Toyed around with Nightshade: Part 1: The Claws of Sutekh for the past couple days. It’s alright, I guess, but I think I’ve had my fill with it by this point.
It’s a point-and-click adventure for the NES, which means it has a bonkers interface. You move around with the d-pad (okay), press A to bring up a cursor to “examine” things, press B to bring up a cursor to “operate” things, and press select to bring up a menu to access all of the commands (such as “use”, “talk”, or “jump” (!!)). While the cursor is out, you can press B to try using the command on something in your inventory. (To cancel an action while the cursor is active, press select). It feels workable after a while, but has a steep learning curve.
There’s also a rudimentary fightman segments in it, and, well, they kinda bring the game down. They aren’t abjectly terrible (some of the fights are okay even (I really like the 1v2 fights against the Egyptian statues where the solution is to jump over them and hit them as they turn around)), but the game’s health economy feels like it’s balanced around a better fightman (not the fightman it has). Your only sources of healing are (a) food items that only heal one notch of health (and you have very limited money to buy them), (b) one single-use health kit hidden away somewhere in the world (full heal), and (c) a hidden revitalization booth that only works 4 times. Oh, and (d) dying to reset your health.
Dying is interesting, because each time you die the bad guy puts you in increasingly ridiculous deathtraps (until he makes one that is inescapable), and the solution to all of them feel a bit fiddly. One of them requires you to operate a lever with your foot, but if you pick the wrong one you die instantly. Another one requires you pick up a couple background objects, and then use the “use” command with one item in your inventory on another item also in your inventory (no other puzzle in the game appears to require this).
Did I mention that there are no saves/passwords in this? (I’ve been using a lot of save-states and rewind.)
Now, for what I like: I like the writing and the graphics and the general vibe of it all. You’re a wannabe superhero with no superpowers, and none of the cityfolk care about you enough to even get your name right. Raising your popularity meter has as much to do with providing mundane help to citizens as much as it has to do with vigilante brutalizing. The urban-Egyptian aesthetic, with all the random hieroglyphic inscriptions throughout the city and the vaguely egyptian columns and architectural flairs, is allowed to simply exist without being lampshaded. The most terrifying enemies in the game are a gang of “ninja mistresses” patrolling the streets. You eventually learn how to talk with cats. There is a cat that can kill you (I love it).
(I do question the wisdom of only allocating 4.1 KB of cartridge space to music for an NES game of this length released in 1992, but fortunately it’s not that grating.)
Verdict: Who’s going to hack the fightman gamemode into a two-player versus thing? and When can I play this in ScummVM? out of ten