or Nintendo fans) can get the @username experience, I guess. Out of the 5 games there are two good games (Swallow the sea, Good time Garden) one not-great multiplayer game (Uranus) and two frankly embarrassing bottom of the barrel games (Ghostein, A Game Literally About Doing Your Taxes). I expected better… 5 should be a low enough number of games curated that they must all be at least pretty cool right?? Apparently not
Superliminal: Very forgettable Portal-like. Manipulating objects to raise or lower their size is interesting but imprecise, and there aren’t that many interesting puzzles that exploit it. Lots of hallways and running around to pad out the game’s length.
Been playing Ruiner and while I like a lot about it, wow this game in many ways give you little feedback as to what’s going on. Like one minute I glance at my health and it’s full, the next I’m fucking dead and often can’t honestly tell if I was hit by one powerful attack or a bunch of little ones. This is especially true with bosses, who often do shit with no real warning or tells.
From the first time I got a gun to where I am near the end of the game, I honestly kinda feel like it would have been better as a pure melee combat game. One big plus, while you get a bunch of various skills that you upgrade and some are mutually exclusive, the game lets you freely refund the points and reuse them so you can really experiment with them or even change them based on situation, since some like the different shield skills are really split between one good for charging into melee and one good for shooting. I think more games ought to do that.
Yesssssssssss
This is where I think NMH3 fell down as well. TSA is the closest we get to seeing Travis as a totally pathetic, toxic asshole but the series never really fully bites into Travis as loser. More like gentle raking of teeth to make sure the player doesn’t feel too bad about their precious hobby.
I’d give anything for Suda to return to his subtler methods tbh. NMH1 is perfectly clear about its targets if you’re receptive to the message, NMH3 doesn’t even intend to be an authorial statement because it’s still a work of Suda as a responsible producer trying to reach a wide Western audience and prepare the studio for the future, TSA’s smaller scope allows him for some interesting introspection but ultimately he embraces what his audience see him as
black bird is like fantasy zone, if fantasy zone were a licensed game from an arty french animation
also i got a new personal best on demon’s tilt
Got Cloudbase Prime on eshop sale a while ago and meant to post about it for a bit
( Eshop/Steam )
Everything but the music was made by one guy, who I guess was formerly a Half Life modder.
Haven’t played Jumping Flash but I’m gonna say the movement in this is inspired by Jumping Flash. You’re in a Hexagonal world, and can raise and lower each tile by looking at it and pressing (on switch) the left trigger. Holding the left bumper (or L1…or whatever) activates a sort of glide mode so u spend more time airborne after launching yourself.
The other trigger (your other hand) shoots energy balls and other attacks that you use to destroy a few different types of enemies that r exactly like the XBLA Yaris enemies. Honestly a lot of this games look reminds me of XBLA Yaris game. Not a look I see a lot of these days. By launching enemies up before you shoot them you get “Fuel”, which you use to unlock special attacks which are like ‘terrain bombs’. Here’s a leeched gif of one that makes a line of tiles all raise quickly.

It’s a lot of looking down at your feet (on Switch this is bound to a face button) raising a platform to catapult yourself up, looking ahead (also bound to a face button) and gliding to a new platform and maybe shooting/launching others. You could just use the sticks if you want but it would take forever. There’s also optional gyro aiming that u can set in pretty specific detail.
I have to imagine this is better to play with a mouse.
You go through a series of worlds/levels, many of the levels have different modes you unlock once beating them and you can also skip a bunch and continue to make progress. The modes/levels have a fairly broad variety of goals/new stuff, it seems to me like the sort of thing where he kept thinking of ways to make things interesting for himself, and then put that into the game.
It’s also pleasantly short.
As mentioned everything but the music was done by one person, and uhhhh check this out – there is a lot of voice acting in this game. Little robots you collect as platforming challenges, other ones just there to be NPCs in a level to give u a minor quest (go fix the machine). All the robots r this mans voice pitched up through a can. In a positive sense, it makes the game feel more lively, less positively – it’s annoying. The writing is like, harmless but unceasing, like neverending Invader Zim Gir. At some point I completely tuned out of the writing. Just sort of babble washing over me. That was totally fine.
I heard a podcast interview where the host thought it was hilarious.
I appreciate it for being something different as far as toys go, it all feels a little messy & like it maybe doesn’t completely cohere into a whole but it’s endearing as an object to play around with . It was worth $2 for sure (which it seems to go on sale for semi-regularly, i imagine he probably just wants people to check it out) but also I feel…must be better on computer with mouse. Also seems good for kids maybe, although maybe a little too difficult. It is fun when you get into a flow of launching yourself and flying around and shooting ipads, but its easy to get yanked out of that by one thing or another.
I wouldn’t say I feel super strongly about it but I was charmed enough to sort of keep thinking ‘i should mention this game’ - so thats a good amount of goodwill imo
I played an hour of Bayonetta on mute while listening to the Biohazard Remix Album. Honestly a pretty good way to play.
Think the 8bitdo Pro2 doesn’t aggrevate my wrists that much or I am just that much more concious of it now.
FWIW I haven’t tried this but if one wanted a different way to try a similar thing Droqen (the starseed pilgrim/probability 0 guy) released 31 unmarked games recently for $5 which is basically a bunch of small scale games or experiments for one to randomly flip through.
And thank you @LaurelSoup for linking to that so I didn’t have to, had the exact same thought when I read that.
things ryo hazuki likes:
playing arcade games
collecting gachapon toys
petting and feeding megumi’s cat
drinking soda and coffee
practicing martial arts
you guys remember when we were beta testing prob 0
droqen come home